DarkOrbit New server with the following features?

Discussion in 'Update & Idea Pool' started by Killer02, Apr 24, 2023.

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  1. Killer02

    Killer02 User

    I this thread i propose to open a new server or new client with the following features.

    1. To enter in new server or client it is necessary to buy with euro a card premium client. The cost of card is 15 euro. Every mounth the player must buy this card to play in this server or client. So each player who wants to play must pay this fixed amount per month. If he fails to renew, he cannot play, but the account remains accessible and will be recovered by the player at the time of monthly renewal. The reason for this cost for accessing this serves is that inside the server you will not need to buy uridium with real currency, but everything you need you will do it in the game. In this client there will be no more ships such as the pusat, the surgeon, the hammerclaw, the tartarus and other ships, because roughly some of them have similar effects to the ships that were already present. The best weapon in this server or client is LF-4, instead the best shield is SG3NB02.

    2. For players who already have a ship, in other servers or the current normal client, they can access this client, but some of the ships they own cannot be used. Not only lasers beyond LF-4 released with recent versions will not be usable and similarly for shields.

    Here are the changes and changes in the client, as well as the removal of new ships, shields and lasers inserted in the latest versions and other small features that make this new client appealing:

    3. Companies and clans
    It will no longer be possible to have multicolored clans, that is, in the low and high maps and also in the 4-x and 5-x maps every single player will not be able to attack the players of his company, but only those of opposing company. Clans can only be composed of players from the same company and in addition groups can only be formed between players of the same company or players of the clan of their company.

    4. Duel mode:
    This mode consists that two players from the same company or two players from different companies can duel each other. Practically in map x-1 and x-8 will be inserted in the center an exclamation mark, which allows you to implement this mode, and players who want to duel are brought into an external map for the duration of 5 minutes and who in these 5 minutes turns out to have HP higher than the other or have killed the opponent is the winner of the duel. A ranking of duels is established, in which the number of duels won and the number of duels lost will appear for each individual player and only the one who has the most victories and the fewest possible number of lost duels will be the first in the ranking. The duel does not involve any compensation, but very useful for this particular ranking for those who want to have fun, or to be able to train the players to duel, to use ammunition, to know how to manage the skill bar.

    5. Arena mode:
    This mode consists that in map x-8 an exclamation point is established where 2 groups of 3 players can do group battle, then group to group. The group can be composed of either players from the same company or other companies. You win only if you have managed to annihilate the opposing group 3 times in a row. The single player when clicking on the exlativa point, can choose two options, the first to participate in the areana randomly, in which the members of your group are chosen randomly, even if you want to make an arena with previously prepared groups, you establish your group and send the request and when an opposing group will be presented the arena will be started.

    6. Refraction Map:
    This new map can be reached from maps x-8. In this map in the center there will be a huge zone of no attack in which all players can stay or stay there and outside of it, each player can attack all the other players indiscriminately even those of their own company, practically it is an all against all. The moment you kill a player there are also gains in terms of honor regardless of who you kill. When the player is destroyed the player can choose either to return in 2-8 or 2-1 or in the non-attack zone or to the point where it was destroyed with 30% of Hp and shield immediately returning to battle.

    Keep in mind that these 3 points are added only if step 3 is applied.
    Now the following steps concern the adjustments in terms of equipment and client structure to be made to have an extremely acceptable and balanced game.

    7. Skylab and laser, shields and speed generators upgrade.
    I propose to change the maximum seprom production from 189 to 4993 per hour at level 20, while xenomit and promerium production at level 20 will produce 50000 per hour and, finally, the other resources must have sufficient hourly production to allow the production of xenomit and promerium. Also always about the skylab I propose to insert in addition to the normal transport to the hold of the ship, a new transport, that is unlocked when you have the production of seprom at level 20. At level 20 production, the system will do automatically a transport on update, in particolar lasers, missiles, generator and shield. The trasport will aplly 10 seprom on shields, 10 seprom on speed generators, 200 seprom on missiles and 4000 on lasers. For the latter each seprom is equivalent to 105 shots, because as is known in a heavy configuration I can equip a maximum of 35 lasers with 10 UAVs and goliath ship and therefore to allow 3 laser shots, with this percentage it is considered that each seprom is equivalent to 105 shots. At the end of the transport the lasers, missiles, engines and shield generators are automatically updated and immediately after the skylab will automatically put another transport in progress with the same amount of resources and the bonuses already present accumulate. The time of this transport is always fixed and is always 1 hour.

