Forgone™'s Suggestions: New Ships and Designs (feat. Abilities)

Discussion in 'General Archive' started by Forgone™, Apr 16, 2014.

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  1. Forgone™

    Forgone™ User

    Thanks for reading and please remember that these are just suggestions! ^^

    Ships
    ------------------
    Patriot (Starfighter)
    Price: 4,500,000C
    HP: 136,000
    Weapon Slots: 12
    Generator Slots: 8
    Extras: 1
    Speed: 330
    Cargo Bay: 900
    Ammunition Storage: 16,000
    Rocket Storage: 550
    Abilities:

    ---
    Hornet (Starfighter)
    Price: 35,500,000C
    HP: 190,000
    Weapon Slots: 13
    Generator Slots: 6
    Extras: 1
    Speed: 350
    Cargo Bay: 750
    Ammunition Storage: 14,000
    Rocket Storage: 750
    Abilities: -

    ---
    Brute (Battlecruiser)
    Price: 150,000,000C
    HP: 224,000
    Weapon Slots: 8
    Generator Slots: 16
    Extras: 1
    Speed: 280
    Cargo Bay: 1,800
    Ammunition Storage: 26,000
    Rocket Storage: 2,000
    Abilities: Pulverize

    ---
    Tempest (Starfighter)
    Price: 365,000,000C
    HP: 155,000
    Weapon Slots: 11
    Generator Slots: 12
    Extras: 2
    Speed: 360
    Cargo Bay: 1,250
    Ammunition Storage: 22,000
    Rocket Storage: 1,000
    Abilities: Shockwave

    ---
    Titan (Battlecruiser)
    Price: 880,000,000C
    HP: 324,000
    Weapon Slots: 9
    Generator Slots: 18
    Extras: 2
    Speed: 270
    Cargo Bay: 2,350
    Ammunition Storage: 45,000
    Rocket Storage: 3,250
    Abilities: -

    ---
    Juggernaught (Battlecruiser)
    Price: 2,000,000,000C
    HP: 400,000
    Weapon Slots: 11
    Generator Slots: 16
    Extras: 3
    Speed: 290
    Cargo Bay: 3,150
    Ammunition Storage: 36,000
    Rocket Storage: 4,500
    Abilities: Rocket Rain

    ---
    Divinity (Starfighter)
    Price: 500,000U
    HP: 200,000
    Weapon Slots: 16
    Generator Slots: 10
    Extras: 4
    Speed: 350
    Cargo Bay: 1150
    Ammunition Storage: 16,000
    Rocket Storage: 2,250
    Abilities: Ambrosia, Interdiction

    ---

    Designs
    ------------------
    Defender
    Price: 7,500,000C
    Ship: Patriot
    Passive Bonus: +5% Damage.
    Ability: Loyalty

    Interceptor

    Price: 13,500,000C
    Ship: Patriot
    Passive Bonus: +10% Speed.
    Ability: Interdiction
    ---
    Stinger
    Price: 45,000,000C
    Ship: Hornet
    Passive Bonus: +10% Hit Rate (Accuracy).
    Ability: Incision
    ---
    Behemoth

    Price: 255,000,000C
    Ship: Brute
    Passive Bonus: +5% HP, +5% Shield.
    Ability: Bulwark

    Leviathan
    Price: 325,000,000C
    Ship: Brute
    Passive Bonus: +7% Damage.
    Ability: Travel, Predator
    ---
    Hurricane

    Price: 700,000,000C
    Ship: Tempest
    Passive Bonus: +5% Damage to NPC, +3% Damage to other players.
    Ability: Rocket Rain
    ---
    Gladiator

    Price: 1,750,000,000C
    Ship: Titan
    Passive Bonus: +10% Damage, +5% Shields, -15% Accuracy (Hit Rate).
    Ability: Pulverize, Overloader
    ---
    Dreadnaught

    Price: 7,500,000,000C
    Ship: Juggernaught
    Passive Bonus: +15% Shields, +5% HP, -10% Damage to other players.
    Ability: Bulwark, Rocket Rain
    ---
    Ultimacy

    Price: 50,000,000,000C
    Ship: Divinity
    Passive Bonus: +10% HP, +5% damage to players, +10% damage to NPC.
    Ability: Predator
    Sanctitude
    Price: 300,000U
    Ship: Divinity
    Passive Bonus: +25% Shields, +10% EP and Honor received.
    Ability: Shockwave, Shield Repair

    ---



    Abilities
    ------------------

    Loyalty
    Ship/Design: Defender
    Cooldown: 10 minutes
    Duration: 3 minutes
    Effects: Decreases own shields by 25% but increases all group member's shields by 15%
    ----
    Interdiction
    Ship/Design: Interceptor
    Cooldown: 3 minutes
    Duration: 20 seconds
    Effects: Reduces enemy's speed by 25%, decreases damage dealt by 15%
    ----
    Pulverize
    Ship/Design: Brute, Gladiator
    Cooldown: 8 minutes
    Duration: 1 minute
    Effects: Does an additional 15% damage to shields

