Improvements that can make the game more balanced and enjoyable.

Discussion in 'Update & Idea Pool' started by Killer02, Apr 26, 2023.

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  1. Killer02

    Killer02 User

    Here are some useful features for all players to have a fairer game, obviously the equipment still does its part, but at least you have a more fun and manageable situation:

    1. Skylab and laser, shields and speed generators upgrade.
    I propose to change the maximum seprom production from 189 to 4993 per hour at level 20, while xenomit and promerium production at level 20 will produce 50000 per hour and, finally, the other resources must have sufficient hourly production to allow the production of xenomit and promerium. Also always about the skylab I propose to insert in addition to the normal transport to the hold of the ship, a new transport, that is unlocked when you have the production of seprom at level 20. At level 20 production, the system will do automatically a transport on update, in particolar lasers, missiles, generators and shield. The trasport will aplly 10 seprom on shields, 10 seprom on speed generators, 200 seprom on missiles and 4000 on lasers. For the latter each seprom is equivalent to 120 shots, because as is known in a heavy configuration I can equip a maximum of 38 lasers with 10 UAVs and goliath plus ship and therefore to allow 3 laser shots, with this percentage it is considered that each seprom is equivalent to 105 shots. At the end of the transport the lasers, missiles, engines and shield generators are automatically updated and immediately after the skylab will automatically put another transport in progress with the same amount of resources and the bonuses already present accumulate. The time of this transport is always fixed and is always 1 hour.
    Moreover, being the maximum limit of shots equal to 1 million, once that value is reached automatically the transport stops and only when the player is below 20% of the available shots that the system puts further transports back into operation and at the end of each transport the missiles and lasers are automatically updated.
    Transport can be interrupted at any time.
    Not only can the player choose whether to send seprom or promerium with these specific quantities to laser and missile upgrades. This option is useful for some mission in darkorbit.

    2. Shield, damage, hitpoints, shield regeneration and repairs, and CD reduction upgrade (B01 upgrade).
    As is known in the auctions there are these upgrades, plus other upgrades, but this time, these upgrades instead of being obtained through the rods, their effect is conferred progressively by leveling up.
    At level 1 and each subsequent level up to maximum level or 25 you will get the following effects:
    Damage +0.4%
    Hitpoint +0.4%
    Shields +1%
    Shield regeneration +1%
    repairs +0.4%
    CD reduction +0.8%
    In addition, the accuracy of missiles and lasers is increased by
    missile accuracy +0.4%
    Laser accuracy +0.4%
    The other B01 upgrades, such as resources, honor and experience and PvP will still be present in the shop and auction. Any packages that provide experience points, are changed, perhaps providing the experience upgrade that 2 or other and remove all packages from the daily login bonus and in their place provide ammunition or other that may come in handy or experience upgrades.

    3. B02 upgrades, honor and rank effect:
    As is known, there are B02 upgrades, which can be purchased in-game and are also shareable. these upgrades and precisely that of damage, shield, HP, repair, shield regeneration and skill CD are no longer purchased, but their effect is made available through the player's rank. Rank is obtained by accumulating honor, which is obtained through battle bases and killing players. The honor you get at the end of a battle base varies based on the number of players killed. Basically, however, everyone receives a certain amount of honor. The B02 upgrades related to honor, experience and raw materials instead can be purchased each at a cost of 10000 uridium only in the shop and no longer provide for sharing. The percentages of bonuses shared to allies or group members are fixed and are as follows:
    damage 1%
    shields 2%
    HP 1%
    repair 1%
    regeneration 2%
    The rank is reset every 6 months and all players will start from the rank of simple cosmonaut and start from the same level of honor. The rank of simple cosmonaut provides the following basic bonuses:
    Damage +2%
    Shields +5%
    HP +2%
    Repair +2%
    Regeneration +5%
    CD reduction ability +10%
    This last effect is not shareable, but it increases equally with increasing rank. Each rank increase provides you with the following bonuses:
    Damage +0.4%
    Shields +1%
    HP +0.4%
    Repair +0.4%
    Regeneration +1%
    CD Ability Reduction +1%
    From simple cosmonaut to the highest rank are well 20 degrees and then the superior general, that the highest available rank will have the maximum bonus available, which is precisely:
    Damage 10%
    Shields 25%
    HP 10%
    Repair 10%
    Regeneration 25%
    30% CD Skill Reduction
    Another clarification to be made, during the duel or arena mode, the effect of the rank is not applied.

