CBS update!

Discussion in 'General Archive' started by Darkomaani., Mar 6, 2015.

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  1. So, clan battle stations feel like they are too easily destroyed. Smaller group of attackers can totally annihilate the station even if there are way more defenders which is not right in mine and many others opinion

    My suggestion is that instead of the current system where you need to destroy station, attackers would have to invade station. That would be done by attackers, who must drive away the defending group. When CBS gets "captured" it goes neutral and the modules disappear.

    Capturing would happen the same way as in sector control (kind of), if there are more enemy players in the circle than defenders it would decrease hit points of the CBS. Capture zone would be the area inside the circle of modules.

    This way, strong clans could keep their stations and attacking a station would always be an absolutely epic battle.

    Dunno yet if the capture should be instantaneous if all defenders leave the capture zone, or how long would it take if all attackers charge in but all defenders are not killed. Or if it should be only captured by taking all the defenders out.

    The protection shield would work the same way as it does now, 30 minutes open will add time to shield etc. no other changes would be made.
     
  2. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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