Open Beta Test - Unstable Modules Restabilize

Discussion in 'Game Discussion & Feedback' started by Oddessey, Mar 2, 2021.

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  1. Oddessey

    Oddessey Team Leader Team Darkorbit

    Hello Space Pilots,

    Please leave your constructive feedback here for the Open Beta Test of the Unstable Modules Restabilize event on the test server, 2 March - 4 March.

    Your DarkOrbit Team
    TermiteFan likes this.
  2. why dont you mark the modules that fit the ship you have in the hangar. we have now100+ .to read 100dreds of smal printing is hard for old peoples ( im not)
  3. Assembly pop-up was very slow to display anything at first.
    Not all unstable modules appear to show up in the (maybe just too much lag on the test server).
    The whole, willy-nilly randomness of obtaining an unstable module, makes the feature itself just about useless. If you could make a module for the ship (or maybe even a couple of ships) then the ability of the module (ie: whether it's damage, or shield, speed, etc) could be a random amount. To waste time and resources to make something that is not useable is just a greedy grab chance. To be even clearer, the unstableness should refer to the actual ability of the module, NOT a random picking of ships it might be used in.
    Last edited: Mar 2, 2021
  4. Star*Fire

    Star*Fire User

    Assembly pop-up never loaded stayed blank. Plus lag was very bad, sometimes screen would lockup for a few seconds. Test server was filled with bugs and the lag made it imposable to test anything.
  5. To craft the modules are a big + for most of the players but 25k shards that is like 3 eternal runs to wave 255 and its a lot.
    To be fair its should be 18k shards for 1 module.

    WE_ARE_RPM User

    smooth do, you open test server and the assembly doest even load
  7. dedgme

    dedgme User

    I was able to "test" this change and it was bad, I had to spam click button to re-roll modifiers for it to finally kick in, about 400 clicks for it to work finally, but hey it works, it's like getting new module, but ships don't change, so it won't help me at all with having some modules but none of them are for my/useful ships. Also exchanging 15 to 20 modules for one re-roll.. idk if it's worth it. It's all gambling anyway, you can get something good/broken for something bad, or roll something worse.
  8. Star*Fire

    Star*Fire User

    Day two of nothing but lag, when you jump thur a gate it logged ya out. Game screen locks up. Just maybe the test server should run at least as bad as the real game but as now the test server is unplayable on the maps. You should have tested it before you let us in but thats nothing out of the norm. we see this in the game with every thing they add.
    TheRealHollow likes this.
  9. Why do you have to keep adding CHANCE to every single thing you do to this game!!
    Just make a bloody game that is fun and people WANT to spend money on and then you wont need to keep ripping them off with all this chance crap.
    This isnt even game anymore its fast becoming nothing but GAMBLING as it appears you guys only know how to make money this way!
    Do you not know how to make something fun that attracts people to it?
    test020 and Lettuce.Leaf like this.
  10. global1B

    global1B User

    The costs are exorbitant, even by botter standards. That about sums it up imo
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