Multi-Targeting CBS Modules

Discussion in 'General Archive' started by Maximus2341, Jul 22, 2014.

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  1. As it stands Cbs are pretty easy to destroy. All you have to do is just destroy the main hull. I'm proposing rather than lasers or rockets only hitting one person they would target an unlimited amount at a reduced hit. If it is normally 50k then 5 targeted would be 30 (min damage 20k).

    Either that or and modules that aren't actually destroyed do not need to be repaired.
     
  2. well to be honest, thats why there are more than one module at a CBS. That way up to six players can be targeted if the modules are laser and missle. Multiple targeting may become an issue. And only low level CBS are destroyed easily by attacking the hub.

    For a high level one to be destroyed you would need many FE/UFE players to shoot the hub, and that in of itself will get several kills before it is destroyed. So part of me is in agreement with the idea, but the other part of me doesnt seem to like it.

    To the second part, I dont think modules are destroyed when the hub goes boom, on a few occasions our CBS went down and my modules didnt sustain damage.
     
  3. Yes when the hub is destroyed all the modules are as well.
     
  4. It would be better if you could control :eek: which ship to fire on :D. Instead of scatter shooting various other unimportant ships you can focus all the fire power on one :cool:. The ship shooting the hull :rolleyes:
     
  5. SauronL

    SauronL User

    That will interesting how group of pps will die in a row - invulnerable bases (+ guarders )

    + how will work citaadel drawing ability then , lol ? they will kill it in one shot or ?
     
  6. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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