Cubikon

Discussion in 'General Archive' started by [ηαzz™], May 31, 2014.

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  1. Bigpoint should make cube stronger and with bigger rewards. Like old days it was needed to get big group of players to kill cubikon. Make 5 times more protegits and 10 times stronger cubi. for that can get 10k uri for cubikon. How you like my idea?
     
  2. Sounds like an Ice Meteoroid to me. Uhhhhh - Nope.
     
    ^_The-spartan_^ likes this.
  3. STRONG, so strong to kill in big group only. lol Thats what i was thinking.
     
  4. I get were your coming from about making cubes stronger, you make it harder for people to monopolize the cubes.
     
  5. 1 word. No.
     
  6. Nope... I see no point in it, cause then people will cry they need more power. plus if rewards are more, the struggle of getting one without your company tearing you a new one is even more then it is now.
     
  7. No not really that cant complain if its impossible for a single person to pop them, like kurcberkuriums
     
  8. Kurbs are easy to pop solo. Cubes don't need to get any more prots than they have now outside of crazy cubes
     
  9. Not saying they should have more prots I would like to see there HP and shields doubled or triples. It ruining the enjoyability of the game with people claiming the cube when its a shared NPC just because they can solo it, and to your comment about soloing a kurc AHAHAHHAHAHA, those npcs can not be solo'd even if you are UFE with every weapon form in existence.
     
  10. SauronL

    SauronL User

    10x stronger for 10k uri , why not ufes will like 10k per cube
     
  11. Kurb's can be soloed, one or two at a time not all 10 of them though lol.

    About the idea, sure why not :D.
     
  12. Ya one or two at a time, but you normally get the rat pack :p
     
  13. Lets be realistic Kurb's are just a myth now, you only see the weak versions in the Kappa gate so this is all hypothetical since the Invasion gate was destroyed!
     
  14. Blah

    Blah User

    5x more prots = people can farm prots like crazy
     
  15. cube 10x more hp and 8x more shield + prots 3x more hp and shield. so need 4-6kami for prot to pop. What's about this?
     
  16. Blah

    Blah User

    that's ok... but it might ruin crazy cubes
     
  17. It is called crazy cubes. Been done.

    The kurb's are not he ones seen in the kappa gate. The original was in the invasion gate which pop'd a lot of players out. That's why you don't see the kurbs/boss kurbs in invasion anymore. It was a massive ship that required a huge group to pop. The boss kurbs made the invasion gate empty after an hour into a two hour event.
     
  18. tg90000_2

    tg90000_2 User

    I don't like, too strong. 150k dmg from protegits?! hmm, but if the protegits would share their dmg between all players, it'd be cool. With 50-60 protegits. Noobies go away... :)
     
    Tarron likes this.
  19. isnt this the reason they kept crazy cubes on. Its very rare that one player can destroy a crazy cube.
     

  20. I obviously know they aren't the originals, your really trying to justify DO ruining the invasion, at least people participated in the invasion back then, now the invasion is dead the minute the gate starts, the Kurb's hardly popped everyone out, the Kurb's were removed because they paid to much uridium.
     
    Last edited: Aug 7, 2014
    TheTaser(V) likes this.
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