F.S. Generators

Discussion in 'General Archive' started by VESPID, Feb 8, 2014.

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  1. BOSS~ADAM

    BOSS~ADAM User

    It's a plus for Ufe's lol.
     
  2. Vespid. please starting thinking ideas through.

    You have many ideas but you dont think them through.

    Smarten up and then post good ideas for a change. :)
     
  3. VESPID

    VESPID User

    Offers a flanking ability that reduces targeting the equipped ship by 1% per generator.

    Is this the part of the idea that seems to have you guys confused???
    You do realize the 1% isn't assisting the one opposing the equipped ship....Right???

    I only ask because you guys are acting as if it is.
     
  4. plaku

    plaku User

    please vespid just give it up man doesnt work

    One comment if we gather all your crazy ideas in this forums and really apply them to our game it will be the end of dark orbit im serious
     
  5. VESPID

    VESPID User

    Yea, as opposed to the constant growth and swelling of players we are experiencing now without these ideas.

    Pffft, spare me.
     
  6. cooljak96

    cooljak96 User

    Vespid, you want to let Nostros (which can be extremely deadly when a UFE has everything on it) to be able to put these generators on it, AND have almost a 25% chance of not being hit?

    No.
     
  7. VESPID

    VESPID User

    LOL!!!

    Ok, so how about if I make it restricted to home and battle maps.
     
  8. BOSS~ADAM

    BOSS~ADAM User

    Ya like this is needed in battle maps lol.
     
  9. cooljak96

    cooljak96 User

    Restrict it to battle maps? Definitely not. If someone has the opportunity to fight someone in the battle maps, it still would make is a 25% chance of a miss.
     
  10. plaku

    plaku User

    OMG this guys wants it to make it work so bad , but it just doesnt man Vespid i reaad all you ideas not a single one is worth applying im sorry to say
     
    =MR-T= likes this.
  11. VESPID

    VESPID User

    Hey I was just trying to spare you from those wretched Nos ships, I'll return it back to what it was.
     
  12. Vespid, I've come to concur you are not realizing the amount of effort that would be needed to make your ideas work. The effort and programming/coding would be stupendous.

    Your ideas are way to complex for what they give.

    And what they give is a poor idea.
     
  13. VESPID

    VESPID User

    Are you claiming to be one of the developers???
    If not, please let them worry about the programming and coding since it is in fact their jobs!!!
     
  14. No I'm not. But I speak with and against people when there is a terrible idea.

    I don't hold back.

    Dude....just be smart for once..

    Stop being such a noob
     
  15. VESPID

    VESPID User

    Pfft, practice what you preach.
    Oh and stay on topic while doing so.
     
  16. Anytime I see your threads, I feel violent lol. Why is this dumb? We have evasive maneuvers in pilot bio already. That's why. Your idea is already implemented in-game. Thanks for trying though:p but while we're at it, how about you STOP.
     
  17. cooljak96

    cooljak96 User

    That brings up another point. If someone were to have these generators and the evasive maneuvers, it would make it so that there is a 1 out of 3 chance of getting hit.
     
  18. VESPID

    VESPID User

    Yes, very good.
    That is the idea of this idea.
     
  19. And that why no one likes it. Its pretty to make ships invincible.

    Just because you have a noob ship and you want to be a penut who can kill 10 ufe golis at once doesn't mean you should actually come up with such unfeasible ideas.
     
  20. VESPID

    VESPID User

    Do not confuse forum members with everybody or opinionated comments with assisting, that is ignorant on an epic scale.
    Thank you for trying.