Death Battle! Ufe Phoenix vs Old-School FE Goliath

Discussion in 'General Archive' started by sirpwnsalot34, Feb 2, 2014.

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  1. Let's see how much power Bigpoint has given Wallet Warriors by comparing the strongest ship from the early days to the weakest ship from nowadays!

    FE Goliath vs UFE Phoenix

    A "bit" information that you might need to know first:
    All these battles is with both ships using Full Havoc, all Level 16 LF4s, 1 Damage Booster, 1 Shield Booster, 1 Hp Booster, all Level 16 B02s, all 10 Level 16 Drones, Hellstorm Launcher with Hellstorm Rockets, PLT 3030s, x4, x6, 1 Battle Repair Bot, 1 Backup Shield, 1 Energy Leech, all viable ship abilities in combat, max Pilot Bio, Seprom, Premium, Normal Drone Formation.

    This is assuming all shots hit and do maximum damage.

    This is assuming both ships are on battle configs.

    The formula for the amount of damage an LF4 on drones can cause with a 5% damage design is: 200x1.6x1.12x1.06x1.06x(1.1^4)x1.05. The explanation for this is that, 200 is the base damage of an LF4, 1.6 is the Seprom, 1.12 is Bounty Hunter, the two 1.06s are the Item Upgrading on the Drones and LF4, the four 1.1s are the Havoc Drone designs, Full Havoc bonus, Damage Booster, Level 6 Drone, the 1.05 is the 5% damage boost from the design. The damage an LF4 using x1 in this case would be 618.

    The damage an LF4 using x1 on a Drone would do is 618 divided by 1.05 or 589.

    The damage of an LF4 on a ship with a 5% Damage Design is: 200x1.6x1.12x1.06x(1.1^2)x1.05. The explanation for this is that, 200 is the base damage of an LF4, 1.6 is the Seprom, 1.12 is Bounty Hunter, 1.06 is the 6% damage bonus for Level 16 lasers, the two 1.1s are the Full Havoc bonus and the Damage Booster, and of course the 1.05 is the extra 5% from the design. The damage of an LF4 on a ship using x1 with a 5% damage design would be: 482.

    The damage of an LF4 on ship using x1 without a damage design would be 482 divided by 1.05 or 459.

    The damage of Hellstorm+Rockets on a damage design would be: [3028+(6000x1.6x1.15)]x1.1x1.05. The 3028 is the base Hellstorm DPS because it takes 7 seconds (5 for loading, 2 for cooldown) to complete a full Hellstorm cycle and 6% more damage for level 16, so the DPS of a Hellstorm rocket launcher would be 21200 (damage of 5 Hellstorm Rockets) divided by 7 or 3028. 6000 is the base damage of a PLT 3030, 1.6 is Seprom, 1.15 is Rocket Fusion, 1.1 is the damage booster, 1.05 is the damage design. All together it would add up to 16222.

    Without the damage design the combined rocket damage would be 15450.

    The formula for x6 would be (a*1.5/4). a would be the laser damage per second your ship can do with x4, the divided by 2 part is the 2 second cooldown of x6.

    The formula for damage done to enemy without shields is a-0.1b where a is the total DPS of Ship A, b is the maximum DPS of Ship B and 0.1 is the 10% of Energy Leech.

    When Ship B still has shields left, the formula for damage done to Shields is 0.92a where a is the DPS of Ship A and b is the total DPS of Ship B. The missing 0.08 is the amount of damage that wasn't absorbed by shields, it is assumed that all the damage that wasn't absorbed by the shields were repaired with Energy Leech.

    The Shieldpower of a Bo2 on the ship with a shield design would be 10000x1.25x1.25x1.4x1.15x1.1. The two 1.25s are Shield Engineering and Shield Booster, 1.4 is Seprom, 1.15 is Item Upgrading, 1.1 is the Shield design. All that would add up to 27672 shield points on each generator.

