Iron dome drone formation

Discussion in 'General Archive' started by -AdamantiumDragon-, Feb 6, 2015.

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  1. That's why i reduced it's speed so much ;)
     
  2. SauronL

    SauronL User

    Good for guarding bases :)
     
    -AdamantiumDragon- likes this.
  3. Hey there, I am not sure about this, because it would make you pretty much impenetrable. And its hard enough for people to fend off UFE's. Could you imagine the slaughter that would take place if they had this? Just saying, its a good idea but then kinda bad in a diff way. Perhaps you should include -10% damage or even -7% damage. That would balance it out because the purpose of it is to give you that HP and shield bonus. But allowing your damage to be the same would be brutal to most lol.
     
  4. SauronL

    SauronL User

    lol JPA OP ? :D
     
  5. I hate to tell you, but I have no idea what you just said lmao.
     
  6. Hmmm... you made good point. I think about it.
    Though i wouldn't still want to decrease damage. I wonder if i add another 10% to shield penetration penalty? Maybe that could fix it a little bit.
     
  7. Perhaps. I just think that allowing for a UFE to have their continous damage untouched in this design will cause problems. Every formation has some great pros and some bad cons to it. This one doesnt seem to have a con. Slow speed is nothing really and shield penetration doesnt matter much either if you have high laser damage. Maybe reducing laser damage by 5%?
     
  8. Just tank up up if you don't want to move ;)
     
  9. SauronL

    SauronL User

    jackpot arena overpower
     
  10. R3V3R4NT

    R3V3R4NT User

    I like it.
     
  11. Not really because if it's more than one or two people fighting that one person they can't run and will die
     
  12. SauronL

    SauronL User

    two people fighting that one guy so its 2v1 in JPA sometimes ? lol
     
  13. Yes actually it is. Or more.
     
  14. I have now updated formations cons a little bit. it seemed, that it would be too OP with no firepower reduction, so i added it.

    Here is old values:

    +20% Hitpoints
    +30% Shields
    +10% Shield absorption

    -50% speed
    -10% Shield penetration


    Here is updated values:
    +20% Hitpoints
    +30% Shields
    +10% Shield absorption

    -30% speed
    -15% Shield penetration
    -5% firepower

    How do you like it now? :)
     
    Last edited: Feb 17, 2015
  15. That looks way better, because you get an advantage in one spot, but you actually lose on another. This definitely balances it out. Great Job. Too b ad we have to wait til december 2015 for it lmao
     
    -AdamantiumDragon- likes this.
  16. R3V3R4NT

    R3V3R4NT User

    If you're going to have shield absorption why not make it -100% shield penetration and remove the -5% damage reduction instead?
     
  17. Hmm.. not half bad idea, but lets ask, what others think.
    Witch of these three options do you think is closest to best possible values to be final values?


    Here is original values:
    +20% Hitpoints
    +30% Shields
    +10% Shield absorption

    -50% speed
    -10% Shield penetration


    Here is updated values:
    +20% Hitpoints
    +30% Shields
    +10% Shield absorption

    -30% speed
    -15% Shield penetration
    -5% firepower


    Here is updated values2.:
    +20% Hitpoints
    +30% Shields
    +10% Shield absorption

    -30% speed
    -100% Shield penetration
     
  18. SauronL

    SauronL User

    lol-100% shield penetration is same as 15% , just know
     
    -AdamantiumDragon- likes this.
  19. Dreadlok

    Dreadlok User

    updated version 2 looks awesome.
     
    Last edited: Feb 19, 2015
  20. R3V3R4NT

    R3V3R4NT User

    Updated version 2.
     
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