[GI] Xenomit in skylab stuck at 0

Discussion in 'General Archive' started by EGGLOAF, Apr 28, 2020.

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  1. EGGLOAF

    EGGLOAF User

    I don't know if this is something that everyone has, or if I did something wrong.

    I know that the xeno module is used to make xenomit and is a counterpart to the promerium refinery. My xeno module is a level higher than my promerium refinery, but at the top of the skylab where it says how much of each resource you have, xenomit says 0. If you click on the xeno module, it says "inactive: efficiency-0%, xenomit consumption-253, energy-0 active: efficiency-100%, xenomit consumption-0, energy-51". How on earth does the xeno module work? Why doesn't it make xenomit? Why does it only consume xenomit when it's turned off? I have no clue, so please help me out.
     
  2. The 0 xenomit in skylab is completely normal. Just carry on using skylab as normal and just ignore this value.

    Regards.
     
  3. Mod-Rogue

    Mod-Rogue User

    Hello pilots

    Thank you for helping the OP

    Got any other question or may close ?

    Regards Rogue
     
  4. EGGLOAF

    EGGLOAF User

    Nope, go ahead and close
     
  5. Mod-Rogue

    Mod-Rogue User

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