Clan CBS Question and update

Discussion in 'General Archive' started by ĦΣŁŁS¤ΛИĢΣŁ™, Apr 8, 2014.

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  1. Hi, in the forum it says
    CBS in action
    2) The CBS will only be destroyed if you destroy the Hull Module! And this will be pretty difficult, if you don’t destroy the defensive structures first! It is balanced to be able to withstand an attack of 20 full elite Goliath with only 10 FE Golis defending. So, yeah, it is pretty strong.

    Is this statment true? because I have seen the CBS go down with 4 ufe golis.
     
  2. If the base is Level 1 (level 1 Mods and no upgrades), it will pop in seconds.

    If the base is Level 3 (level 3 Mods with full upgrades on all), it will take a while to pop and pack quite a punch in terms of Damage from lazer modules and rocket modules.

    I myself have been hit 300k by a base as I flew over it for fun in my Venge.
     
  3. nixy1

    nixy1 User

    This statement you found is about a far from the truth as is the sky pockadot pink, I have seen just tonight one player nearly pop a lvl 16 hull mod in the time it took 8 of us to pop them.
     
  4. I agree nixy1 the text is sooo wrong it is no where near correct!
     
  5. Peo0pl3GA5

    Peo0pl3GA5 User

    as long as you pop the damage module the rest are easy but it depends on the fact how many people defending it
    our clan poped a cbs and it was heavy hitter but after poping the damage modules the rest was easy as there was only 1 guy defending the base so yea focus on laser/rocket module and the base will be poped after they are done
     
  6. Hello ĦΣŁŁS¤ΛИĢΣŁ™

    Thank you all for assisting with this thread.


    There is a lot of difference between Full Elite and Uber Elite Goliath, the CBS which is level 1 can be destroyed easily if you have 3-4 UFE pilots, whereas a CBS with all 16 level modules will be hard to be destroyed and also most of the players prefer to use venom singularity along with moth formation and UCB-100 ammo to destroy the CBS.

    Do you (the original poster) have any further questions or can we close?
     
  7. Thnx for the reply it also turns out that the mod faq is being changed to reflect some changes.
    Do you have the damage and radius of the mods?
     

  8. Hello ĦΣŁŁS¤ΛИĢΣŁ™


    Modules do have certain range and if you have high level modules there would be a good range for those.

    Do you (the original poster) have any further questions or can we close?
     
  9. O.k so range increases with upgrades?
    Next question: Will the spearhead jamax abilities help defend the base?
     
  10. Hello ĦΣŁŁS¤ΛИĢΣŁ™

    The range of the modules is based on the level of module you have on the base, the increase from upgrades is for the hp and shields of the module. As in regards to the Spearhead, it's effects of the JAMX is towards other ship abilities which has nothing to do with the CBS.

    Do you (the original poster) have any further questions or can we close?
     
    Last edited: Apr 23, 2014