[GI] Q: DDoS

Discussion in 'General Archive' started by HelpMeHelpYou, Mar 23, 2016.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
  1. Okay so I have to edit this so it make sense. It got moved from a thread where they are blaming DDoS attacks for our inability to access internal Maps. Since the internal maps are after we have been logged into the server I would have thought the attacks would not effect the internal connections.

    What exactly is DDoS and why is it so hard to stop the attacks? I thought those only effected the login to the Back Page not to the game maps.
     
    Last edited: Mar 23, 2016
  2. Solid_Eye

    Solid_Eye Board Administrator Team Darkorbit

    Hello,

    I'm not an expert, but this shouldn't be too far off the mark really. Basically a DDoS floods the recipient with high volumnes of [unwanted] traffic.

    Websites generally have a limit to how much they can handle at a given time, which is why when certain offers take place around the web the pages might end up being slow, unresponsive, or totally knocked offline. Sometimes this happens just by sheer traffic, everyone wants to take part and next think you know the servers aren't quite prepared for just how much. One example of this is games being released and having server problems for the first few days, or even weeks, while things stabilize and traffic spreads out more.

    DDoS floods a bunch of spam traffic basically to hinder or knock websites or servers offline. So sometimes with DarkOrbit we've seen the backpage struggle in these instances, sometimes preventing people to access it or even load the spacemap. Some of these attacks are shortlived, and others aren't so "kind".

    There are ways to try protecting (maybe the wrong word but I'm lacking a better one) against this, and DarkOrbit has(continues to) put in measures to try and fend these off. Ideally to help divert the traffic from actually interrupting us from our daily streuners and keep things running. So there are measures in place, but it has to detect and do whatever exactly needs to be done to fend these off. Unfortunately while it does that, we see the hiccup and have to be a bit patient as to give it that chance to recover.

    I'm sure someone else is better versed than I (the internet certainly is), but I hope that helps explain it some.

    Regards,
     
    theOtherKey likes this.