Improving the Rocket Launcher

Discussion in 'General Archive' started by Sociopath, Dec 23, 2013.

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  1. Sociopath

    Sociopath User

    The Rocket Launcher has this glorified description:

    That's a pretty big claim, but in the real game it doesn't have much of an effect at the beginning of the battle. My idea is to be able to improve rocket launcher/individual rockets to make it more able to live up to it's description.

    Faster Cooldown

    1. The HST-2 launcher doesn't really have any advantage at all over the HST-1 other than initial damage being higher. They both have the same reload time (per rocket). I suggest to make the HST-2 rockets' cooldown (5 rockets) take as long as the HST-1 rockets' cooldown (3 rockets). That way you actually get something good for your uridium.

    2. Change the Citadel's Rocket Launchers to reload at the same time. Having both increases the initial damage, but other than that it isn't so useful to have two launchers.

    3. Make either the cooldown booster affect it, the mine turbo cooldown, or even create an entire new CPU dedicated to halving the rocket launcher cooldown. Make those extra slots in the Citadel worth something.

    More Damage

    1. To my knowledge the only way to increase rocket launcher damage is to upgrade the rocket launcher, increasing the damage by a meager 6%. There should be an option for using ores (Prometid/Promerium/Seprom) to upgrade the Rocket Launcher rockets.

    2. Two new drone formations (These I'm not so sure about, up for tweaks) for increasing rocket launcher damage:
    -Reverse Arrow: Increases rocket launcher damage by 30%. Decreases laser damage by 7.5%. Cost: 1,000,000 Credits. (Imagine arrow formation, upside down.)
    -Crown: Increases rocket launcher damage by 40%. Decreases hitpoints by 20%. Cost: 100,000 Uridium. (The reason this decreases hitpoints is purely for the citadel. Having Seprom equipped and this drone form would make ubr-100 rockets do damage of 140k (or more, depending on how damage stacks) on aliens, or around 80k for players. There needs to be a price to pay for that. If you don't like this-albeit great-damage, run away.)

    Just Added
    3. HST-3. Seven rockets, cost of 30k Uridium, not available in trade (Once the auction rework updates, maybe this would be a daily auction).


    Adding some, if not all, of these additions to the game will make the Rocket Launcher a more effective weapon.
     
    Last edited: Dec 26, 2013
    ROULOUS___HELLAS likes this.
  2. 1) I can get it from auction easy, lol :D
    2) Calculate how big damage causing citadel with upgraded launcher with uber rockets. And now every 5 secs?+ your next upgrades.. lol again..
    3) I'm not sure, but isn't there a Star formation increasing launchers damage yet?
     
  3. Sociopath

    Sociopath User

    1. Yeah, but for the bare minimum? It depends on the server
    2. Citadel doesn't do much damage dude. This would help it out, and I don't see that as a bad thing.
    3. It increases rocket launcher reload time. That's bad.
     
  4. A UFE/full LF4 Citadel does... and this would just increase their damage even more.
     
  5. Sociopath

    Sociopath User

    A UE anything does a lot of damage. This helps out the nubby citadels as well, and, yes, makes them more powerful.
     
  6. DatDino

    DatDino User

    Just keep the Rocket Launcher the same as it is, it is fine with upgrades. I have mine at level 1 and i hit 10k per volley. If i upgrade it to level 16 I would probably hit around 13k, that is more than enough. And this is with the credit rockets not with the uri ones.
     
    Riptack likes this.
  7. Sociopath

    Sociopath User

    Upgrading a credit launcher to level 16 gives a 3% damage boost. That's only another 300 damage average, barely anything.

    Does anyone agree with this suggestion? So far, posters have only gone against it.
     
    Last edited by moderator: Jan 2, 2014
  8. SPSAT99

    SPSAT99 User

    I agree with this idea.
    But I do have a question: Is this gonna be only for the citadel or can other ships get this too?
     
  9. Sociopath

    Sociopath User

    Just regarding how both launchers will be reloaded at same time, that's only citadel, unless they make other ships have multiple launchers. The other ideas are for all ships.
     
  10. Seraphim

    Seraphim User

    Lets start with an example:
    ECO-10 rockets: With the rocket launcher-2 they cause a maximum of 10,000 damage points. (Not taking into consideration any boosters et cetera)
    At level 16 (costing approximately 100,000 uridium), they can now deal a maximum of 10,600 damage.

    Need I make any further comments :)

    Proposed solution: increase the damage boost from upgrades with respect to the rocket launcher only. Make it so that at level 16, it deals a maximum of 15,000 damage.

    At this moment in time, the rocket launcher upgrading option can hardly be considered worthwhile, even for a UFE who would much rather spend 100,000 uridium on RSB ammo.
     
    BrownEyes(GOD) likes this.
  11. Sociopath

    Sociopath User

    Why make an exception for upgrading for one thing only? We could accomplish that by just putting Seprom on the rocket launcher, making your example do 16,000.
     
  12. not agree with all the things but i want the cooldown thing as hst 1 also takes same time and hst -2 also just intial damge difference
     
  13. Sociopath

    Sociopath User

    Added an idea to OP.
     
  14. this game does not need more damage people hit close to 200k rendering rockets useless bad idea this games damage is unbalanced already
     
  15. Rockets need high damage. Not the launcher.

    I think you should open another thread for the HST-3. Sounds like a good idea ;) And it's will be a ELITE LAUNCHER.

    And cooldown ... no dude. Currently cooldown is pretty good.
     
    Seraphim likes this.
  16. Seraphim

    Seraphim User

    Full of good ideas^ Simply wonderful :)
     
  17. chixonator

    chixonator User

    i absoluetly agree with everything youve said and like the hst-3 idea
     
  18. so very true. the distribution of damage vs cost is seriously skewed. wish i had drank as much beer as support had to have drank to be this skewed on the dmage/cost/upgrade level setup.
     
  19. VESPID

    VESPID User

    Or just allow the launcher to fire one extra non hellstorm rocket per volley.
     
  20. SPSAT99

    SPSAT99 User

    One ECO/SAR-01 doesn't do much