Emps

Discussion in 'General Archive' started by ŴДƦЯÏØЯ™_12$, Jan 26, 2014.

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  1. I seem to noticed some players using EMP when they either hit a slow mine or get hit by a DCR rocket. Does the EMP remove the effects of slow mine/DCr rocket thus allowing the player who has been hit by those to still keep up?
     
  2. ramnik

    ramnik User

    yes..
     
  3. Sparta[Λ]

    Sparta[Λ] User

    Yes the EMP does that and all players that had a lock on you lose it (or are supposed to anyway).

    I'm not 100% sure about the JAMX ability on the spearhead, i think it has a chance of removing slow effects and venom abilities.
     
  4. VESPID

    VESPID User

    Jamx deals with any and all ship abilities as long as you are in range of that ship to catch them in the area of effect.
     
  5. Sparta[Λ]

    Sparta[Λ] User

    I've been Venom'd and using JAMX hasn't removed the venom effect, hd to EMP as well.
     
  6. Suzy_Q

    Suzy_Q User

    you have to be right by the ship that venomed you for the jamx to work almost on top of it
     
  7. Yeah emp's remove the slow down effect, JAMX does too, and stops any skill design ability IF the ship is in the range of the JAMX