Feedback for the New Ship Plus: Spearhead Plus

Discussion in 'Game Discussion & Feedback' started by Oddessey, Nov 2, 2022.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. Oddessey

    Oddessey Team Leader Team Darkorbit

    Hello Space Pilots,

    Please leave your constructive feedback here for the New Ship Plus: Spearhead Plus.

    Your DarkOrbit Team

    (Reminder, this is not the place for off-topic posts, questions or conversations. This thread is reserved for feedback regarding this content expansion. Please take your questions and conversations to the appropriate forum section. All non-feedback posts will be removed.)
    TermiteFan likes this.
  2. Sgt~Ocker

    Sgt~Ocker User

    The passive skill adds Extra Evasion to Spearhead Plus:
    - Extra 5% Evasion to Spearhead Plus
    Which of the skills is "passive"? All have cooldown timers, all have to be activated - Unless there is another skill you didn't mention.

    Important: The 10% HP Damage is capped at 250,000
    Is this per ship in the group or overall - 8 vs 1 @ 10% damage bonus = Insta dead.
    Max Damage Bonus Cap: 12%
    I guess this is on top of the 10% damage from JAMX Creed - So yeah, 8 vs 1 @ 10% damage bonus + 12% damage bonus = Insta Dead.

    Most of the trains will insta pop a solo player now - And you just gave them a ship to make that easier.
    These are pointless vs trains but will give them even more advantage over legit players.
  3. No, I think this will be effective against those trains since they mostly rely on citadel+ and solace+ abilities which you can shut down now. I think this is a really good ship for that use but we'll see later once crafting is completed
  4. Sgt~Ocker

    Sgt~Ocker User

    Ok, I'm not sure how relying on 2 ships with extremely high HP is going to benefit a ship like Spearhead+, that has capped abilities.
    Now if you have 6 or 7 other ships, like Cit+ Pusat+ with a Spear+, you "might" kill 1 Cit+ in a train before the others smack you into next week.

    Spearhead + is solely designed for "group" vs individual style fighting, where the Spearhead is disposable - Although for those who enjoy it, popping noob + ships in a spearhead could be as much fun as shooting bots in 5-3.

    Do let me know how you go fighting 7 or 8 people at once with a Spearhead+.
  5. Spearhead+ alone cant do much but in part of a group it will be effective as it was originally support ship like it is now. It was never meant to be used alone. Citadel+ are weak without their abilities and can be killed quite easily
    Raw likes this.
  6. Sgt~Ocker

    Sgt~Ocker User

    Yes Spearhead is meant to be used in a group. Which "group" do you think will be more effective - 8 players targetting and shooting as individuals OR a train that targets and shoots as one?
    Set Spearhead+ as group leader of a train - The Group will lock and shoot as one in a split second > Your group of individuals is still trying to get lock while being shot by the train.
    And don't forget Drawfire, which will negate any affects the Spear has on it target, oh the Spearhead will still shoot it's locked target but everyone else in the group will switch to the ship that used drawfire.

    I'll leave it there but as I said last post - Do let me know how you go fighting trains. I'm always glad to be proven wrong in cases like this.
    Sadly i wasn't with the Hammerclaw+ or the Hecate+. I was really looking forward to both of these and was sorely disappointed with both.

    NB; I do wish someone would edit the FAQ to show what works how - 4% damage for all group members - Capped at 12%, I'm not sure how that works or is even possible. 8 group members get 4% damage bonus = 32% damage bonus for 15 seconds but it isn't. Somehow the group who gets 4% damage bonus as individuals only gets 12% as a group
    Raw likes this.
  7. Trains always have a ''leader'' which is a real player playing and the rest of the ships follow him. If you shoot him down the train stops functioning and the rest of ships stop shooting, it is easy to see who is the pilot as all ships follow him. All you need to do is use jamx and all cita+ abilities are gone for 8 seconds which is plenty of time to cut the head of the snake off. if you use neutralizing marker your group even gets max 12% dmg bonus and -50% shield pen for target ship + target ship loses 10% of its hp when using jamx. If you are sneaky you can even use ultimate cloacking before attacking and drop a hull mine to the driver and cause him to lose max 80% of his hp instantly. I have played with this ship today and it is way better than I excepted. 1 spaerhead and up to 7 goli+ with max dmg and hp link is all you need to destroy any train now. You should try it yourself before complaining, solo players cant do anything against a train.

    But I have to take my words back about this being only a support ship, it is really good in 1v1 combat as well, even better than goli+ imo
  8. Sgt~Ocker

    Sgt~Ocker User

    Well it seems there is a clan on my server that is trying to build up to take on the 6 clans, run by two guys, that destroyed the server. I've been invited to join them - So time will tell as they have said they have 3 Spearhead + in the clan (so far).

    As I said before, I'm not afraid to be proven wrong, in fact it's good.
Thread Status:
Not open for further replies.