Clan Loyalty Bonus

Discussion in 'General Archive' started by BMλŋ916-ƒliesUSƒlaǧ, Mar 1, 2015.

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  1. A system to reward loyal members similar to the credit payout allowance but instead of higher credit pay out its better rewards such as booty keys, logdisk, GG energy, uri and maybe better items.

    But this is not available to clans that don`t play so that people that can not just sit and collect rewards.Clans have to be active for more than 1 week to unlock this and have to achieve the 100% Activity Quota to gain the rewards at the end of each week.

    Was thinking there would be a required number of points the clan must reach to have 100% activity each week gained by completing quest, gates, and just destroying npcs and players so that all forms of players are included. Maybe 10,000 rank points must be collected for this activity?Of course im open to suggestions and other ideas for the point quota.

    And the longer each member is in the clan the better the rewards are each week.Of course inactive members are not included in the rewards after they have inactive status in the clan.
     
  2. 10,000 rank points is a bit much, I'd say 5,000 for the lower, maybe even have levels for activity, like 5k points unlocks 10gg for all clan members and 200 uri and 10k unlocks prev level and 2 jump spins, and 25k points unlock previous and 3 booty keys and 15 more gg and 300 more uri and maybe an lf2 for all players? i would like this if it were refined and cleaned more, which could and should happen!
     
  3. And the ball starts rolling ;) I was thinking about levels of activity or just 1 goal....Since its to show activity and reward active clans and their loyal members it would either be a lvl 1 to 5(or more) activity climb gaining additional rewards as the clan stays active or...1 bigger number that would give all the rewards once a week......Think that boils down to a vote or statistic planning to see which would really be suitable.

    (after thinking)Levels of activity to achieve would encourage members to keep going as they achieve new items gain more items along the way and means any type of player doesnt have to live at the computer to gain the activity bonus.

    But we can also focus on the rewards gained for either type of activity paths.Maybe folks can throw in some suggestions while I wander around for some.
     
  4. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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