Multi-Company Clans - What to do?

Discussion in 'Game Discussion & Feedback' started by OP32, Nov 7, 2017.

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  1. Odin®

    Odin® User

    BINGO
     
  2. Sgt_Ocker

    Sgt_Ocker User

    Not sure about the logic here, although [I am not disagreeing with you, this is DO] I just don't see it as a very good business model.
    Most of the UFE I have encountered have millions of URI and billions of credits so would only be buying premium and rebate, at best.
    Newer players striving to join the UFE ranks would be the biggest spenders yet are the same group ignored by DO by allowing the bully boy tactics of many MCC members.

    "IF" you are correct and DO relies on the income from the elitist few for their income stream, they are not only limiting their income potential but also reducing the lifespan of the game. The fact there are what used to be self supporting/profitable servers all over the world being merged into far less servers in an attempt to increase numbers playing is a pretty good indication, what they have been doing for the last few years is not working - Maybe it is time to bite the bullet and fix some of the long standing problems [MCC for one, reliable ingame chat could be another] and see if they can't get some new blood onto the maps.

    If Do did change things so that MCC were "forced" to become one company clans and some players left because of it - Wouldn't that be an opportunity for the game to grow once again?
    If i were in marketing and suddenly found my product had a whole new outlook and a lot of bully boys (a relatively small subset of players that affected many) had left, I'd be taking advantage of it and encouraging new players to try my product/game..
    DO has spent quite a few years gaining the reputation it has today [don't play this game unless you are a masochist (a person who enjoys an activity that appears to be painful or tedious)], now could be the opportune time to try and rectify that image.

    DarkOrbit - DarkOrbit Reloaded - DarkOrbit Reinvented.
     
    meatpill-Warlord and Odin® like this.
  3. @Sgt_Ocker, the logic was from what you deleted from the quote, the drop in populations (revenue) was from the introduction of the UFE equipment and Galaxy Gates being the way to get UFE. The results are seen as Rank Chasing UFE Bullies who chose to form MCC's for the purpose of server control and Event Reward manipulation as seen now. The Bullies prior to the Reloaded were well known and attacked by many who fought valiantly trying to defeat them, and when they did they were sent packing to their home base to repair. But the team could also allow the scripts to do their job and actually delete accounts for cheating which now amount to revenue loss again.

    We have 27 pages of thoughts and suggestions about the MCC and yet there is NO WORD as to what is being done to correct this issue.
     
  4. Sgt_Ocker

    Sgt_Ocker User

    Yes I understand that, I only deleted the first part to try and emphasise the perceived reliance of those already at the top level of the game as the main income source.
    I firmly believe that removing cross company clans and the ability to form them would only benefit the game in the long run.

    I too remember the days when bully boy invaders were met with opposition that more often than not saw them back at their home bases (This is a relatively new account but I did play back in 2011 till 2014). Yes we all complained about the bully boy tactics back then BUT we also had a way to deal with them and did so. Now you really have no choice but to ally with them (MCC) or become fodder for their collective ego's.
    I watched again yesterday as 5 members of my company simply gave up cubing when a single "enemy" member of the top MCC arrived and starting shooting the cube they were shooting - All 5 went to the nearest portal and just sat there, allowing him to cube, in an enemy map, unopposed.

    Funny you mention the scripts - After recent events of banned players being reinstated AND rewarded for it, I'm not commenting.

    27 pages with many good thoughts and suggestions and not one iota of input from the OP or anyone else on the team - I understand this is a big issue that can't be dealt with lightly but seriously after nearly a year of this thread being started - Couldn't we at least get an acknowledgement the thread is still being monitored and the issue being looked at...
     
    Odin® likes this.
  5. Sagturius

    Sagturius User

     
  6. Just get rid of mcc and don't allow multi company alliances, etc. The whole point of different companies in a pvp game is to challenge for top position. To me it is a very easy solution, let them spit their dummies from their prams and just get on with it. The game will soon become great fun when all of this is put right.
     
  7. op is new event name ?
     
  8. Sgt_Ocker

    Sgt_Ocker User

    Yes one clan can have a maximum of 50 members, so technically "A" Pirate clan would only have 50 vs everyone else, except the other pirate clans they ally with - Whoops, now we have a merged server with 20 MCC/Pirate clans OR 1,000 players allied and working together with a common goal of killing off as many MMO, VRU and EIC as they can. They don't "fight" each other unless it is for rank and that is done in Hades - Doesn't leave a lot of room for those not wanting to go pirate, does it?
    NB; Even if only half of those 20 MCC allied up that's 500 players fighting as one clan - They still won't directly assault the remaining MCC and why would they - You don't go out and pick a fight you may not win - These guys didn't get to the top of the rankings by being stupid, they know how and when to pick their fights and as long as there are "non-pirates" [MMO,EIC and VRU] for them to shoot at, they aren't taking each other on in an all out assault...

