Changes and Improvements:November 2026

Discussion in 'Update & Idea Pool' started by recursos☺☺, Oct 10, 2026 at 2:18 PM.

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  1. The following information and changes are being deployed first to the Premium Test Server by members of the game's development and testing team.
    Improvements: An additional missile launcher slot on all ships, 95 pilot profile points in the skill tree, and more than double the current skill tree values. These changes include:
    [​IMG]
    These features were available when Unity was introduced, then removed and reintroduced for 50 points.
    [​IMG]
    The number of perks is now unlimited, and there are no longer CPU slots for perks. One slot always remains free.

    New Perk: Perfectionist (CP-01):
    [​IMG]
    Occupies the remaining space in the perk slot and does not create any additional slots.
    Price: Shop and Auction: 1,050,000 Uridium. Composition: 5,000 Solidus + 500 Biphenom + 500 Aurus + 250,000 Uridium.

    New item: Booster: Increases the ship's ability recharge time.
    [​IMG]
    • Increases ship skill duration by 25% (maximum duration: 50%). Price: In store: 10,000 Uridium or silver/assembly parts (duration: 1 hour only for the PTDS-B01).
    Shop, gg and auctions: All ammunition:
    • Mcb - 25;
    • SAB - 100;
    • PLT - 2021.
    Changes: These munitions are now purchased with credits, so there are no longer penalties for their use, as some players already possess unlimited quantities. Additionally, some mechanics for creating galactic energy portals have become more subjective.
    • Job - 100;
    • SAR - 02;
    • PLT - 3030.
    Update - Skylab:
    • Palladium is extracted using 1575 units of endurium and 15 units of xenomite per day. Osmium is extracted at a Skylab level 25 station at a rate of 160 units per day.
    • Level 2 Transport: Transport time is halved at each level, and when using premium transport, your ship's movement speed is equivalent to that of level 3.
    Improvements – Ships:
    • Sentinel: +10% shield/strength, -35% shield damage for 35 seconds;
    • Spectrum Plus: +1 laser and reflective armor slot, now reflects 75% of damage for 8 seconds and reduces laser damage by 25% (now on par with Berserker, as Berserker is currently much more powerful than Spectrum and Spectrum Plus);
    [​IMG]
    • Centurion: New unstable designers:
    Psyche, Armor, Influence of 3 colors (when used +10% damage to enemy factions) and 3 other Centurions with the abilities "attract attacks" and/or "shield connection".

    [​IMG]
    [​IMG]

