new rocket launcher upgrades

Discussion in 'General Archive' started by deathlykiller45, Jan 18, 2014.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
  1. this game does not need more dmg its a good idea but the damage levels in this game are aleady to high
     
  2. read it fully espcialy the last part
     
  3. NoSkill$$

    NoSkill$$ User

    Sounds a 'bit' overpowered...
     
  4. BOSS~ADAM

    BOSS~ADAM User

    Still overpowered and ridiculously expensive, why would you want to help WW's and Ufe's?
     
  5. This is completely not Darkorbit. Let me begin with the first part
    Rocket damage x2. Bad idea right there. Secondly to get it, you have to get 10 kills with the hellstorm launcher itself. Good luck bub. It does maybe 25k(HSTRM-01s) damage and takes long to reload.

    Second: Rocket splash damage??? Radius 100. Are you going off the radius idea brought up with the pet? And there is no such thing as splash damage except with kamikaze. Requirement, do 800k damage with 3030s and use 100 of them. o_O

    Third part of stage one: Double initial damage and splash damage. Now the requirements for this make no sense. Get 15 kills with the rocket launcher. As said before, nearly impossible. Also, kill 12 prots with kami 2...what the heck? What if I use kami 3:p? Five maurader kills. So you're saying we have to open an epsilon just to get this and can only kill them with kami? Lastly 500 3030s and 5k uri...just why?

    Second tier is not Darkorbit plain and simple. Railgun that goes through up to 12 enemies and has pierce?? What are you thinking? Range of 900, double damage with HPRs, just no. NO WAY!

    I'm done typing for now, but for the last tier, firing 41 homing rockets. Do you realize that 41 3030s can do 656,000 damage in a regular goliath? Hop into leo:eek::mad::confused:

    Your idea is ridiculous, over-powered, and not Darkorbit plain and simple. NO WAY.
     
  6. How about no? This will just make the overpowered... way OP!
     
  7. 1. have you heard of a struner 2.i will cange that ypu have to use ami 2 or it wont work and gea a group and go 2 low ill cange the other part 3 i will nerf the railgun btw the pierce is 8 targets but it travels in a strait line anyways 3. onlt ecos and hstrms can fire and the more enmys the less dmg to each so jumping them will reduce dmg it behaves like a sticky bomb but easier to negate insta popping and ill cange the leo thing and to everyone read the last sentince
     
    Last edited: Jan 20, 2014
  8. Moar damage! Just what we all need. :rolleyes:
     
  9. Thats like double amount what i have heard you can earn, and only with premium.
    Agreed

    What if you dont have premium?

    If you are going suggest "buy premium" I can tell, if you dont have realized it, this is supposed to be (Free game), meaning that everyone dont want to have premium or does not have afford it.
    I completely agree with these guys.
    It just is not Darkorbit and its overpowering badly.
     
  10. Ok. Clarify in your post what 10 kills means. I thought you meant pvp.

    Kami 2...really? That's dumb, because any smart person will use kami 3 over kami 2.

    Railgun...what game are we playing again?

    All of what you typed was really hard to read, but I get the drift. Bad idea man. Sticky bombs in DO...:oops:
     
  11. i said it is simler with the "the more people who are hit the less dmg each of them take induvuilay"
     
  12. all effects can be negated w/ JAMX
     
  13. Still means no. It's not needed.
     
  14. DarkOrbit doesn't put limits between equipments. Another Failed Idea.
     
  15. hahahaha so 260k damage is not enough? alright then..
    Ill propose an idea super awesome and simple...

    1-. every missile 3030 now makes 100k damage with a fire rate of 1 per second.
    x1- now does 200 k damage
    x2 is a speacial ammo now it does 300 k damage
    x3 hits double than x2 600k
    x4 hits you all the other ammos together wich comes out around 1,100k
    RBS is a instantaneous killing ammo if you get hit by it you got urself a free trip to your base and takes away from you 100k uri.

    How about that? its better dont you think?
     
  16. We do not need more damage.
     
  17. Lol zenn.
     
  18. to clarfy EMP's PLD8s and JAMX all can counter this
     
  19. if it did that to mods only it would be great excpt the RBS which is OVERKILL
     
  20. SPSAT99

    SPSAT99 User

    RBS would be x1 + x2 + x3 + x4 which is 200k+300k+600k+1.1mill which is 2.2 mill.

    Someone get a Boss Kucurbium with this!! lol