Test Server Open – Equipment in Client Testing

Discussion in 'Headquarters Archive' started by ASTRAEA, Dec 15, 2015.

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  1. ASTRAEA

    ASTRAEA User

    We are moving the Hangar and Equipment screen to the client. Today we are load-testing this in its first iteration.


    This is the first version that we want you to test and let us know in the linked feedback threads Feedback- Equipment in Client<<< Click here and tell us what you think about the new system.


    An FAQ will be provided once your feedback has been reviewed and the feature is closer to deployment (sometime in January 2016).


    Until then we would like to know how convenient the feature feels, if there is anything you are worried about and how easy it is to adapt.


    Please note: there are some bugs open and some issues with updating the real-time display of the stats changes. Some item bonuses are displayed right away, some are not. We have made no changes to the game balance at all.


    The test is scheduled to run from around 15h CET until 11h CET tomorrow.


    If something breaks during the night (server goes down), we may not be able to reopen it on time but it helps us gathering data. :)


    Thank you!
     
    zalaegerszeg and [TSC]Vizier like this.
  2. ASTRAEA

    ASTRAEA User

    Hi Beta Testers,


    the load tests on the Test Server revealed a server-side bug. It’s something that we only discovered thanks to the many players being in game at the same time.


    We have to close the test server for tonight and will bring it back online when the issue has been fixed. (Please remember: we operate at UTC+1. ^^)


    Thank you all for your help. We’ll keep you updated!

    Thank you!
     
    zalaegerszeg likes this.
  3. Solid_Eye

    Solid_Eye Board Administrator Team Darkorbit

    Hi all,

    We are going to re-open the Test Server again for an (hopefully) extended period of time so everyone (even overseas) can help us load-test the “Equipment in Client” feature.

    We have read the concerns about Booster run-time, the pros and cons of opening the equipment window in the client and the question why we want to make this change.

    KrisKelvin will explain this in a Designer-blog entry.

    Until then we continue the load-testing process with a fixed version of Tuesday’s server-side code.

    The test server should be open from 12:00h CET (17/12) and if it lasts through the night (no guarantee there!) we will close it on Friday morning.
    You may – and probably will – come across some problems or we may experience a server failure.

    Be prepared and don’t forget that the test server is not an adventure playground. It is still a test server – we do not guarantee stability or accessibility. :)

    Thank you!
    Your DarkOrbit Team
     
  4. Solid_Eye

    Solid_Eye Board Administrator Team Darkorbit

    Hi everyone,

    Unfortunately there were some more server issues and the test server needed to be closed again.

    Thank you all for your help testing this and those providing feedback as well! We really do appreciate it :)

    Your DarkOrbit Team