    • Pusat plus: Repair barrier (active):
    [​IMG]
    Duration: 10 seconds (in the current version, this only represents 5% of attacks, or 5 out of 95, making it practically useless every 95 seconds).
    Cooldown: 4 minutes.
    • Surgeon: +7% bonus to your active upgrades, applicable only to active engines.
    • Saturn grants a 20% nanoarmor slot on your ship, which also increases your health by 20%. Completing the GG Kronus mission using the Ship Constructor now gives you a 20% chance to obtain an unstable version of your Saturn ship (defeat the boss with your ship without using the Constructor to receive the Saturn as an unstable Constructor). NPCs aboard the Saturn now have 20% nanoarmor. Note: The Saturn bonus only applies the first time you obtain the ship. Completing the Saturn ship mission multiple times will NOT grant the nanoarmor bonus. Plus-class ships are excluded.
    • Larger models: Another location for rocket launchers.
    Improvements: Vanta formations can now only be used with one Iris or two Vantas. Additionally, some combat formations have been modified and improved.
    • Crab: Increases your shield's damage absorption by 1% (up to 100%) and reduces your speed by 1%, based on the damage absorbed by this formation. If your speed reaches 0, you will no longer be able to use your abilities or speed buffs. The speed gain granted by this formation is variable.
    • Ring: Increases your shields by 90%, reduces your speed by 10%, reduces laser damage dealt to human ships by 35%, and increases missile and rocket launcher reload time by 20%.
    • Dome: Increases shield points by 37.5% and regenerates at 0.75% per second. Reduces rocket launcher reload time by 25%, but reduces laser damage and speed by 35%.
    • Veteran: Increases honor and experience by 25%, but reduces laser damage, health, and shield points by 25%.
    • Butterfly: Increases shield penetration by 20%. Also increases health by 25%. However, shield resistance decreases by 2% per second.
    • Claws: Increases laser damage against other players by 10% and grants a 15% bonus to honor and experience. However, they reduce shield penetration by 25%.
    Creating an event:
    • Bat: Increases damage dealt to aliens by 20% and grants 5% additional experience points for each alien killed; however, speed is reduced by 5%.
    Decline in education levels:
    • wheel: Increases speed and dodge chance by +5%, reduces laser damage by 25% and shield damage by -97.5%.
    Improvements made to the aliens:
    • Scrap: Cubicons (3 Scraps and 3 Bifenons) and Protegites (35% chance of 1 Scrap or 1 Bifenon).
    • The Uber alien pirates have been renamed Boss, and the Bossbatlerray now restores 2,400 health with its Boss Interceptor. The Deathbatlerray restores 1,200 health with its Death Interceptor (twice that of a standard Interceptor).
    • The Aliens BL maps "Attenders" and "Purposes" have been renamed "Boss Attender" and "BossPurposes." All limited-time missions on the BL maps can no longer be completed.
    • BossstreuneR: From now on, everyone receives 50 Uridium as a reward.
    • Special aliens, Attitude XIII and Observe X, deliver a cargo of 3000 minerals: 2950 Seprom and 50 Osmium.
    • The aliens from the LOW Gate and R-Zone missions will be added to map 4-4.
    Improving existing maps:
    1. companies:
    • x-1 = We will reduce the map to 35% of its current size, so Leonov will no longer have any advantage on this map.
    • x-2=We will reduce the map to 75% of its current size.
    • x-2, x-3, x-4, x-5 = Leonov will have an advantage on these cards.
    New maps:
    • This map is available starting at level 14 and offers direct jumps from your base (level 19) and enemy portals (levels 21 and 23). It contains aliens of the Sibelon (1 of each), Lordacium (1 of each), and Krystalon (1 of each) types. The smaller aliens have twice the health, shields, and damage; rewards are also doubled. This map contains one Emperor of each type, each respawning one minute after the last individual of its type dies. The smaller enemies are Krystalons and Lordaciums. The Sibelons on this map do not spawn Sibelonite, but they do spawn two Devolariuns, one of each normal type. Additionally, this map includes the Devourer, as in the previous Zeta wave, which spawns Sibelonite, as well as a wave of Mordons, whose spawn rate is the same as that of Mordons when they are active. On this map, all Emperors and the Devourer always appear a considerable distance apart, but their spawn points are random. Since they appear as shadows on the minimap, they pose no threat. However, after spawning, they sometimes randomly appear close to each other. Only the Devourer has a static shield after the NPCs protecting it spawn.
      Rewards:
      Emperors: Each generates 5 resources of the corresponding type with a 100% chance, which only one player can collect. This means only the owner can collect them, even if they are part of a group. Devourer: Rewards a Caucasus, which appears with a 5% chance, which only one player can collect. This means only the owner can collect it, even if they are part of a group. In Zeta mode, the probability is 50%, or 1 for every 2 Devourers destroyed.
    • x-9 = This map is available from level 19. It allows you to jump from your base (level 20) and from enemies, using the level 22 and 25 portals for direct jumps. The base map includes Interceptors and Protegits, as well as their bosses, which have twice the strength and health of regular enemies, and four times the shield. The reward is 2.5 times higher than normal, and the bosses on this map collectively yield five times the rewards of bosses on other maps. With these maps, you can directly access the Battle League at level 20.
    • Mirdick,nien x-0,2500 Uridium, which is half the reward for "Attitude" or "Observation".
    • Murdick nien x-9,25000 Uridium, which is half the reward for "Capital" or "Find".
    New combat formations:
    • Scorpion: This formation features a unique 3D design with scaling effects on the main wings. It increases shield damage absorption by 1.5%, strengthens your shields by 15%, and grants you a 5% chance to fire an additional missile. It reduces your speed by 7.5% and your honor by 25%. Cost: 272,500 Uridium + 75 Dark Silver.
    [​IMG]
    • Web Training: This training features a unique 3D configuration with enlarged main wings. Health is increased by 85%, rocket launcher reload time is reduced by 25%, and speed and damage distribution are reduced by 5%. Cost: 255,000 Uridium + 155 Green Keys.
    [​IMG]
    • Triangle: This mod features a unique 3D format with a zoomed-in image centered on the main wings of this formation. It increases health by 30% and regenerates it at 0.5% per second, but reduces rocket launcher reload time by 25% and decreases speed and damage by 50%. Cost: 175,000 Uridium + 750 Kyalons.
    [​IMG]
    • Marie: An image of two drones forming a circle. A special 3D format with an enlargement of the main drones in this formation. Increases shield strength by 125%, shield damage absorption by 1.25%, speed by 35%, and damage dealt to human ships by 75%. Assembly: 375,000 Uridium + 3,750 Record Files.
    [​IMG]