    ----

    Incision
    Ship/Design: Stinger
    Cooldown: 5 minutes
    Duration: 20 seconds
    Effects: Damage dealt decreases by 20%, but accuracy is set to 80%.
    ----
    Overloader
    Ship/Design: Gladiator
    Cooldown: 5 minutes
    Duration: 10 seconds
    Effects: Damage output increases by 50%, HP decreases at -1% of max hp/second.
    ----

    Bulwark
    Ship/Design: Behemoth, Dreadnaught
    Cooldown: 5 minutes
    Duration: 25 seconds
    Effects: Reduces damage taken by 25%, Reduces damage dealt by 50%, Reduces speed by 15%.

    ----

    Shockwave
    Ship/Design: Divinity
    Cooldown: 6 minutes
    Duration: 10 seconds
    Effects: Speed -30%, Damage -30%, Disables use of Tech Items (Affects everyone in range of the shockwave, including yourself), shockwave size about the same as a jump gate.

    ----
    Predator
    Ship/Design: Divinity
    Cooldown: 10 minutes
    Duration: 2 minutes (ends if target is out of lock)
    Effects: Damage dealt is increased by 25%, speed increases by 20%, damage received is increased by 15%, shields are decreased by 50%

    ----
    Rocket Rain
    Ship/Design:
    Cooldown: 6 minutes
    Duration: 1 minute
    Effects: Decreases rocket launcher (including HST) reload time by 50%.
    ----


    Ambrosia
    Ship/Design: Divinity
    Cooldown: 10 minutes
    Duration: 40 seconds

    Effects: Shield regenerates 1.5% per second (even in battle), but shield absorption is set to 50%.
     
    Last edited: Apr 19, 2014
    Oracle likes this.
  2. Blah

    Blah User

    Ouch... reading this hurts. Some of the abilities seem a bit op like Predator. Really? More speed? And 25% more damage -_-
     
  3. Forgone™ , Some of your Ships is a bit high on price that will make Peoples Lazy to farm credits for it brah.
     
  4. Forgone™

    Forgone™ User

    The effect is only on as long as the target is locked, you can counter it with an EMP or just jump away.
     
  5. This is just... NO

    These ideas are what lost many players. If these ships were to come into DarkOrbit, not only will people be killing them selves just to get the credits/uridium for them, but we also just recently got three new ships into the game about five(ish) years in the making.

    Putting these ships into the game would cause chaos upon BigPoint as no one would wan't to play anymore.

    Also, the effects of the designs/abilities are just straight-up horrible:

    Ultimacy
    Price: 50,000,000,000C ( <-- What on earth?)
    Ship: Divinity
    Passive Bonus: +10% HP, +5% damage to players, +10% damage to NPC. (For 50,000,000,000C? I don't think so)
    Ability: Predator


    Interceptor
    Price: 13,500,000C
    Ship: Patriot
    Passive Bonus: +10% Speed. (Don't people run to ports fast enough already?)
    Ability: Interdiction


    Predator
    Ship/Design: Divinity
    Cooldown: 10 minutes
    Duration: 2 minutes (ends if target is out of lock)
    Effects: Damage dealt is increased by 25%, speed increases by 20%, damage received is increased by 15%, shields are decreased by 50% (There is just so many things wrong about these effects)

    Overloader
    Ship/Design: Gladiator
    Cooldown: 5 minutes
    Duration: 10 seconds

    Effects: Damage output increases by 50%, HP decreases at -1% of max hp/second. (50% more damage? 300,000+ damage? NO!)

    Patriot (Starfighter)
    Price: 4,500,000C
    HP: 136,000
    Weapon Slots: 12
    Generator Slots: 8
    Extras: 1
    (So it's basically a Nostromo, just worth 10x more...?)
    Speed: 330
    Cargo Bay: 900
    Ammunition Storage: 16,000
    Rocket Storage: 550
    Abilities:

    Titan (Battlecruiser)
    Price: 880,000,000C
    HP: 324,000
    Weapon Slots: 9
    Generator Slots: 18
    Extras: 2
    (Or, bid on a Goliath for 10,000C...)
    Speed: 270
    Cargo Bay: 2,350
    Ammunition Storage: 45,000
    Rocket Storage: 3,250
    Abilities: -

    Look at the bright side, you tried...
     
    TheTaser(V) and ŊΛŘΛÐΛ like this.
  6. Your boosts are way overpowered. 25% more shield from a design, 50% more damage from an ability, reducing enemy speed by 25%...no way. I didn't get the incision ability. What's the point of increasing damage if you're gonna miss your shots of rsb? In effect, you're doing less damage. Hurricane design, 500mil credits for 5% damage...uh how about you spend 10k on the enforcer in the auction? I'm sorry, you put a whole lot of time into this but it's pretty bad.