galaxy gate %

Discussion in 'General Archive' started by Omega, Apr 13, 2014.

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  1. =SERAPH=

    =SERAPH= User

    Actually, we spin for them like everyone else, but we usually make sure to do it on a completed Gate to improve the chances (and virtually unlimited spins does help). It would be nice if they added a quick-button on the spacemap to save me changing windows during a PvM, but that would be incredibly indulgent. ;)

    Now, for everthing else on this thread, lay off the specifics please. I am sure that you are all intelligent enough to discuss the issue without needed to list exact references. This is all on very thin ice, and I do not want to end up getting e-mails from Support wondering if I am doing my job.
    I am trying to be as lenient as possible - do me a favour, and keep it general please, or it will simply all be deleted and penalised accordingly.
     
    CHEO likes this.
  2. I'm beginning to think I'm the only person with a calculator. 67+12+3+1+13=96

    So I assume the last 4% is chicken wings. Someone's numbers do not add up.
     
  3. Omega

    Omega User

    there's also 4% extra hp

    so . could u tell us what's the actual % for galaxy gates .. cuz most of the players are surly not getting 13%
     
    Last edited by moderator: Apr 28, 2014
  4. =SERAPH=

    =SERAPH= User

    Omega - Certainly. The probability of receiving a part for a Galaxy Gate when you use 1 Galaxy Gate Energy = 13%.

    Probabilities are not determined by results, they are determined by the parameters involved in the initial calculation. "Expectations" can be plotted and averaged to assist with calculating statistics or anticipated results, but they are still only a product of the calculation. The actual values are only present in the calculation.

    Example: Throw a dice 6, 12, 18, 24 times. If you get a repeated number anywhere, then by your reasoning, the probability is flawed somehow. This is simply not the case. The probability of receiving any specific number will always be 1/6 (approx 16.67%).

    In the same way, the chance of receiving a Galaxy Gate part is always 13/100 - any results are not a reflection of the probability itself.
     
    Omega likes this.
  5. I will agree somewhat & also beg to differ somewhat on this reply by =SERAPH=.

    I studied Mathematics to a pretty high level & know quite a bit about statistics & probabilities.

    Indeed, some of what =SERAPH= is true. It is true that if you roll a die (dice is plural) 6 times, you have approximately the same chance of getting any number between 1-6 (odds/chances do vary very slightly due to the way the die is cast & the different numbers due to the very small difference in mass for the relevant sided numbers). You can get one number more than once in 6 throws, however this does not change the odds of what a certain number landing on the next throw.

    You can even throw the die 120 times, but the chances of you getting each number 20 times is remote. However, what happens when you throw the die 60,000 times. If you were to plot a graph, you would probably find that each number would be hit close to 10,000 times - though you probably wouldn't get all the numbers 10,000, however the results would fall within "the expected percentile" of expected numbers.

    Similarly, for GG spins. The chances that a player will get 13% gate parts is, in my opinion, most definitely open to debate. The only definitive way of stating it is 13% is if say 1000 people had done spins say 10,000 & the results had been collated.

    How many of you people follow Opinion Polls, especially when they relate to political parties. I have never come across a single Opinion Poll that has been an accurate representation of the final election result. Similarly, I believe that the 13% result is probably not a fair reflection of the accurate %. I have myself stated above how I noticed an anomaly in building gates in relation to whether I used uridium or whether I used GG spins which I collected from pallying.

    People can believe what they want &, though Admin etc wil, say 13% is correct, only the dev team &/or the people who code this game know the truth.
     
    Last edited: Apr 28, 2014
    Hauler™ likes this.
  6. Okapi32

    Okapi32 User

    Which is funny because when people then go on to post the code the dev team have written certain people just deny it and make up theories as to how the code is wrong. Even when they couldn't read or write it themselves.

    Some people will believe what they want to and refuse anything they don't understand.
     
  7. wow...way too technical for me.. :p
     
  8. I know a lot of Mathematics as I studied it Post Degree level.

    The results that are given do not reflect a true percentage of the actual odds - that is my opinion though.

    I say this because the only way to get a true reflection would have been indeed if 100s or even 1,000s of people had done 1,000s of spins & all the results would have been collated together - as I have stated previously. To have a small sample is never a true reflection of the wider picture.
     
    Last edited: Apr 28, 2014
  9. SauronL

    SauronL User

    when i had 62/128 kappa done i ve spin 1 time (100 spins)
    got 2 parts + 290 xenomit

    i ve spin 20x (by 5 spins) after that and i ve got 3 parts + 244 xenomit

    not so sure but with my spining it looks bad - gate parts are around 5% for me
    and xenomit around 30-40%
     
    TheTaser(V) likes this.
  10. Hauler™

    Hauler™ User


    I agree with you.
     
  11. -Pacman2-

    -Pacman2- User

    Well said.
    I worked with low and high volume production for many years working on process control system and 6 sigma process capability.

    I have over 50k spins results that highly suggest the gate part yield is less that 13%. I only achieved an average of around 11.5%.
    Seem like there is something wrong somewhere. I would have expected to have got close to 13% with 50k spins if the code was set to give 13% probability.