    New processor:
    • HP Inverter Processor and Ship Protection (CPU-IH&SS):
    When correctly positioned, each life bonus is converted into a shield capacity, and vice versa. Additionally, the modified capacity is highlighted. This effect only works in two configurations:
    1. S = Blue Shield
    2. HP = Life in Green
    3. S/hp=Violet. If you change the settings (capabilities that affect both shield and health are not affected by this processor).
    [​IMG]
    Price: 400,000 Uridium in the shop or 1,000 Dark Silver for assembly.

    New ship:
    • Monster:
    [​IMG]Health: 1,250,000
    Lasers: 11
    Missile Launchers: 3
    Generator: 30
    Speed: 155
    Additional Slots: Unlimited (creates one additional slot that can be used permanently)
    Carrying Capacity: 4,250
    2 Upgrade Module Slots
    Perk: +5% alien damage for you and your group.
    Abilities:
    Blast: Allows you to jump from one portal to another. The success rate drops to 5% if there is no portal nearby.
    Duration: 3 seconds.
    Cooldown: 1 minute.
    [​IMG]
    Return: Allows you to return to the location from which you jumped to the portal. The success rate drops to 5% if it is not a portal.
    Duration: 3 seconds.
    Cooldown: 7 minutes.
    [​IMG]
    Double Fortification: Similar to Fortification, but can be toggled on/off. When activated, other abilities are unusable and speed is reduced to 0.
    [​IMG]
    Transparency: Your ship becomes transparent when this ability is active (triggered/deactivated). This allows you to collect 35% more ore from cargo crates and reduces damage taken by the ship by 15%.
    [​IMG]
    Pac-Man: This effect increases the ammo consumption per second of the targeted human ship. Can be disabled by JAMX or EMP explosions.
    Duration: 15 seconds.
    Cooldown: 1 minute.
    [​IMG]
    Composition: 425,000 Uridium + 750 Dark Silver + 5 Astral Processors + 1,000 Musokuma.

