Group gate (LoW gate) redesign

Discussion in 'Headquarters Archive' started by Wandering_Star, Feb 4, 2015.

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  1. Greetings, Pilots!

    Thanks to your feedback we decided to redesign the group gate and make it fairer. Now it is what it is supposed to be: a gate which is meant to be a challenge for a group. For this reason, the following modifications have been made:

    * To be able to jump into the group gate you need to be in a group of at least three players.

    * The group gate can only be started as soon as all group members jumped into the gate.

    * The group gate can be continued if a group member leaves the group (e.g. due to a disconnect).

    * If a player has left the group gate, e.g. due to being killed, he will be able to rejoin the group gate as long as it is still active and he is still member of the group.

    * In the case that the whole group dies (no group member is still in the group gate) the group will be able to jump back into the group gate within 5 minutes to continue playing it. If the 5 minutes countdown elapses, the gate will be lost.

    * If a player leaves the group or was kicked out of the group beforehand the gate starts he will be moved to his x-1 map.

    * If a player leaves the group or was kicked out of the group after the gate has started he will be able to continue to play the gate. If he gets killed he will not be able to rejoin the gate.

    * All NPCs need to be killed to be able to activate the next relay station.

    * The NPCs in the group gate will have the threefold strength than before. According to this modification, the rewards will also be threefolded.

    * Kamikaze gear is not allowed in the new version of the group gate.

    Enough talking. We wish you loads of fun with the new group gate!

    Your DarkOrbit team
     
    Last edited by moderator: Feb 5, 2015
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