The actual chance of receiving a Havoc drone design is 33% - calculated through a program simulation

Discussion in 'General Archive' started by R9390, Jun 30, 2016.

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  1. R9390

    R9390 User

    I just created a program in python that runs a Zeta gate rewards system and sees if it gets a Havoc drone design. It does this 10 times and takes an average mean - which it then runs 10 times to create an average mean of the average mean.

    After running this program about another 10 times, the average mean of the average mean of the average mean is - 30 gates for 10 havoc (rounded to the nearest number; got 30 gates most of the time and every so often 29 or 31).

    This is assuming that there aren't any double GG rewards going on.
     
  2. Its still a lot of pally, boxing, and/or uri/cash. But I give it to you for taking the time.
     
  3. How do you know what the reward "system" is? Isnt that what you try to find out? How do you know it in advance? Sounds like bullcrap to me.
     
    Last edited: Jun 30, 2016
    XeonXS likes this.
  4. XeonXS

    XeonXS User

    Also sounds like bullcrap to me.

    Surely if you want to find the % drop rate, just 'run the program' 10,000 times?
     
  5. it doesn't always run like that , ive done 52 zetas and got 26 havocs !
     
  6. How is an outside program going to predict a Chance system in D O? I have read where people have done so many gates without getting a single Chance reward an yet others have claimed to have received the Special reward almost every gate they completed. So explain how this calculates into your algorithm?
     
  7. USS-Aries

    USS-Aries User


    There is no sure fire way to predict the DO chance system, simulations will only give you a theoretical value. The variables are so inconsistent to make an accurate calculation, things like time of day and sever plus number of players online doing a Zeta gate make a true calculation impossible. The only 2 variables that you can trust are your either lucky or unlucky.
     
  8. I believe the closest thing we have to go on is some charts by MANTICORE. The way he had it figure was
    that a small percent of players would get UFE equipment cheap (lucky) a greater percent but still relatively
    small percent of player's would be (somewhat lucky) and the rest would need the maximum effort to become
    UFE.(the unlucky)

    MY Personal path to UFE for the most part I would fall in (the unlucky group)

    Drones (unlucky) I built APIS twice:(
    Havocs (unlucky) I Had to build 40 plus gates for 10 covers:(
    Hercs (somewhat lucky) still had to build 30 plus for 10 covers:rolleyes:
    LF-4 (unlucky) several thousand booty keys:mad:
    Upgades (unlucky) have been able to catch upgrade hour maybe 2 or 3 times in the last year:mad:

    lol it's gonna be different for everyone some are just lucky. It took me 700 plus hours of game play
    an over a year to get everything. At least with double gate rewards and events's a new player has
    a CHANCE to become UFE in half as much time:cool:
     
    Last edited: Jul 1, 2016
  9. ramnik

    ramnik User

    For me i was unlucky for LF4 which i still am atm.

    i had full herc, havocs, all drones, level 16 drones and shields. but only 11 lf4 lol

    got 30 now xD
     
  10. DO have never stated the conditions/percentage used to determine if a havoc is given, your simulation is based upon the conditions you personally have imposed so the results give no indication of what the true percentage is.
     
  11. ive done millions of zeta and got 6 havoc, havent got a havoc for over 18 months so i dont think this calculation applies to me lol
     
  12. Millions, LOL, your cursed.