    4.Battle bases, clan and single-company group, upgrades provided by bases, base conquest times.
    First of all the clans with this update will be only and exclusively monocompany (monoditta), similarly the groups. The bases are divided into two categories:
    -stationing and experience outpost
    -war outposts.
    The first category includes all bass in 1-x, 2-x, and 3-x and BL maps, while the second category includes bases in 4-x maps.
    At the end of the base the players who are on the map will receive experience, uridium, credits, honor. Attention the latter in addition to being a very precise quantity, because the players in map recived honor, but the quantity is stabilished by damage on base, enemy killed. Attention you recive experience, uridium, credits and honor staying still on the map, but the quantity of rewards is low. Moreover at the end of the battle using the veteran formation or the pincer allows you to increase honour obtained.
    Remove from the rod any components for the creation of the base and also from the assembly. With this update it will no longer be necessary to build the bases, but you must destroy them in order to conquer them. They will already be enhanced to the maximum and you just have to conquer them by destroying the core. The base can be attacked by anyone, and the clan that does the most damage will be able to conquer the base once the core is destroyed.
    At the time of the destruction of the core, the battle is not yet over because it lasts 1 hour. Only at the end of the hour in which it is possible to conquer it then the base will be completely of that clan and the protection shield will appear and you have to wait for the following week for the reconquest. So when the players of a clan have destroyed the core, the phase of transition to that clan of the base takes place and in that phase the players of that clan must protect the base and the other players must try to destroy the core, which at that moment is attackable.
    Bases in 1-x, 2-x, 3-x and BL maps provide an experience, credits and uridum bonus of 10% and honor bonus of 10% to clan players on the battle base map. The honor bonus it is important, because you can recive more honor when the clan players kill enemy in that map. The bases in map 4.x provide once you earn a bonus on HP, shield and damage to the players of the clan, and this bonus will be present everywhere, that is, in all maps, excluding galaxy gates.
    Here is an overview of the schedules and bonuses of the bases in map 4-x, while for the bases in map 1-x, 2-x and 3-x and BL here are the times of conquest:
    Base in 1-3, 2-3, 3-3, 1-4, 2-4, 3-4 and 1-5, 2-5, 3-5 maps are conquerable on Monday at 10 pm
    Base in 1-6, 2-6, 3-6 and 1-7, 2-7, 3-7 maps are conquerable on Tuesday at 10 pm
    Base in 4-1 map is conquerable on Wednesday at 9 pm and provides 5% damage and 15% shield
    Base in 4-2 map is conquerable on Thrusday at 9 pm and provides 15% shield and 5% Hp
    Base in 4.3 map is conquerable on Friday at 9 pm and provides 5% damage and 5% Hp
    Base in BL maps are conquerable on Saturday at 10 pm.
    Base in 4.4 map is conquerable on Sunday at 9 pm and provides 5% damage, 5% Hp and 15% shield.
    Finally, each clan can conquer only 1 war outpost and 2 stationing bases. This means that it can have only 1 of the 4 bases in map 4-x and 2 of the bases in the other maps. It can hold such bases for a maximum limit of 2 weeks, in case no one manages to conquer it, after which the base automatically becomes neutral and that clan must wait 1 week for recapture. Otherwise you have permanent bases with the same clans and this is not good. The basics are done in groups and then we can organize in a group and gaining a base in a group implies receiving a bonus at the end for participation in terms of honor.

    5. X-2 ammunition
    the MCB-25 ammunition (X2) in the client turns out to be credits at a cost of 50 credits each individual ammunition and to insert in the CPU ammunition, the ability to automatically set the purchase of this type of ammunition, making the player choose whether to automatically buy the LCB-10 or the MCB-25. In addition, this ammunition will obviously no longer be present in the rods, chests and even when the extra energy to create the portals is consumed, but in its place a greater number of X4 and sab 50 and particular types of missiles will be provided, or missiles for the missile launcher.

    6. Ninth and tenth UAV
    The UAV APIS and ZEUS can not be found in full in chests, but the pieces, which are necessary for creation, are obtained through portals. In addition to these two particular UAVs, the ninth and tenth Flax UAVs will be inserted at a cost of 500 million credits and 1 billion credits respectively. This uav will have only one slot, it can be upgraded to credits, it can wear the designs of the uavs, such as hercules and havocs, but the bonus that is obtained with complete set of havoc or hercules is not obtained if you have these two uavs and the 6 IRIS, but only the basic effect is provided, which the design provides when equipped on the single uav, while to have the effect of the complete set you need to have either a full uav flax or 6 IRIS and APIS and ZEUS.

    7. Global chat and firm chat. Groups.
    Being the monodict clans, there can be no global chat, but only a chat for your company. This avoids communicating during battle with other players. Not only also make groups. You can not do with players of opposite firm, but only with those of your own company


    Some note:
    N.B.1 The rank is reset every 6 months. This must be very much in mind. In addition, if the difference between one player and another is too high, you receive honor, but a much smaller amount, depending on the difference between the two players. In addition, you get honor even without killing enemies during battle bases, simply by doing damage, so the more damage you do to the core, or when you target enemy in a group, the more you receive honor.

    N.B.2 the insertion of the X2 credits must be verified on a test server, because with all the other updates the situation will be much more stable.