[SC] Increasing damage give more more exp and honor.

Discussion in 'General Archive' started by xuhu99, May 21, 2016.

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Does increased damage give more rewards in the same amount of time?

  1. Yes

    75.0%
  2. No

    25.0%
  1. xuhu99

    xuhu99 User

    I got into an debate with other DO users as to whether increased damage would increase honor/ experience yield. I personally believe being able to kill things off faster would mean one can farm more exp and honor in the same amount of time as killing off things without damage boost. That means using something like enforcer or surgeon for it's increased firepower equates to more uri, exp, credits, honor, ores, etc in the same amount of time. For example if in 5 minutes of time using no design goliath I can kill 100 saimon then in that 5 minutes of time using enforcer I can kill ABOUT 105 saimon using enforcer. That's ABOUT equivalent to 5 MORE saimons yield of uridium, credits, honor, experience, ores, etc in the 5 minutes. That is equivalent to ABOUT 5% MORE of each.
     
  2. The quicker you can kill something, the more you can kill in a given timeframe. Therefore you gain more ep/hon/creds/uri etc in a given amount of time. Its basically a knock on effect from the increase in damage.

    So yes, I'd say an increase in damage, increases the amount of exp/hon etc gained within a given window.
     
    xuhu99 likes this.
  3. YES you get it FASTER but YOU are not MULTIPLYING the Booster as you described in the other thread. Why did you not post the calculations that started the argument to begin with?
    quoted from other thread;
    So say you are hitting 60K with 6% increase so now you gain another 6.3K damage on a Saimon is not going to make any difference at all because either way it is a one shot kill. You would not see a difference till you got to a Sibelonite or Boss Mordon as anything lower would be single shot kills and the little extra is not going to be compounded to twice the increase just because you are killing them faster. You still need to locate them and get them locked for it to do any good. It would be like saying since I killed them with Kami I should get the 6% bonuses doubled since I killed so many so much faster.
     
    theOtherKey likes this.
  4. xuhu99

    xuhu99 User

    I posted detailed enough explanation on calculation and you even knew I meant killing faster equates to more rewards in the same time but not more per ammo spent. Therefore you understood the calculation I meant. Pointing out an exception is only an exception, in general killing things faster gives rewards faster.
     
  5. This is an interesting Thread xuhu99 and with the addition of the previous argument, that HelpMeHelpYou kindly brought over from this other thread which I had not seen, I can see what you are saying...
    I would defend HelpMeHelpYou in what he has said as the threads in Forum can be read by many people over a longer period of time and not all have exactly the same reason for looking at it and his;
    is just that... and he did qualify by saying
    I believe if you look at a great many threads that other contributors do similar things in pointing out 'exceptions' or possible or perceived shortfalls and the thread becomes more comprehensive for that...
    Forum is for the exchange of ideas and I believe that we should be grateful that anybody bothers to answer our threads when they have considered their reply and added texture to a simple yes/no answero_O
     
    Last edited: May 22, 2016
  6. xuhu99

    xuhu99 User

    Well actually I was referencing another user rather than HelpMeHelpYou. I am fully aware HelpMeHelpYou understands killing faster equates to faster honor/experience gain. There was a certain other user that doesn't understand killing faster equates to faster ranking gain. That other user was what I meant by "other users". As I was never arguing HelpMeHelpYou about whether killing faster equates to more rewards in the same time because we agreed on that, he did not need to get defensive here.

    The thing with exceptions like his in this particular case is that there are equally other exceptions that work in my favor. It takes 9k to finish off a saimon. If I deal I dealt 8.8k damage then a 5 or 6% increase would mean I finish it off in double the speed rather than a mere 5 or 6 % increase.