    8. X-2 ammunition
    the MCB-25 ammunition (X2) in the client turns out to be credits at a cost of 50 credits each individual ammunition and to insert in the CPU ammunition, the ability to automatically set the purchase of this type of ammunition, making the player choose whether to automatically buy the LCB-10 or the MCB-25. In addition, this ammunition will obviously no longer be present in the rods, chests and even when the extra energy to create the portals is consumed, but in its place a greater number of X4 and sab 50 and particular types of missiles will be provided, or missiles for the missile launcher.

    9. Skill Tree (Defence Branch)
    Once all the skills of the defense branch are brought to the maximum level, a new effect is provided to the player. The effect that is added is the reduction of damage from players by 15%. In this way all ships can take advantage of a reduction in damage in some way and while obtaining skill points, those who aim to put the first points on the defense branch, must resist more damage, similarly those who focus on the attack must attack the enemies.

    10. Design Havoc
    The Havoc design as it is known increases damage on all lasers equipped on UAVs when the design is present on all UAVs by 10%. In this client, however, the effect works a bit like the Hercules design, in particular on the single UAV the design provides an increase in the damage of the lasers equipped by 5% and when you have all the UAVs with such a design (full Set Havoc) an additional 10% is provided.

    11. Ninth and tenth UAV
    The UAV APIS and ZEUS can not be found in full in chests, but the pieces, which are necessary for creation, are obtained through portals. In addition to these two particular UAVs, the ninth and tenth Flax UAVs will be inserted at a cost of 500 million credits and 1 billion credits respectively. This uav will have only one slot, it can be upgraded to credits, it can wear the designs of the uavs, such as hercules and havocs, but the bonus that is obtained with complete set of havoc or hercules is not obtained if you have these two uavs and the 6 IRIS, but only the basic effect is provided, which the design provides when equipped on the single uav, while to have the effect of the complete set you need to have either a full uav flax or 6 IRIS and APIS and ZEUS.

    12. Hi-Tech.
    In such a client or server, the Hi-tech section will be present again. In such a section, the APIS and ZEUS UAVs are assembled, as well as the well-known Hi-Tech resources, but with the difference that this time, the production time of each Hi-Tech resource will be halved. Once put into production the player can directly complete the production without waiting for the production time by paying a cost in uridium.
    The costs in uridium for the full of resources are:
    Energy leech 2000 uridium
    Chain impulse 300 uridium
    precision targheter 10 uridium
    back-up shield 500 uridium
    battle repair bot 500 uridium
    For the production of resources, log files are no longer required, instead promerium is required. There will be 3 slots, so the player can choose which of the 5 resources to put into production. The first slot is unlocked at level 10, the second at level 15, and the third at level 20.

    13. Shield, damage, hitpoints, shield regeneration and repairs, and CD reduction upgrade (B01 upgrade).
    As is known in the auctions there are these upgrades, plus other upgrades, but this time, these upgrades instead of being obtained through the rods, their effect is conferred progressively by leveling up.
    At level 1 and each subsequent level up to maximum level or 25 you will get the following effects:
    Damage +0.4%
    Hitpoint +0.4%
    Shields +1%
    Shield regeneration +1%
    repairs +0.4%
    CD reduction +0.8%
    In addition, the accuracy of missiles and lasers is increased by
    missile accuracy +0.4%
    Laser accuracy +0.4%
    The other B01 upgrades, such as resources, honor and experience will still be present in the auction, or can be purchased in the shop each at a cost of 10000 uridium.

