Rail Gun Cannons.

Discussion in 'General Archive' started by VESPID, Feb 27, 2014.

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    VESPID User

    The cannon I am proposing fires LCB augmented non-hellstorm rockets instead of just the lasers. The range of the rockets will be upgraded to long range and the accuracy is upgraded to standard,"if needed" but the rocket damage is reduced to exactly 50% of its full damage. No more or less for each shot.
    The rate of fire of this gun is equal to standard lasers.

    The rocket type can be different from the launchers selection.
    A restriction of 5 cannons per ship will be imposed and these railguns can not be used in concert with other lasers at all.

    The Railgun uses only un boosted ammo, the ammo may be ore boosted but the ore remains untouched while just the ammo is used.
    The LCB used with this tech deals no damage, instead the lasers function is to assist the range of the rockets and targeting systems.

    The Bio Abilities: Electro-optics and Heat-Seeker also the
    Tech Center Ability: Precision Targeter all apply to the railgun.
    The regular visual and audio effect will be similar to company colored sab ammo being fired from the ship. In concert with Precision Targeter the ammo color changes to purple.

    The suggested price of this item would be 15k Uri each.

    R-310 rockets deals just 500 dmg per shot per equipped railgun to the ship.*
    PLT-2026 rockets deals just 1k dmg per shot.*
    PLT-2021 rockets deals just 2k dmg per shot.*
    PLT-3030 rockets deals just 3k dmg per shot.*

    *Damage boosts for the railguns will be restricted to
    bio abilities, ship designs and ship abilities.

    Thanx again Dreadlok for all your assistance.
    Last edited: May 9, 2014
  2. not bad, I would like the minus 50% damage because if this tech was possible, A leo would be very over powering.

    VESPID User

    I made some changes.
  4. Dreadlok

    Dreadlok User

    This looks cool, it works with all ships?
  5. lt would be nice if it worked with all ships, such as hellstorm rocket launchers
  6. Hello,

    +1 , I do like the idea.
    (Readed for the 3th time, I understand it now :p)

    I like the idea of having another version of the hellstormer rockets, however wouldn't these make other ships like the vengeance which are supposed to be able to run away, unable to runaway? Especially if there also will be uridium versions ammunition available for this item. Which will be 90% the case since BP has to make at least some profit to break-even the costs. (I think)



    (changed due to misunderstandings of the idea)
    Last edited: Mar 2, 2014

    VESPID User

    This isn't a hellstorm launcher, it fires the non-hellstorm rockets.
  8. Dreadlok

    Dreadlok User

    This looks like a cool gun to have.

    VESPID User

    Thanx guys, I like this idea too.
  10. I know it isn't a hellstorm launcher, I was just replying to venivedivici, that it would be nice if it was on all ships (like the hellstorm rockets are on all ships)
  11. VESPID

    VESPID User

    Yea, the problem is that this will not work in concert with any lasers.
    This would be placed in those slots in their stead.
  12. ABC™

    ABC™ User

    NOT another weapon :-(
    Sorry but NO
    CURVY likes this.
  13. VESPID

    VESPID User

    Thank you for your input.
  14. Um ..I dont get it??

    Here's a quote from your idea : "The cannon I am proposing fires LCB augmented non-hellstorm rockets instead of just the lasers."

    Are you proposing a "laser" cannon, that will also fire single "rockets" out of the cannon, as well as shooting lasers?

    SO I could equip my ship with 35 of these new "laser cannons"...and I will shoot 35 rockets a second , in addition to my regular laser fire??

    ***EDIT*** I see you limited the number you can have on a ship to 5....so really its like getting to shoot a rocket launcher (5 rockets) every second. ..That still seems like a lot.

    If thats the idea then NOOOOOO !!!!!!

    If I miss-read what this means please clarify for me, because it seems you are proposing a new "laser cannon" that also shoots "non hell-storm" rockets from it as well as lasers ??
  15. VESPID

    VESPID User

    Not a laser cannon, a cannon that fires LCB augmented missles or rockets that are not hellstorms.
    Not also, and.....It fires the missles that are only augmented with LCB ammo concerning the range and accuracy.
    The damage is cut in half to insure they won't be completely overpowered and the notion of upgrading the ammo by ore boosts is also off the table.
    The amount of ammo used will be both LCB and what ever rocket you choose to employ in concert, as long as it isn't a Hellstorm type rocket.
  16. Dreadlok

    Dreadlok User

    I like it....
  17. OK I get it now....This is a neat idea then, ty for explaining
  18. BiteMe

    BiteMe User

    Seems ok, would be nice for farming
  19. hmm.. if the laser uses lcb-10 and people farm.. then they get a lot of creds fast, and if people get a lot of creds fast, then trade system would go up crazy. Then a lot of noobs will be FE shortly (NO, BAD IDEA)

    If however the laser didn't use lcb-10 and/or a different laser or ammo. then it would be great, Less people farming, but then the strong players will have an advantage over the weak ones, then comes the concern of new players complaining again.. so again (NO, BAD IDEA)

    DO NEEDS TO REMAIN THE SAME! -Spearhead:confused:
  20. I STILL dont realy get exactly how this works ...so more questions...

    So let me see if I get this, You can have a max of five of these, do they go on your lasers slots? on the drone slots, on both?

    And what is the rate of fire? one rocket every one second per "cannon", just like a regular laser cannon?.... If so then that is like trading 5 lasers for the effect of one extra rocket launcher ? ( then cut in half and not boosted as you said)

    Last BIG BIG BIG question, if it fires single shot missles , does it use missles like 3030's, r310's , plt2021's....or does it fire the "rocket" ammo : ie : ecos, sar1's and sar2's ???

    If all my assumptions here are correct , you get to trade 150 X 5 X 1.6 = 1,200 damage a second from the 5 lasers you lose into....

    UP to (using plt2021's) 4000 X 5 = 20,000 the divide by 2 = 10,000 damage a second?

    LAST BIG question : you keep saying "this tech item" ....so does that imply a cost to use, do we need a 4th tech slot in the tech area of skylab??

    What is the duration??? rate of fire??? specific ammo ??? "rockets" or "missles" or both??? and cool-down??? for this ability? very important details, as any factor above would very much change damage to this ability, and I think you left these details out, or unfinished, in your idea.
    -AdamantiumDragon- likes this.
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