    Current EBG update:
    • After defeating the Strokelight Dam, the aliens return to face the boss Mordon, but their stats (including damage) are now 80% higher and they offer additional rewards:
    Wave 1 - Wave 10
    • Wave 1 - BossMordon (25)
    • Wave 2 - Uber Mordon (10)
    • Wave 3 - Uber Simon (15)
    • Wave 4 - Sibelon (4)
    • Wave 5 - Boss Sibelonit (15)
    • Wave 6 - Boss Sibelon (2)
    • Wave 7 - Uber Sibelon (1)
    • Wave 8 - Uber Sibelonite (5)
    • Wave 9 - Uber Kristalin (3)
    • Wave 10 - Impulses (2)
    Wave 11 - Wave 20
    • Wave 11 - Interceptor (10)
    • Wave 12 - Interceptor (25)
    • Wave 13 - Barracuda (5)
    • Wave 14 - Annihilator (3)
    • Wave 15 - Impulse (1)
    • Wave 16 - Uber Saboteur (1)
    • Wave 17 - Meltrer (5)
    • Wave 18 - Infernal (5)
    • Wave 19 - Infernal (10)
    • Wave 20 - Boss Attendant (3)
    Wave 21 - Wave 30
    • Wave 21 - Boss Krystalon (2)
    • Wave 22 - Boss Krystalin (6)
    • Wave 23 - Uber Kristalon (1)
    • Wave 24 - Uber Kristalin (3)
    • Wave 25 - Impulse (3)
    • Wave 26 - Uber Lordacia (15)
    • Wave 27 - Uber Lordacium (1)
    • Wave 28 - Curcubium (3)
    • Wave 29 - Mimeses Hexor (3)
    • Wave 30 - Boss Attendant (5)
    Wave 31 - Wave 40
    • Wave 31 - Protegit (30)
    • Wave 32 - Uber Protegit (15)
    • Wave 33 - yce (30)
    • Wave 34 - Skoll (1)
    • Wave 35 - BossAtlender (5)
    • Wave 36 - Saturn Bastion (10)
    • Wave 37 - Ycemeteorid (1)
    • Wave 38 - Yce (30)
    • Wave 39 - Impulse (4)
    • Wave 40 - BossAtlender (6)
    Wave 41 - Wave 50
    • Wave 41 - Uber Annihilator (1)
    • Wave 42 - Impulse (2)
    • Wave 43 - BossAtlander (1)
    • Wave 44 - Uber krystalin (6)
    • Wave 45 - Impulse (4)
    • Wave 46 - Boss Afflander (1)
    • Wave 47 - Chaosuberkristalon (2)
    • Wave 48 - Impulse (5)
    • Wave 49 - BossAtlender (2)
    • Wave 50 - BossAtlender (4)
    Wave 51
    • Wave 51 - Strokelight Barrage (1):
    • The missiles inflict 300,000 damage per second per impact if they are not destroyed (unlike the Kuiper Gate missiles, they do not slow you down). The "Burst" attack summons Abideh and Seedfast, as on the BL map, but the aliens do not attack you. The "Burst" attack triggers when you have approximately 25% of your health remaining. Until wave 103, you only receive Uridium, but you constantly accumulate experience points, honor points, and credits. The amount of experience and honor points you gain depends on the additional rewards dropped by the aliens at the gate. REWARD – WAVE 103: ~75,000,000 XP, ~500,000 Honor Points, ~300,000,000 Credits, ~115,000 Uridium, ~7,800 Rinusks, ~3 Bytes, ~3 Chaos, ~1,100 Darklight Traces, ~1,500 Darklight Fragments, ~3 Indoctrination Accelerators (reward for dying in a Fragment). You receive a Darklight Fragment if you die in the Eternal Darklight Portal.
    • Skoll has 4,000,000 health and shield points, plus a death bounty of 1 or 2 IAC in EBG, and does not generate any Yces.
    • The Hexor Mimesis has 300,000 health and shield points, and a death reward of 1 or 2 bytes in EBG.
    • Chaos Uber Crystalun with 4,800,000 health and shield points, and a Chaos Uber Crystalun death reward of 1 or 2 Chaos in EBG.
    Chaos and Bytes are used in building, with the exception of certain event recipes and AA or AAP, and are now upgraded to level 20.

