[GI] cbs still not working right

Discussion in 'General Archive' started by .†ι¢є_gяιмσιяє†., Dec 4, 2016.

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  1. Well here is the problem we built a lvl 1 cbs and when shield came up we changed hull and deflector to lvl 16 but didn't turn off the base and enemy clan 1 shot popped the base.
     
  2. Idk, maybe a visual glitch when you take the deflector off, it doesn't show the shields down when in reality i believe the deflector is what gives the shields.
     
  3. Can't be that cause after 30 min when you first build a cbs the base gets just over 1 hour of shields so when the 30 min was up and i saw the shields go up i started to change out all the modules and the enemy clan flew up and 1 shot popped the base.
     
  4. What im saying is when you took the deflector off that would have turned the shields off even though you may have seen the shield bubble.

    Even though visually the shields were there, in reality they were not because you took off the deflector.
     
    Last edited by moderator: Dec 8, 2016
  5. Come on man have you ever built a cbs are you telling me that you can't change a deflector module cause that will turn the base off? If the base is charged there is no way they are suppose to be able to destroy the base no matter what. Would be nice if an admin would reply to this cause i already sent in a ticket and they don't understand what i am talking about. Sorry i know you are trying to help but what your saying just doesn't sound right and i told a few players in ga3 and they say something is wrong it's not suppose to work that way.