Gate Spins Must Be Fixed

Discussion in 'General Archive' started by º¤»ĐЯΣΔΜ◊†◊ÐΣМΦИ«¤º, Jan 27, 2014.

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  1. Don't give me that "Nothing is wrong crap" I am officially tired of this CRAP dark orbit is feeding us. The gates are either,

    1: Rigged so players don't get what they deserve.
    or
    2: Broken...

    I am on 2500 spins and can not get a damn kappa gate to build, I rarely get multipliers, and rarely hit any damn pieces. My last 500 spins have been trying to get 2 simple damn pieces to build the gate.. but for what? I got about 15 multipliers during all that... This is ridiculous, unfair, and more proof this game is a scam. Fix the Galaxy Gate spins.
     
  2. ..DC..™

    ..DC..™ User

    How many parts do you need, I reckon it takes more than 2500 ? cost is around 180k uri so with rebate spin cost 70 uri 180,000/70 = 2,571 spins ?

    ..DC..
     
  3. Simple answer - don't spend on the game, or even better, don't play it!!

    If you are a betting person or gambler in real life & you know of a betting establishment that is not 100% legitimate, would you go in there & gamble your money knowing that the place is most like crooked & going to "scam you"?

    NO, you wouldn't. So, on that basis, if you believe that at least some part of this game is a scam, then why do you still play it??
     
  4. The galaxy gates are working as intended.
    BEFORE[​IMG]

    AFTER:[​IMG]

    Uri spent: 146,160(with prem and rebate) This is equal to roughly 2,088 spins
     
  5. -Pacman2-

    -Pacman2- User

    On how much data do you base you conclusion?

    ======

    I can say with reasonable certainty that the yield for gate spins from the materialiser does not fit within a normal distribution for a 13% probability, for some if not all players.


    Unfortunately I can't use search on the old forum so cant currently find all the info, but the average for a delta gate 128 parts is 193K using x2 multipliers 225k using x6 multipliers no prem or rebate. So about 20% more using x6 multiplier constantly.
    Zeta x2 111 parts is average 167k.

    So kappa should average about 180k no prem or rebate. and from memory was about 30k 3 sigma.
    So should be around 150K to 210K using x2 multiplier.

    In my cynical view, rather than DO looking after the few remaining players that have stuck around and invite there friends and encouraging new players, they are just fishing for the next WW and tactically encouraging player to spend more that they would otherwise. Not carrying that the average player number continues to fall.

    DO have far more Data on there customers that most commercial businesses and the chose to do what they have done for at least a few years now, so I guess the spenders are still spending regardless. :rolleyes::(
     
    Last edited: Jan 27, 2014
  6. i just spent 3k spins on eps and cant get the last 7 parts i need wont give them to me...
     
  7. -Pacman2-

    -Pacman2- User

    For anyone that is interested, it would seem the biggest issue is the probability of hitting a gate part when using the materialiser.

    So each time you use the materialiser record if you get gate parts or not. Then post your results for say every 10 / 50 /100 x2 materialiser uses.

    You should get gate parts from the materialiser on average once in 7.69 spins so around every 7 or 8 spins.

    So considering you should get 13 part in 100 spins, using the multiplier at x2 you should on average easily get your last part with 100 spins
     


  8. This was lovely i agree 100% indeed but at some points in time i would get 16 parts the most from a 100 spin but normally it usually around 12 or 13 parts and i think the probability of ammo should decrease a bit and that decrease would promote an increase in gate parts
     


  9. And i don`t have problem with it man cause this is just a game i don`t let it get to me so when i am experiencing what you explain in your thread i just consider myself unlucky at the moment and i have 1 specify time i build then enter gate as i see i am more likely to build the gate with lesser spins when compare to just randomly building a gate ^_^ and not to brag but i usually get some Zeta with 1200 spins the least
     
  10. well as long as i build kappa with around 140-150K U. I'm happy :cool:
     
  11. Out of the 2500 spins I have used, I landed 2 x2's, 1 x3, 1 x6. That is all it has done.
     
  12. My thought on it man ammo probability should drop by 7% and Gate part up by 7% so it would then be ammo 60% and gate 20%
     
  13. Lets Start a Revolution Against Bigpoint.And yeah i agree with you Dream Gate spins are REMOVED and don't working took me like 400Spins+ to get last 1 Lambda part for my kronos and not only this Kappa gate spins are sucking hard as i am building kappa only took ages to get last parts as i remember last kappa i had 118 parts and i spin like 532 spins 100spins/Per click and last 32 with 10spins/click did'nt even got the 2nd last part REMOVED BP.
     
    Last edited by moderator: Mar 11, 2014