    If you die, you will only receive the reward for the wave you completed (and not all the rewards from waves completed before your death).
    • Waves 1 to 10: 25 fragments of black light
    • Waves 11-25: 55 fragments of black light
    • Waves 26-50: 125 Black Light Fragments + Possibility of using an indoctrination accelerator.
    • Waves 51-75: 275 fragments of black light + Possibility of using an indoctrination accelerator.
    • Wave 76-101: 555 Fragments of black light + Possibility of using an indoctrination accelerator.
    • Wave 102-152: 1125 Fragments of black light + Possibility of using an indoctrination accelerator.
    • Waves 153-203: 2250 fragments of black light + Possibility of using an indoctrination accelerator.
    • Waves 204-254: 4,500 fragments of black light + + Possibility of using an indoctrination accelerator.
    • Waves 255 and beyond: 9,000 fragments of black light + Possibility of using an indoctrination accelerator.
    Update:
    • Shield Fusion Attack 3: 9500 potency / 80% absorption / 6.25% shield regeneration.
    • The Caucasus is now a variant of the Partial Cannon; its damage is equivalent to that of Partial Cannons. You also gain an additional Partial Cannon slot, four Reflector slots, and one Hyperforge Module slot. Its effect now spawns two Alien Clones on each map with every attack.
    • New Pirate: Katak
    [​IMG]
    Health: 375,000
    Shield: 750,000
    Average Damage: 17,250-25,000 + 25,000-32,500 HST (10 hst+plt-3030)
    Base Speed: 450
    Rewards for its destruction
    EP: 250,000
    Honor: 375
    Credits: 350,000
    Uridium: 105
    Can also drop 1 Bifenon (37.5%)
    Promecium: 1,000
    Endurium: 500
    Terbium: 250
    Prometid: 75
    Duranium: 75
    Promerium: 25
    Xenomit: 10
    Seprom:1
    Can also drop 1 palladium (75%)
    Official Description
    Katak is currently the most powerful alien among the Pirates. It can quickly defeat even the strongest players thanks to its high speed and attack power.
    At level 5-4, it changes its name to Mouxevick (it will then be 10 times more powerful and can yield up to 35 darksilver coins). The common version will not yield any darksilver coins.
    1. If you are alone at the portal or have a 100% chance to clone with two clones, cloning works similarly to the Emperorlordacium (the clones remain stationary, only the main object moves). However, if they are destroyed, the original clone recovers 1% of its initial health. In this case, the clones created by this cannon also attack all nearby enemies. This means that if you place it on Plutus, Plutus's laser and missile attacks will continue to affect the clones, even if each clone only has 1% of the original's health remaining.
    2. If you are alone on a normal map (PvP, PvE, BL and Pirates), the probability of creating a clone drops to 5% and only one clone will be created, if at all.
    3. If you are in a group, this 5% probability is divided by the number of players on the map; for example, with 100 players on the map, the probability is 0.05%.
    [​IMG]
    [​IMG][​IMG][​IMG]

    New module type and new Hyperforge module type:
    • Each of them has a bonus primarily intended to reduce or block group damage, whether it comes from lasers and/or missiles.
    [​IMG]
    BLM – Laser and Missile Barrier (Missiles):
    Reduces or blocks group damage caused by missiles and/or lasers.
    [​IMG]
    QFC=BD:
    Reduces or blocks group damage caused by missiles and/or lasers.
    This means that if you are attacked by multiple players on the map, this bonus only applies to the player attacking you. If you attack them, this bonus does not apply; in this case, your pet is considered an ally of the group.

    Higher Level Missions:
    [​IMG]

    How it works: If you have already completed a mission, you can replay it at a higher difficulty level. When selecting a mission, you can choose between "Normal," "Hard," and "Hardier." This is advantageous because the rewards are greater, and you will enjoy replaying the mission more. For timed missions, the time limit is removed, or there is no higher difficulty level; this applies exclusively to timed missions. Daily quests will increase the alien level. For example, if you need to eliminate 4 Krystallons, at level 2 you will need to eliminate 2 boss Krystallons, and at level 3, Über Krystallons. For quests requiring the elimination of Protegits or players, the number will simply be doubled based on the previous level. We will also add the word "any" to the quest description so they can be completed in GG or via portals:
    Example: Quest: Kill 20 Protegits – it will now display as: Kill 20 Protegits (
    any).
    Level 2 = Kill 40 Protegits (any).
    Level 3 = Kill 80 Protegits (any).

    New Bonus Passes:
    [​IMG]

    In the Expansion Shop, you can purchase the Level 2 (Bonus) Pass for 100,000 Uridium and the Level 3 (Bonus) Pass for 50,000 Uridium. Each Bonus Pass grants 1 additional Key for every 3 missions completed; the same applies to the missions listed below. For example, if you have 33 missions and purchase Pass 2, you can collect a maximum of 11 Keys, while with Pass 3, you can collect a maximum of 3. Levels are indicated by markers within the missions: missions with a line through them are Level 2 and 3; only those with the number 1 to the left count, as the number 0 does not count towards bonus levels. Rest assured, once the Pass level is reached, level 1 is validated and the Pass is unlocked in the same way: it is simply a bonus in the form of access keys.
    The distribution will be equal to one tenth of the objectives, by dividing the next group bonuses; thus, 24 = 2 (the figure will be rounded) or 33 = 3/28 = 3, therefore: 24, then 12, then 6 // 33, then 11, then 3.
    1. Dual Flax drone:
    [​IMG]
    • New Modell, the gleichzeitige Verwendung von Transportern vom Type C et S ermöglicht, die auf dem Bild separat dargestellt sind. Zu diesem Zweck wird ein neuer Steckplatz vom Typ D zur Verfügung gestellt. Setup: 2,500,000,000 Credits + 2,500 Musocum + 15 Hochfrequenzkabel + 300 Cissions. Das Symbol ces Lieferwagens über dem Schiff lautet wie folgt:
    For Iris or Linen =
    ; iris or flax
    : API
    . Zeus