    14. nanomechanical shield bar
    This bar will be removed, and ammunition will be provided in its place.

    15. Reset Skill and skill tree and greed skill.
    This time reset the skills will have a fixed cost of 10000 uridium and seprom is not required in the various skills, but only and exclusively credits and the skill greed in addition to increasing the credits obtained by killing aliens, also increases the uridium obtained, but the percentage will be halved compared to that of the credits obtained.

    16. Laser LF-3, LF-4 e upgrade
    In addition, LF-4 can be obtained by upgrading an LF-3 to 16 in LF-4. To make this upgrade you are required to purchase a card that will be inserted into the game at a cost of 40000 uridium. The card must be repurchased for each laser that you want to upgrade to the next degree and at the end of the upgrade you find yourself an lf-4 laser enhanced to level 6.
    The LF-3 instead are easily obtained in the game through auctions, or through missions, or ad uridium in the shop. So in addition to keys, portals, there is this additional way.

    17. B02 upgrades, honor and rank effect:
    As is known, there are B02 upgrades, which can be purchased in-game and are also shareable. these upgrades and precisely that of damage, shield, HP, repair, shield regeneration and skill CD are no longer purchased, but their effect is made available through the player's rank. Rank is obtained by accumulating honor, which is obtained through battle bases and killing players. The honor you get at the end of a battle base varies based on the number of players killed. Basically, however, everyone receives a certain amount of honor. The B02 upgrades related to honor, experience and raw materials instead can be purchased each at a cost of 10000 uridium only in the shop and no longer provide for sharing. The percentages of bonuses shared to allies or group members are fixed and are as follows:
    damage 1%
    shields 2%
    HP 1%
    repair 1%
    regeneration 2%
    The rank is updated every month and all players will start from the rank of simple cosmonaut and start from the same level of honor. The rank of simple cosmonaut provides the following basic bonuses:
    Damage +2%
    Shields +5%
    HP +2%
    Repair +2%
    Regeneration +5%
    CD reduction ability +10%
    This last effect is not shareable, but it increases equally with increasing rank. Each rank increase provides you with the following bonuses:
    Damage +0.4%
    Shields +1%
    HP +0.4%
    Repair +0.4%
    Regeneration +1%
    CD Ability Reduction +1%
    From simple cosmonaut to the highest rank are well 20 degrees and then the superior general, that the highest available rank will have the maximum bonus available, which is precisely:
    Damage 10%
    Shields 25%
    HP 10%
    Repair 10%
    Regeneration 25%
    30% CD Skill Reduction
    Another clarification to be made, during the duel or arena mode, the effect of the rank is not applied.

    18. Battle Bases and Base Upgrades
    There is not much need to say, there will be the famous battle bases. Clans can conquer the base in a given map and apply modules on them. Not only does each base provide bonuses to shields, lasers and hitpoints for the clan members who have conquered it.

    19. New CPU Camouflage.
    This new CPU is obtained in the gate hades with a percentage of 33%. This CPU unlike the known ones uses the same principle of the smart bomb CPU or instantaneous shield CPU, in particular for each camouflage 5 ACM-1 mines and 50 xenomits are required.

    20. CPU Emp
    The emp being very similar to the smart bomb and invulnerability for 3 seconds, instead of being a single ammunition, a special CPU is inserted that performs the function of creating the EMP, exploiting the same principle of the CPU instant shield or smart bomb, or 5 ACM-1 mines are required for each use instead of 10. Such a CPU is obtainable in the gate hades with a probability of 33%

    21. CPU slot 4
    This CPU will have 11 slots instead of 10 and can only be purchased from the shop and not in the auction as now.

    22. Saturn Design
    Such a design is obtainable from the Gate Hades with a probability of 33%.

    23. PET modules and protocols.
    Modules and protocols are purchased at layer 1 and can be upgraded to the next level by providing sufficient uridium. The highest level of protocols and modules is layer 3. The sacrificial flame module and the heat module are removed. The maximum pet level is again level 15.

