Pro-rate skylab to ship cost

Discussion in 'Update & Idea Pool' started by PĂĽÀĐÌŅ, May 23, 2024.

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  1. what ever you send the cost is half for half the time. Send over a few thousand at 6 hrs and 3 hrs would be half cost in uri and so on.
     
    jayherbo likes this.
  2. jayherbo

    jayherbo User

    How about they speed up the refining of a level 20 lab, as it is it's taking almost 4 days to get 9k sep, this lab has never been updated since it was introduced, sick of waiting around for seprom! NO i'm NOT wasting uri on assembly!
     
    Last edited: May 29, 2024
    PĂĽÀĐÌŅ likes this.
  3. Almost like they had a reason for this...but I don't think DO would do that ..do you? wink..maybe if they allowed ship to Skylab the seprom we get from assembly could be sent over but seems anything that gives players a fighting chance does not see the light of day and thinking about don't be surprised if they do that but add a uridium price to it...a hefty uridium price seeing the way this game is headed
     
    jayherbo likes this.
  4. test020

    test020 User

    they added a pitiful max amount of boosts because i certainly remember having more than 999999 units in both generators and missiles way back, complaining about seprom production is a waste of time now.

    your talk about a "fighting chance" reeks of someone that is angry they fixed seprom exploit and can't do that anymore, even with them limiting max amount of boosts it seems they have not found a way to fix send to skylab seprom exploit, hence why it's still disabled to this day else they would reenable it.

    have you tried not sending all your seprom and timing deliveries with your seprom recovery rate? 9 hours is premium delivery time for a no-protocols+nova citadel and 18 hours is a regular send else assembly is your friend.