    Lamp F belongs to the new type C model without bonus.

    Turbine:
    New names:
    G3N-1010 - New names: G2 = Increases speed by 2.
    G3N-2010 - New names: G3 = Increases speed by 4.
    G3N-3210 - New names: G4 = Increases speed by 5.25.
    G3N-3310 - New names: G5 = Increases speed by 8.
    G3N-6900 - New names: G7 = Increases speed by 9.
    G3N-7900 - New names: G8 = Increases speed by 9.5. Price: 25,000 Uridium / 1 Battle Pass Key
    G3N-8910 - New name: G9 = Increases speed by 10. Price: 50,000 Uridium / 5 Battle Pass Keys
    [​IMG]
    G3N-9920 - New name: G10 = Increases speed by 10.1. Price: 5 Battle Pass Keys + 35,000 Uridium / 7 Battle Pass Keys
    [​IMG]
    G3N-10930 - New name: G11 = Increases speed by 10.25. Price: 25 Battle Pass Keys + 75,000 Uridium / 35 Battle Pass Keys
    [​IMG]
    G3N-11955 - New name: G12 = Increases speed by 10.5. Price: 50 Battle Pass Keys + 100,000 Uridium / 75 Battle Pass Keys
    [​IMG]
    G3N12970 - New names: G13 = Increases speed by 10.75. Price: 75 Battle Pass Keys + 135,000 Uridium / 100 Battle Pass Keys
    [​IMG]
    G3N13985 - New names: G14 = Increases speed by 11. Price: 135 Battle Pass Keys + 205,000 Uridium / 150 Battle Pass Keys
    [​IMG]
    G3N15000 - New names: G15 = Increases speed by 11.25. Price: 175 Battle Pass Keys + 275,000 Uridium / 200 Battle Pass Keys.
    [​IMG]


    News Generators:
    T-01 = Increases speed by 1 + 0.125% evasion.
    Price: 50,000 Uridium + 10 Cision / 5 Battle Pass Keys.
    [​IMG]
    T-02 = Increases speed by 2 + 0.25% evasion.
    Price: 100,000 Uridium + 50 Cision / 50 Battle Pass Keys.
    [​IMG]
    T-03 = Increases speed by 5 + 0.5% evasion.
    Price: 250,000 Uridium + 100 Cision / 105 Battle Pass Keys.
    [​IMG]
    T-04 = Increases speed by 8 + 0.75% evasion.
    Price: 75,000 Uridium + 75 Battle Pass Keys / 135 Battle Pass Keys.
    [​IMG]
    T-05 = Increases speed by 10 + 1% evasion. Price: 125,000 Uridium + 135 Battle Pass Keys / 185 Battle Pass Keys.
    [​IMG]
    Laser:
    Lf5 = 50 Battle Pass Keys.
    Lf5 A = 125 Battle Pass Keys.
    Lf5 M = 170 Battle Pass Keys + 300,000 Uridium + 5 Lf5s / 205 Battle Pass Keys.
    Lf6 = 250 damage + 100% damage against aliens. Price: 25 Prometheus + 2,000 Diametrions / 5 Battle Pass Keys + 500 Aurus + 500 Tetratrines / 75 Battle Pass Keys.
    [​IMG]
    LF6 Alfa Power: 250 damage + 100% damage against aliens, plus 1 bonus damage after 5 seconds (after the same enemy has already taken damage). Cost: 105 Battle Pass Keys + 50 Prometheus + 1 LF6 / 155 Battle Pass Keys.
    [​IMG]
    LF6 Omega Shield Strength: 476 damage + 1 damage every 5 seconds + 0.1% bonus damage after 5 seconds (after the same enemy has already taken damage). Cost: 185 Battle Pass Keys + 100 Prometheus + 2 LF6 / 225 Battle Pass Keys.
    [​IMG]
    Upon defeat, the enemy suffers a delay equal to 10% of the damage dealt to NPCs and 0.1% of the damage dealt to players.
    LF6/LF7 Light Laser Trigger
    [​IMG]