    On one of the servers I play the top 8 clans are made up of 1 main clan + 3 sister clans (roughly 140 of the 400 or so active players on the server), they are also allied with 2 of the remaining top 8 clans, so 6 of the top 8 clans are realistically ONE clan with shared comms and a high level or organization - Between them they make up well over 50% of the active player base.
     
    Odin® and OrbitGuru like this.
  9. OP = Original Poster (the person who started the thread).

    The one thing you are forgetting is the MCC want to OWN the Top User and Rank levels, IF they are Pirate you have removed them from these and so now they HAVE to become Company Loyal again, this just means they become 3 clans and still fight together just not sharing the kills unless grouped together.
     
    Last edited: Sep 16, 2018
    Odin® likes this.
  10. Sgt_Ocker

    Sgt_Ocker User

    I'm not sure we are looking at the term "pirate" in the same way - I know currently it means losing all your honor etc BUT if DO were to create a pirate faction for MCC, they would simply lose all company affiliations. We would have MMO, VRU, EIC and MCC, members would still be able to "OWN" Top User and Rank.

    Personally I don't see creating an MCC faction as the answer but it is an option..
     
  11. Sagturius

    Sagturius User

    I see what you are saying. You are seeing MCC as a company. I am envisioning pirate clans not being allowed to make alliances. I think it would be a challenge in any server for 50 players to survive as an an enemy of the entire server. I have no doubt there would be groups of players who would love to try. I am in favor of other options as well like not allowing people to shoot members of their own company. That seems simple enough and would eliminate the most annoying part of the MCCs. Whatever the solution Dark Orbit settles on, I hope they take action soon.

    As for the merge and MCC. It will be interesting to see how the culture of merged servers change. I am curious how the merge affects payers who under the same login have accounts on two servers being merged. I guess I will find out this week.
     
    Last edited: Sep 18, 2018
  12. take action soon, jeez it takes them 6 month to put the kettle on.
     
    OrbitGuru likes this.
  13. Sgt_Ocker

    Sgt_Ocker User

    Thing is there is no way to stop any group of players forming alliances, formal or informal.
    I too would rather see a minor change to same company kills but don't believe removing the option is the best solution - Players need to be able to make choices and as I suggested in an earlier post, increasing the penalty for same company kills and for it to include anyone from the same company regardless of who fired the first shot, still gives players a choice - Take a penalty or don't shoot your own company.

    I don't believe DO is going to be making any decisions anytime soon, they will wait till sever merges are done and see how things go.
     
    -SnowIsBack- and Odin® like this.
  14. Apach3K1ng

    Apach3K1ng User

    Problem(s):
    MCCs are killing the game for me and every other non UFE. You can't find any place in the map that has "reasonable" safety...the bad guys just use Jump CPUs to your map and kill you. I came back to DO after not playing for 2 years and I am thinking of quitting again.

    The biggest problem with MCCs is they stifle competition...especially if their members are all the top players in a server. (not to mention the damage creep in the game...but that's a whole different issue)

    Solution(s):
    1. Remove the option for a MCC by allowing only one company to join a clan.
    2. Existing MCC leaders will have the option to switch company once, and change the affiliation of their clan by doing so. (for free)
    3. Existing members of MCCs will all be kicked from their clans and will have to rejoin a clan...they have one chance to change companies. (for free)
    4. Remove the Jump CPU from the game as it is way too OP an item and makes using or guarding Jump Gates near obsolete, and it makes noobs more vulnerable to getting farmed.

    (soap box alert) I remember before the Jump CPU when strong players actually had to invade enemy maps and it wasn't easy for them. Noobs could monitor company chat and get advanced warning of an enemy raid. Popping and being sent to base actually mattered. Battle maps actually mattered.

    5. All clans can war other clans.
    6. Only NAPs can be signed with clans from rival companies. (no alliances allowed with rival companies)
    7. More serious penalty for killing same company unless at war. (maybe a 5 minute time out?...and longer for repeat offenders)
     
  15. In this game people treat naps like alliances lol.
     
  16. Lithinir

    Lithinir User

    I like this take.
     
  17. Hopefully it won't take them long before they realise they have to do something.. especially now after merges, if 3 top MCC make ally, whole server is basically going to die no matter what.. :)
     
  18. Hi All,

    I was thinking with all this merger going on, maybe I'll get my two servers in the same group to join as one. Then maybe I can fly them together and have my own clan to protect myself against others.

    Angus
     
  19. now that servers are merging there will be enough players to form comp only clans soon so if you drop the loss of honour to 25% instead of 50% it may help
     
  20. Since the merger the MCC problem is times 10.
    Easy no MCC and free switch options to a company of their choice.
    A 1 time change where you lose no honor.
    We war any clan that has MCC players as they just cause issues in all maps.
    Plus they team together to push events in which they get the best rewards such as the pirate hunt.
     
    thor714 likes this.
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