    The shield power of a Bo2 on a ship without a shield design would be 25156.

    Battle Repair Bot and Backup Shields add a total amount of 175000 Shields and HP.

    The formula for total DPS of a ship fighting a spectrumming Spectrum is (a/5)+r where a is total x4 and x6 DPS and r is Rocket+Hellstorm damage.

    The formula for DPS of a ship fighting a Sentinel using Fortress is 0.7a, where a is the total DPS of your ship.

    If a Citadel uses Fortify the enemy takes 2 seconds longer to kill it because it is assumed that the enemy takes 4 seconds to react and run away (your all piloting pretty slow ships). If the enemy can't run away then the Citadel would get the full benefits of Fortify (10 seconds) therefore making the other ship take 5 seconds longer to kill the Citadel, ex. when Aegis uses a Repair Pod.

    The formula for DPS while using a Diminisher using Shield Leech is a*0.5+b, where a is maximum the DPS of your ship and b is the DPS of your ship after damage reducers such as Energy Leech. Only works if enemy still has shields.

    IDK about Venom.

    Information on Old-School FE
    *From Warrior_DARKKNIGHT
    NO upgrades
    No Drone Designs
    No ship designs
    No Pilot Bio
    No x6
    x4 was rare(generally purchasable in ammo packs) So x3 was used by FE players
    Max 8 drones
    Only LF3 and BO2
    No drone formations
    No hellstorm rocket launchers
    No PET
    No PLT 3030 Rockets( Only 2021 were available)
    And seprom, as i remember was not there

    So that means the damage of an LF3 on drones would be:

    150x1.1x1.1x1.3=237

    The two 1.1s are level 6 drone and damage booster. The 1.3 is promerium

    LF3 damage on ship would be: 150x1.1x1.3=215

    Bo2 shieldpower on ship would be: 10000x1.25=12500

    The 1.25 is the shield booster.

    The damage of rockets would be: 4000x1.3x1.1=5720

    1.3 is promerium, 1.1 is damage booster, 4000 is the PLT 2021. This is assuming there was premium back then.

    Specifications

    Goliath health+shields: 281600+(12500x15)=469100

    281600 is the HP, (12500x15) is the shields.

    Goliath max DPS: (237x16x4)+(215x15x4)+5720=33788

    Goliath DPS vs shields: 31085

    Goliath DPS vs hull+Energy Leech:25512

    Phoenix HP+shields:59400+25156+125156=209712

    59400 is the HP, 25156 is the one shield generator, 125156 is the Batle Repair Bot and the Backup Shield that wasn't used fully (because the Phoenix doesn't have at least 75000 shields).

    Phoenix max DPS: (589x20x4)+(459x1x4)+((589x20x4)+(459x1x4)/4x1.5)+15450=82765


    The Battle!

    The Phoenix has 50312 shields. It would take the Goliath 1.62 seconds to destroy them.

    The Phoenix has 159400 HP. It would take the Goliath 6.25 seconds to take them down.

    The Goliath has 187500 shields. It would take the Phoenix 2.27 seconds to destroy them.

    The Goliath has 281600 HP. It would take the Phoenix 3.4 seconds to destroy the Goliath.

    The Goliath took 7.87 seconds to destroy the Phoenix.

    The Phoenix took 5.67 seconds to destroy the Goliath.

    Victory: Phoenix

    Goliath vs Phoenix

    Credits

    Burkey~suggesting the ships for this battle.

    Me~coming up with the formulas and typing this post out.

    My Calculator~calculating the stats of each ship and the outcome of the battle.

    My Computer~making it possible to type this post.

    Telus~making it possible for you guys to view my typed post.

    ScrewAttack~for inspiring me to do this and for the name "Death Battle"
     
    Last edited: Feb 4, 2014
  2. Quick question: nobody said anything about tech items for old school so I just assumed that the Goliath didn't have any. But were there tech items added in the game back then?