[UIP] Jackpot Arena 2.0 (with ingame rewards)

Discussion in 'General Archive' started by lassie111, Jul 29, 2021.

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  1. lassie111

    lassie111 User

    General rules

    The Jackpot Arena will take place every 2 months. You can register for JPA by buying battlepass from the shop 3 days to 10 min before the start of the first round. The battlepass will cost 300 000 uridium or 10 euro (both available, player chooses which one to buy).
    The rules are similar to the rules of the old JPA, with some changes.
    1. All participants who are scheduled to fight in the first round will automatically be placed on the Arena Map at X pm, where they'll fight in a 1-on-1 PvP battle.
    2. The battle countdown will begin as soon as both players are on the Arena Map. Once the 20-second countdown is up, the No Attack Zone will be removed and the battle will begin!
    3. If a player is scheduled for battle, but is not online in time to be placed on an Arena Map, they automatically lose and the opposing player moves ahead in the competition.
    4. When a player is defeated in a Jackpot Arena battle, they have two options:
      - leaving the competition
      - continuing to the next round (see below)
    5. At the end of the match, both players will be placed on their home base.
    6. Each round will last a maximum of 5 minutes. If there is no clear winner after 4 minutes, the Radiation Zone will begin to close in to determine a winner. If there is still no clear winner, the player with more HP wins.
    7. Players registered for the Jackpot Arena will have a status window in the client that will display who they are fighting next and when the battle begins.
    8. The number of battles during the Jackpot Arena depends on the total number of registered players and whether some of them choose to continue after defeat or not.
    9. The Jackpot Arena is over when only one player remains, or when the winner of the final battle has been determined.
    10. Ship upgrade modules have no effect on JPA maps!
    Continuing after defeat

    If a player loses a round for any reason, he has the option to leave the competition or continue to the next round. The player can choose to continue maximum 2 times in a single Jackpot Arena (after the 3rd defeat, he has no option to continue and his participation in the current Jackpot Arena is over). The prices for continuing are as follows:
    • 200 000 uridium after 1st defeat;
    • 500 000 uridium after 2nd defeat.
    The player has to choose if he wants to continue or not in 90 seconds after defeat. If he does not choose anything, he leaves the competition.

    Rewards

    The reward for the winner is as follows:
    • 40% of all uridium collected from registering and continuing after defeat from all players.
    • 1 year premium
    • 1 year rebate package
    • 1 year box doubler package
    • "Jackpot Winner" title
    The reward for the second place is as follows (the player who lost in the final round):
    • 1% of all uridium collected from registering and continuing after defeat from all players.
    • 2 months premium
    • 1 month rebate package
    On top of that, there are rewards for every round you win:
    Win 1 round: 2x MUL-B03 (10h total), 10x DMG-DLB1
    Win 2 rounds: 10x DMG-DLB2, 10x SHD-DLB, 10x HP-DLB, 10x CD-DLB
    Win 3 rounds: 2 000x Osmium, 20 000x Xenomit, 10 000x Seprom
    Win 4 rounds: 1 000x extra energies, 300x EMP, 10 000x ACM-1
    Win 5 rounds: 30 000x RCB-140
    Win 6 rounds: 1 week premium
    Win 7 rounds: 1 week rebate package, 1 week box doubler package
    Win 8 rounds: 8 000x IAC (Indoctrine Accelerators)
    Win 9 rounds: 1 month premium
    Win 10 rounds: 1 000 000x Xenomit, 100 000x Seprom, 100 000x IDB-125
    Win 12 rounds: 400 000x CBO-100, 5 000x K-300M, 5 000x SP-100X
    Win 12 rounds: 500 000 uridium, 3 000x R-IC3, 2 000x RC-100, 50 000x CBR
    Win 13 rounds: 1 500 000 uridium
    Win 14 rounds: 2 500 000 uridium
    Win 15 rounds: 3 500 000 uridium
    ... and so on, + 1 000 000 uridium for every round (remember that almost never there will be enough players for even 15 rounds)

    The rewards for winning rounds are given immediately after every round. If a player is defeated and chooses to continue, he does not get reward for winning this round, but he does not skip rewards either. For example if a player is defeated in round 5 and chooses to continue, he does not get the reward for winning 5 rounds yet. He instead continues to round 6 and if he wins there, he gets the reward for winning 5 rounds - 30 000x RCB-140 (as this is his 5th win) and so on...

    Note: some of the rewards for winning rounds might be impossible to get due to lower amount of players. This is intentional - higher amount of players => more rewards.

    Another alternative for the reward after every round is that the player receives battlepass keys (as with other events) after every win and can exchange them for what he needs. The player should receive increasing amount of keys after every round as it gets harder. For example 5 for winning 1 round, 10 for winning 2, 15 for winning 3 (total of 30 keys after winning 3 rounds). And of course rewards are comparably high as above, not like normal events.
     
    Last edited: Jul 29, 2021
  2. lassie111

    lassie111 User

    [REMOVED]
    I intentionally placed DLB boosters as rewards from the first 2 rounds - that way bot users will lose their advantage of having DLB for days. About autolock users - believe me, they will be exterminated before round 5 by players with brain. Autolocks do not help much in 1 vs 1 if the other player knows to play.
    Btw, rewards for winning 3 or more rounds can change from time to time, to make it more interesting.
     
    Last edited by moderator: Jul 31, 2021
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