    24. Ship Skills section in the pilot info.
    In the hangar for each ship, there will be a final slot that concerns the aesthetics of the ship considered, while in the pilot info section, next to the skill framework, there will be a new section called ship skills. Basic ships can therefore only provide a passive bonus, while for the skill there will be this special section. In this section the player can assign the skill to the ship. For each category of ship there will be only one slot, so you can not have 10 different goliaths, all 10 with different skills. But all 10 will have the same skill set in this section. A similar concept applies to the sperhead, the aegis, the citadel. The skill for each ship category can be changed once a week. All of these unique abilities for each ship category are obtainable from alpha, gamma, and beta gates with a 25% probability. Not only can you change the skill of the ship category only once a week.

    The skills that will be entered are the following:

    25. Goliath ship skills.
    The ability will be removed from the following ships:
    Venom
    Diminisher
    Sentinel
    Spectrum
    Solace
    The passive effect provided by these ships remains. The skill that can be set to all goliath ships in the hangar can be one of these skills:
    Goliath Singularity Skill
    Goliath Ability Weaken Shields
    Goliath Fortress Skill
    Goliath prismatic shielding ability
    Goliath Repairer Skill
    Skills at the time of activation give a graphic effect to the ship. Not only will some of these abilities have slightly changed effects, in particular:
    -The prismatic shielding ability, as it is known, reduces enemy damage by 80%, but since there is a 15% base obtained through the full defense branch, the effect of this ship ability is reduced to 65%. The duration of the ship's skill is always the same and similarly the cooldown will remain unchanged.
    -The Fortress skill reduces, as is known, the damage on shields by 30% and its duration is higher than the prismatic shielding ability. In this circumstance, the duration is slightly reduced, and the effect will be reduced to 20%. Adding the two reduction effects for the shield taking into account the skill framework, you will have a damage reduction on the shield of 35%, while on HP of 15%.
    -The Weaken Shields ability will affect any enemy you hit, doing more damage to your shields, and doesn't need to have a locked enemy to be activated. Also, if you are disguised and activate this ability, the ship becomes visible again.
    -The singularity ability, on the other hand, as is known, applies to the single player and every second this ability creates progressive and increasing damage directly to the enemy's HP bar on which this ability is activated. In this circumstance, each enemy you hit will receive additional damage directly on the Hitpoint bar. The additional damage is 10000, in this way, you can engage more enemies having this active effect.
    -The Repairer ability, as it is known, repairs HP and shield and can repair shield and HP even to surrounding ships in the group. This effect remains unchanged.

    26. Skills for the ship Aegis
    Basically, the aegis will have two ship abilities always available, precisely the shield repair and HP repair ability, which as is known regenerates not only the shield or personal HP, but also those of the friend player.
    But as is known there is, even the repair pod ability, which pins until now is basic in any aegis and in a certain area where this stake is dropped restores Hp to your ship and to all the players in the group.
    This ability is removed from the Aegis, and a special skill design is provided which will be placed in the ship skills section of the pilot info. Precisely there will be the following two designs and the player can only set one of the two skills:
    -Skill Aegis Shield Stake, which gives all aegis ships, which you have in the hangar, the so-called shield stake.
    -Skill Aegis Energy Stake, which gives all aegis ships, which you have in the hangar, the so-called energy bollard.
    In this way the player on his ship can choose which of the two poles he considers best to use.

    27. Skills for the Sperehead ship
    The Jamax ability as it is known temporarily disables the effects of enemies' abilities. In this circumstance it is not very funny to see, this thing, because the emp deactivates everything. In this circumstance when the player activates this ability, he will launch an emp and deactivate all the skills of the players that may be active at that time. As for basic camouflage the effect is for oneself. But the ship has a special slot with which you can enter a skill design. The designs that will be added are:
    -Sperehead Camouflage Skill Plus, which gives all ships in the Sperehead category, an improvement in absolute camouflage, improving its durability.
    -Sperehead Bubble Camouflage Skill, which gives all ships in the Sperehead category, the camouflage bubble ability. It basically modifies the basic camouflage of the spearhead. Simply put, when you activate the skill, a bubble is generated that is visible not only to yourself, but also to the players in your group. The sperehead that activates the ability will no longer be able to attack and is always invisible, while the players of your group enter the radius of the bubble will become invisible, and return visible only if you go outside the radius. In addition, if one of the players in the bubble attacks, the bubble automatically deactivates.