    : 275 damage + 200% damage against aliens.
    Price: 35 AAS + 500 Cisaos / 135 AAs + 75 Battle Pass Keys / 135 Battle Pass Keys.
    [​IMG]
    LF7 Unite: 275 damage + 200% damage against aliens + 1% damage every 5 seconds + 1 legitimate damage.
    Price: 175 Battle Pass Keys + 50 AAS + 1 LF7 / 185 Battle Pass Keys.
    [​IMG]
    LF7 Ultimate: 499 damage + 50 legitimate damage + 1 damage every second + 1% damage every second.
    Price: 185 Battle Pass Keys + 100 AAS + 5 LF7s / 275 Battle Pass Keys.
    [​IMG]
    Upon defeat, the enemy has a countdown timer whose duration depends on the damage dealt to aliens. During player-versus-player combat, this countdown represents 10% of the total time.
    Note: actual damage cannot be avoided through skill reflection. However, it is possible for the player to avoid taking no damage at all if they manage to dodge. This does not work in the neutral zone, though. Therefore, the actual damage will be low, but this will prove useful against the same enemy or base if they are hit repeatedly. Furthermore, another factor complicates matters: if you use this technique against the Death Battleray, its "Rage" mode is immediately activated. If multiple "other" players use "Attack Attraction," the damage remains at the base level; it obviously cannot be the player themselves who is attacked by this laser. And with aliens like the Mindfire, if you die and wait too long, the damage will also be reduced to the base level.
    News on the Laser Launch Light shield lf7:
    [​IMG]

    Shield news:
    B04: 13,000 shield resistance + 15 HP and an 80% absorption rate.
    Price: 75 Battle Pass keys + 500 Aurus / 95 Battle Pass keys.
    [​IMG]
    B05: 15,000 armor + 225 HP and an 80% absorption rate.
    Price: 125 Battle Pass keys + 1,500 Solidus / 165 Battle Pass keys.
    [​IMG]

    Super-shield "News":
    Y(Gamma)01:
    6503 shield resistance points and an absorption rate of 71.5%.
    Blocks 15% of group damage.
    Blocks 40% of legitimate damage.
    Price: 20b03 + 2000 Solidus / 55 Battle Pass keys + 2b00 / 70 Battle Pass keys.
    [​IMG]
    Y(Gamma)02:
    7757 shield resistance points and an absorption rate of 73%.
    Blocks 25% of damage dealt to the group.
    Blocks 50% of legitimate damage.
    Price: 85 Battle Pass keys + 2b01 / 100 Battle Pass keys.
    [​IMG]
    Y(Gamma)03:
    9059 shield resistance points and an absorption rate of 75%.
    Blocks 30% of group damage.
    Blocks 65% of legitimate damage.
    Price: 115 Battle Pass keys + 2b02 / 145 Battle Pass keys.
    [​IMG]
    Y(Gamma)04:
    10702 shield resistance points and an absorption rate of 77.5%
    blocks 40% of damage, the group
    blocks 80% of legitimate damage.
    Price: 155 Battle Pass keys + 2b03 / 185 Battle Pass keys.
    [​IMG]
    Y(Gamma)05:
    12505 shield resistance points and an absorption rate of 80%
    blocks 50% of damage, the group
    blocks 90% of legitimate damage.
    Y05: 185 Battle Pass keys + 5sf04 / 225 Battle Pass keys.
    [​IMG]
    In addition to the changes already mentioned, all these measures aim to improve the game, make it more intuitive, attract more players, increase revenue, and increase the need to use real money in the game.