[GI] A Experiment I Have been thinking over.

Discussion in 'General Archive' started by Somesh.TheLegend, May 7, 2016.

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  1. Hey, I dont know if this is right place for this or not so apologies for those who are offended by these acts. Now moving to the topic.

    Im a FE playing on Usa West server (MMO) i found out that when we hit a cube and we fail to kill it we still get rewards on the cube if we dont leave the X-6 map.
    So, i just wanted to do a experiment (which i cant do ) like how about someone NEARLY killing a cube and then leave it to heal out. Then someone else pops the cube after it has healed fully so will both the people get 1k uri???
     
  2. I think its happened to me, and the rewards are split 50/50, or depending who did the most damage
     
  3. im2eood

    im2eood User

    no ... :) just try to kill plear and fast kill cub - if he/she reborn he/she get rewards ... if not you get all ury
     
  4. The Cubikon is a Shared Reward NPC. So as long as you are still in the map you will SHARE the rewards according to the damage inflicted. So you started killing the Cube and quit for some reason the HP did not rebuild just the shape and Shield. Thus the HP damage (the only damage that counts) is still allocated to you as long as you are still alive and in the map. Taking it to almost dead and then having someone else actually kill it is a sneaky trick as you should get most of the rewards and the unsuspecting Cuber is going to get the shaft when they get a fast popping Cube and minimal rewards. With the Insta Repair (in-map) I do not know if they still get the rewards or if when they popped it canceled like it normally did.

    The reason Solo Cubers hate "leachers" is because while they are destroying the shields with SAB (not inflicting any damage) the "leach" is causing damage with their regular laser ammo, want proof get a Quest where you have to DAMAGE Cube and hit it with SAB ONLY and see if it counts as damage (I have and it does not).