    It is funny, even though you know that server side code could be manipulated or buged to override the php 13% value, you still chose to ignore that fact.

    Some people will just ignore some facts that do not fit with what they are saying in an attempt to be right.
     
    Last edited: May 4, 2014
  12. Okapi32

    Okapi32 User

    Thanks for deciding about what I know for me Pacman, although it is a bit weird that you know more about what I think than I do.
    You preach about something you cannot prove and is completely hypothetical with nothing to back it up.
    You couldn't even name what type of code the percentage values were written in until I told you, what makes you think you know how a server would work?

    On more than one occasion people have said you are wrong and have used code to back up their post, you disregard it because you can't even read, understand or let alone write it yourself, not because it's wrong.

    Just because you don't understand it, doesn't mean its wrong :)
     
  13. -Pacman2-

    -Pacman2- User

    OK then I guess you know even less about code that I thought you did and what you profess to know.

    Here is ImManulaiko's post, which accepts the code you are using does not contain everything in direct relation to the gate part yield. He just question why they would use a different yield.
    (Not mentioning the possibility of bugged server side code.)


    From read the posts above he knows more than you on the subject.

    I posted the same php code from back in 2010, so I have known "the type of code the percentage values were written" for at least the last 4 years.

    You preach posting a part of the code that could affect the outcome. Either you are choosing to ignore the server side code, or you just do not understand how it could affect the outcome.

    I have over 50k meticulously recoded data points and an extensive back ground in data analysis to back up my perception that something is not right.


    On these occasion that you refer to, like you the information used to suggest I was wrong did not contain all the code including any relevant server side code.

    I did think you understood that you need to read all related code to determine the outcome, not just a part of the relevant code, but I am begging to think you do not even understand that basic fact.

    Just because you want to use part of the code that could affect the outcome to prove your point, it does not make you right.
    I did think you had at least a reasonable understanding of code, but I am seriously begging to question that.


    what is interesting is the
     
    Last edited: May 4, 2014
  14. Okapi32

    Okapi32 User

    Pacman you are so full of yourself.
    People give code as evidence where you give none to back up any of your myths.

    You don't even play this game anymore; do you literally spend the rest of your life trolling through these forums looking to drag out arguments what you cannot support and just throw random theories at?

    Please Pacman, find the code which backs up your theory where the percentages are altered for each account.
    Find it in the ajaxAPI that states different percentages. Until you show me that, I will continue to regard your post as pure speculation.

    Make sure you take enough time to google what ajaxAPI is lol.
     
    .RΞSЇSŦΞNCΞ. likes this.
  15. -Pacman2-

    -Pacman2- User

    Okapi32, It is not me that profess to know so much about coding, I know enough to be confided in what I am posting.

    In this thread there are 2 of you that have posted the same code, even ImManulaiko has pointed out you was wrong about some of the code and you thanked him for correcting you.

    He accepts Quote " I know that that code doesn't caints everything" ( accepting caints = contains )

    I have over 50k meticulously recoded data points and an extensive back ground in data analysis to back up my perception that something is not right. Having often made £multimillion decision based on a fraction of that quantity of data.

    .-ŚìζvєŖ†βuζζєT- who " studied Mathematics to a pretty high level & know quite a bit about statistics & probabilities."
    also suggest that the yield is questionable "The chances that a player will get 13% gate parts is, in my opinion, most definitely open to debate."

    As usual you are loosing the debate so muddying the waters, what has this debate go to do with how often I play these days?

    How sad that you can not just stick to the thread subject matter. I guess a mirror is once again need here.


    Okapi32 The point here is, although you have not just said that it is possible ( which is a key point that I have been making);

    your words accept that it is possible for the "ajaxAPI" ( why would I need to google it ) code, to contain code that could return a different gate part probability other than that show in the php code you was posting as evidence.

    But hay, to save you doing it;
    the php is "the gospel according to Okapi32" so as it says 13% it is unquestionable 13%:rolleyes:
     
    Last edited: May 4, 2014
  16. Okapi32

    Okapi32 User

    Wow Pacman, look at all that code you just posted to back up your hypothetical theories that you completely made up.

    I'm so glad you aren't just writing an essay in the hope people will get bored and just stop pointing out you are incapable of proving any of your own code to prove what you are saying ^^
     
  17. then why have you not posted it for others to see?

    as you say what has that got to do with anything? im seeing so much about galaxy gate percentages in that post above its blown my mind because guess what it has nowt to do with the game and guess what no one gives a damn :)
     
  18. -Pacman2-

    -Pacman2- User

    I did in the old forum along with other data. I have even posted data in this forum. ;)
    I will see if I can find it just for you.

    The funny thing is;
    the thread is called "
    galaxy gate %" if you was not interested in gg% why have you even read any of the posts.

    Guess what;
    as DO is now a farming game, galaxy gate % is a major factor in the game, as it can significantly affect many aspect of the game.


    Unless you are a noob and have never done a gate.

    But hay great input into the debate on "
    galaxy gate %":rolleyes:
     
    Last edited: May 4, 2014
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