Players can trade stuff

Discussion in 'General Archive' started by †๖ۣۜÏŁGΣЯ§™†, Jan 14, 2015.

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  1. My idea is a trading hour once in month (like upgrade hour) where players can trade stuff. So if a player got 15 hercs he can trade with a guy that need hercs anc he can buy herc from this player with a certain amount of uridium. To prevent creating second accounts or giving stuff for free DO should put their base price for certain stuff. For example 250k uridium for a herc or havoc and for lf4s price will be 150k for lvl 1 lf4 and after upgrades base price will increase with amount of uridium needed to upgrade lf4 at 100%. Player can put his price to stuff he sell (more than base price and less than another maximal price). Also there should be a tax (10-20%) that will be paid every time u trade stuff to Darkorbit (like credits from clan that system deducts 10%)
     
  2. Another thread or two already exist on this topic, your suggestion is a bit overpriced as well :(.
     
  3. Prices are more than ok and fair enough compared to normal prices :) as my friend did 52 kappas and he got only 3 Hercules it will be a good idea as some people dont need stuff and can sell it for uridium and everyone need uridium
     
  4. i think player should not trade stuff. reason? if i have 2 ships one full of seprom and booster but noob, second ufe and out of seprom, ill trade stuff to my noob ship and kill everyone. this is just an example but people may use it in the worng way.
     
  5. ASTRAEA

    ASTRAEA User

    Thank you thoughts on this matter. This has already been posted.

    Please remember to look at the Update and Idea Index, to verify that the idea has not already been posted.
    Thread is closed as it has been previously posted.

    Have a nice day
    Astraea
     
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