ore to ammo

Discussion in 'General Archive' started by deathlykiller45, Jun 7, 2014.

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  1. basicly you can make uri ammo with x1 and certian ores
    output ammoore(s)x1 needed
    x2 2pt20 promreium1
    x3 1 pt10 promitid2
    x4 2pt15 xeno, 10 promitid4
    sab 3pt40 endurium 5 duranium2
    cbo 3t70 endurium 10 sep6
    job 4pt70 therbium 10 xono3
    rsb 3pt200 promitid 300 prom 150 sep50
    please post constructive critiizim bolow
     
    Last edited: Jun 14, 2014
    vsc99073 and james.t.kirk70 like this.
  2. Not a bad idea but you should've posted the chart with some spacing and a better way of understanding it.
     
  3. or a table
     
  4. Well now you forgot to include how much ammo you get for each conversion.
     
  5. thanks for reminding me
     
  6. I think, you need for x2 1x ammo of lcb-10 and 2 promeriums.
     
  7. Full_force

    Full_force User

    The numbers are low but i like it.
     
  8. Up the amount required if you ask me.
     
    GHOSTofMarz likes this.
  9. i think the ammount is good
     
  10. Not really, it is extremely easy to make tall that. I could spam thousands of seprom in no time skylab would look like a tool.
     
    -Corex- likes this.
  11. -Corex-

    -Corex- User

    Agree with Dream, Required Ore must be increased, making these ores on skylab is very easy

    Its a nice idea if you ask me tho :)
     
  12. Good Idea but sadly i nvr c it happening.
     
  13. ore to ammo is Seprom...can't beat 60% of whatever you are shooting.
     
  14. you can use oree to MAKE ammo and enhance it
     
  15. i din up the required ammount
     
  16. Seems legit enough them.
     
  17. vsc99073

    vsc99073 User

    Like it. Can get rid of promerium (red rock) for something good
     
    Last edited: Jun 16, 2014
  18. That's the idea
     
  19. +60% beatdown...REMOVE:rolleyes:
     
    Last edited by moderator: Oct 4, 2014
  20. I agree, you need more ore, you cant make it too simple.
     
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