    28. Skill for the V-Lightning ship
    The basic skill of the ship is the same, that is, the post-burner skill remains unchanged.
    From the gates you can get the following two skills:
    -V-Lightning Speed Reducer Skill, which gives all V-Lightning ships in the hangar, the speed reducer ability. This ability is an ability that can only be activated on one player and once activated reduces the speed of the enemy ship and increases the damage of lasers by 30%.
    -V-Lightning Zerk Skill, which gives all V-Lightning ships in the hangar the Zerk ability. This ability considerably improves the attack of this type of ship, because it reduces the CD of both normal missiles and those of the missile launcher considerably over a period of time equal to 30 seconds and increases their damage. So useful to carry out damage in a short time using missiles.

    29 Skills for the Citadel ship
    The Fortify skill will have a 65% damage reduction in base, because obviously with the defense branch of the skill framework you reach 80%. Not only are these two new abilities added:
    -Citadel Fortify Skill Plus, which increases the reduction of fortify by an additional 10% and amplifies the duration to 25 seconds and adds the effect of resisting the penetration of shields by enemies.
    -Citadel Chain Explosive Strike skill, which adds the Chain Explosive Strike ability, which drops a particular blow on an enemy ship, which after 5 seconds, all enemies in the area will receive damage of 100000 directly on the HP bar. The skill CD is 15 minutes. It does not have a maximum limit of enemies that can be involved in the chain, all those present in a certain range will be affected by this blow.

    30. UAV formations
    Removal of all new formations that have been inserted.

    31. I conclude by saying that in this way you have a more balanced game and it makes sense to also have a group game. Not only is great importance attached to the skill framework. There is no longer the heavy limitation that every time you reset the price doubles, but there is a fixed price, but we must also say, that it will not be necessary to buy uridium, but everything will be obtainable in the game, with obviously dedication.Players cannot click and there will be moderators on the map who must necessarily ban any bots.
     
  2. Killer02

    Killer02 User

    -First of all you are not talking to your relative or acquaintance and therefore when you answer, you answer with politeness.
    It is right that I make a self-criticism of what I wrote after analyzing the whole situation. First of all, putting a client in which to play you have to pay a sum per month is more useful than playing for free and then shopping heavily to be able to go ahead in the game. I'll give you an example of a game that many of you may know and that obviously the situation has worsened increasingly in favor of retroservers.
    -The Aion game initially had just what I said, that in order to play you had to pay a monthly amount. In the game there was almost everything and therefore there was no shop so massive to get a whole series of determined objects and you fulled in the game and there were no bots. Subsequently, due to the growing demand of the players, this aspect was removed and the server became accessible to everyone. This removal of the premium, which remained equally but with marginal aspects and only internal to the game. What happened is that then the advancement of the versions the thing gets worse and worse to the point that bots began to appear and then given the obvious presence of these bots and versions to which players could not keep up they had to put a legalized bot.

    I don't want to say it, but it is so obvious, if you continue at this pace you will put a legalized b0t in the game. So when you wrote there was laughter, i can answer, that there is crying about the current situation. Darkorbit's bots are there precisely because it is difficult to keep up without spending on real currency. So pay attention to what you write.

    Of all the aspects that can be added even without a new client are, the skylab. Revise the skylab a bit improving its aspects and insert direct transport to updates. Similarly an upgrade per level and the rank arranged with all the bases arranged properly. The ammunition x2 credits are not necessaru, if they put some features that i write in this answer.Put a 15% damage reduction with full defense branch and reduce the bonuses of 15% of the defensive skills of the following spaceships:
    sentinel
    spectrum
    citadel
     
    Last edited: Apr 25, 2023