Open Beta test: Treacherous Domain Feedback

Discussion in 'Game Discussion & Feedback' started by Malaikat, Jun 11, 2025.

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  1. Malaikat

    Malaikat Board Administrator Team Darkorbit

    Hello Space Pilots,

    Please post your constructive feedback here for the new version of the Treacherous Domain Event. Please be thoughtful in your comments here and feel free to create new posts in the appropriate areas for your questions or event discussions.

    As usual, off topic posts will be removed from this thread.


    Thank you,
     
  2. Dragonxs

    Dragonxs User

    sorry link not working for download
     
  3. »ArmY«

    »ArmY« User

    Hello Dark Orbit Team, before starting I have to say English is not my first language, nor 2nd so bare with me, having said that..

    ---Enemies
    Main Enemy: Too much hp and undodge-able damage (Considering the huge amount of the rocket's damage, I believe the targetable high- damage missiles would be more appropriate) - In current State Max Ultra Elite might struggle, and the lower levels will be
    constantly popped.

    4 Corners + The current level of difficulty to temporally de-activate the shield would be more appropriate for the "easy Defenders : mode", (Assuming there will be one in the end) since ignoring the defenders while attacking it to 0 heal + killing the defenders afterwards seems easy thing to do just with 1 very strong ship.

    Issues Found: 1) When dying to the defenders, I found myself still being targeted and attacked by one when revived on the center (Even after dying with camouflage on). Obviously healing is not happening when that bug occurs, and the only way to "get away" is if the defender that attacks you from miles away dies.

    2) I don't know if it's server related issue, or something that's being triggered from the event, but 1/2 times I get revived,
    the game disconnects me and prompts me to reconnect again (The system message you get if you stay AFK for a bit)

    3) The game seems to be freezing/stuttering a bit when the main enemy happens to be next to the activated corner base with the defenders out, I'd be afraid to see that happen when the map is loaded with 10 times the people (Probably less,
    but stronger defenders would help with that problem)

    Test happened on RTX 3070ti, i7 13th gen, 32GB ram. (Playing normal servers with unity client is flawless for me, so I have you to thank for that for making it finally possible to change config or jump a gate without that 1-3 secs freeze. Keep up the good work!

    With please,
    Alastor.
     
  4. missing info for NEW frone design ...
     
  5. 21enforcer

    21enforcer User

    what info need? is cosmetic [REMOVED]
     
    Last edited by moderator: Jun 13, 2025
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