CBS modules

Discussion in 'General Archive' started by GunStar_The_Legend, Aug 11, 2014.

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  1. After 20 hours a battle station module reaches its full potential, but if removed it looses what it gained. so if you build a station most the time you build it to deal out the most damage to start to get you to that 20 hour mark, so when deflector comes up lets say you want to put on an ep or honor or rep module make good use of the time deflector has. But if you do that you sacrifice that damage potential your rocket or laser modules accumulated :( i mean who wants to be stuck with the same set up the whole time its up, modules should retain there time earned i think and should not have to start over when added back. this would be a good change in my opinion.
     
    Last edited: Aug 11, 2014
    -AdamantiumDragon- likes this.
  2. I agree I mean if you upgrade a laser so shield you don't have to wait for it to reach its full potential its just there. So why not the same for base parts? +1 for me.
     
    GunStar_The_Legend likes this.
  3. We just put lasers on and when we get 30 hours we put the booster on...
     
  4. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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