Ship Plus Update: Hammerclaw Plus & Hecate Plus

Discussion in 'FAQ' started by Oddessey, Aug 3, 2022.

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  1. Oddessey

    Oddessey Team Leader Team Darkorbit

    [​IMG]

    General information


    The lastest breakthrough in materials research has been expanded to more ships. Collect Diametrions from Galaxy Gates and Dispatch, and upgrade your Hecate and Hammerclaw ships to their stronger Plus variant.

    You’ll find the brand-new recipe in the Assembly to upgrade your ship. Among other resources, each recipe needs your existing ship to build the brand-new Plus variant of it. This means, your existing ship will be expanded and you cannot use the old ship anymore!

    Please note: The ship designs for the old ship cannot apply to the new Plus variant of the ship!

    Hammerclaw Plus

    Ship information
    · HP: 377,500
    · Nanohull: 377,500
    · Speed: 310
    · Laser Slots: 14
    · Generator Slots: 16
    · Special Slots: 4
    · Rocket Launchers: 1
    · Ship Modules Slots: 4
    · Cargo Space: 1,500​

    Skill: HP Repair

    Heals pilots and allies member ships (Self – 37,500 per second / allies – 75,000 per second)
    · Heals 450,000 HP to ally, 225,000 HP to self over 6 seconds
    · HP Repair is an active skill
    · Duration: 6s
    · Cooldown: 160s
    · The HP Repair skill is interrupted by JAMX effect.​

    Skill: Shield Repair

    Select an allied pilot and repair the pilot’s shield power up to 240,000 and own shield power up to 150,000
    · Heals 240,000 to ally, 150,000 to self (self – 50,000 per second / allies – 80,000 per second)
    · Duration: 3 s
    · Cooldown: 80s
    · Shield repair is an active skill​

    Skill: Repair Pod

    Drops a repair pod with an increased radius of 600 units which repairs 200,000 Hp over 8 seconds.
    · Total HP recover: 200,000
    · Radius: 600 units
    · Duration: 8s
    · Cooldown: 60s​

    Skill: Reallocate

    Bonus healing based on the amount of damage the Group deals within active duration (10s). At the end of the ability, 20% of total damage dealt to opponent while ability is active is distributed equally as HP to group members within range.

    · 20% of total damage dealt to opponent will be used for healing (equally distributed amongst clan members (at the end of the skill uptime)
    · Requirements:
    o You must be a group member
    o Group members must be within 700 unit radius of skill user
    § During the skill uptime, only damage dealt by group members that are within 700 unit radius will be counted into the eventual HP recovery pool
    § At the end of skill uptime, HP will only be distributed to members that are within 700 unit radius. Those will be healed.​
    · Cooldown duration: 180s​

    New recipe: Hammerclaw Plus


    Category

    Name

    Amount

    Requires

    Craftable

    Duration

    Ship

    Hammerclaw Plus

    1

    1,000,000 Uridium
    500 IAC
    3,000 Diametrion
    1x Hammerclaw Ship

    Once

    12 hours

    Ship Upgrade Modules: Hammerclaw Plus
    The modules that can be used on the Hammerclaw Plus ship:
    · DMG-MTCH01
    · HP-HAM01
    · SHD-BACH01

    Important:
    The unstable ship upgrade modules that you already own cannot be equipped on the new Ship Plus. You need to craft new unstable ship upgrade modules if you want to use them on the new Ship Plus variant. This means that if you already crafted unstable ship upgrade modules e.g. for Hammerclaw, they cannot be used for Hammerclaw Plus!
    You need to craft a new one and roll an unstable module that can be equipped onto Hammerclaw Plus.

    Hecate Plus

    Ship information
    · HP: 377,500
    · Nanohull: 377,500
    · Speed: 300
    · Laser Slots: 16
    · Generator Slots: 18
    · Special Slots: 4
    · Rocket Launchers: 1
    · Ship Modules Slots: 4
    · Cargo Space: 1,500

    Skill: Particle Beam Plus

    Channels a particle beam at targeted player ships, dealing increasing damage over time while linked to your opponent. While linked, your ship is slowed. Don't allow your target to escape out of range!

    An enemy ship within a certain range is targeted and when attacking it, the damage is increasing in waves. It starts with a base damage of 10,000 and this grows in waves every second until the enemy is destroyed. While this skill is activated, the ship slows down by 10%.

    The enemy ship receives attack until it escapes out of the range, until it is destroyed or until the skill uptime is over.
    · Duration: 6s
    · Cooldown: 120s
    · Particle Beam Plus is an active skill

    This skill can be interrupted by JAMX effect and the player can also be prevented from using the skill by a JAMX. The skill damage will not affect NPCs, only players and e.g. Beacons are affected.

    Skill: Stockpile

    Killing an NPC adds a charge to Stockpile, up to 10 charges. When Stockpile is not activated, your range is increased by 5 units per charge in Stockpile. After Stockpile is activated, shield strength is increased by 0.2% for 10 seconds, where each stockpile charge gives 0.2% more than the previous charge. Your range is reset to the original range and charges are reset to 0.
    · Duration: 10 s
    · Cooldown: 0s
    · Stockpile is an active skill


    New recipe: Hecate Plus

    Category

    Name

    Amount

    Requires

    Craftable

    Duration

    Ship

    Hecate Plus

    1

    1,000,000 Uridium
    500 IAC
    3,250 Diametrion
    1x Hecate Ship

    Once

    12 hours

    Ship Upgrade Modules: Hecate Plus

    The modules that can be used on the Hecate Plus ship:
    · SPC-SPD01

    Important: The unstable ship upgrade modules that you already own cannot be equipped on the new Ship Plus. You need to craft new unstable ship upgrade modules if you want to use them on the new Ship Plus variant. This means that if you already crafted unstable ship upgrade modules e.g. for Hecate, they cannot be used for Hecate Plus!

    You need to craft a new one and roll an unstable module that can be equipped onto Hecate Plus
     
    TermiteFan likes this.