[TI] Breaks in the collision model

Discussion in 'General Archive' started by SPSAT99, Jul 28, 2015.

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  1. SPSAT99

    SPSAT99 User

    I've noticed two spots in 5-2 where, if you try flying into them, your ship spazzes out like crazy. Not sure if it's only me, though.
    Also, don't know if there are other spots like this, but I think there are because when I go through some spots, for 1 second, my ship jumps.
    [​IMG]
    [​IMG]
    Edit: Found another spot:
    [​IMG]

    Hoopefully I don't get banned for this :p
    [​IMG]
     
    Last edited: Jul 28, 2015
    Watt-Overlord likes this.
  2. i noticed this the other day and was going to take pics and send to support
     
  3. ASTRAEA

    ASTRAEA User

    Thank you for keeping us up to date on in-game issues that you find.

    I have passed this on to have this matter tested / investigated further.
    Thank you again,
    Astraea
     
    SPSAT99 likes this.
  4. That's what happens when you nosedive into invisible or visible walls in this case in a corner. It's not a bug it's just your ship attempting to squeeze into a place it can't. Try it it happens in TA corners too, looks cool with a venom hahahah. When you "jump" it's just the ship being stuck then unsticking itself by "jumping" however this is only available to do in 5-2 (the jumping part, spazzing still happens other places) it doesn't really provide any advantage. In TA it doesn't let you teleport either just spazz in a corner.
     
  5. SPSAT99

    SPSAT99 User

    I know it's not a bug :)

    I've seen enough video game glitches to know that it's a problem with how the collision lay-out is set up.
     
  6. Ddraig

    Ddraig bp_phrase_Forum_General

    Hi SPSAT99,

    Support have recently investigated this issue and despite the twitching notion being slightly unpleasant, they have deemed it normal behaviour in their collision model. Therefore, it won't be fixed.

    ~Ddraig

    /closing as issue won't be fixed