Improving the Rocket Launcher

Discussion in 'General Archive' started by Sociopath, Dec 23, 2013.

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  1. Seraphim

    Seraphim User

    It actually will. 5 eco-s deald approx 10k damage. 6 ecos can take that to 12k. Put aside any sort of damage boost.
    That 2k isn't nothing. It's effective long term.
    Though I disagree as the launcher is specifically a 5 rocket launcher (hst 2).
    It would be easier to make a launcher exclusive to ecos/sar-01 which can fire 6 rockets. (hst3) But that comes with the price of not being able to fire the urid hellstorms. (unless you switch back to hst2)
     
  2. VESPID

    VESPID User

    Well yea, but it would be a damage boost that isn't overpowered.
    I was referring to the non hellstorm or eco type rockets.
     
  3. How about no? HST-2 reload 5 rockets + 1 time unit while fires it. HST-1 reload 3 rockets + 1 unit while fires it. So if you use HST-2 you spend 6 sec for 5 rockets, but with HST-1 4 sec for 3 rockets. See difference? HST-2 is more effective. ;)
     
  4. For these points +++. 2) When i bough citadel, i was thinking that citadel rocket launchers reload on same time. but nothin..

    3) Cooldown booster to affect it would be nice. but cooldown cpu, is bad idea.
    More damage
    1) Yes, the rocket launcher rockets should be able to upgrade with ore. :)