[TI] GG Spin Percentage Issue

Discussion in 'General Archive' started by amcendar, Sep 18, 2018.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. amcendar

    amcendar User

    PS. Please disregard the poll as it is not permitted in this section. To whom it may concern, I'm unable to remove it through editting, so i've changed it to close after the shortest time allotted (1hr).

    Good Day,

    I've recently run a test on the percentage value for receiving gate parts from GG spins and I've received consistent data that does not line up with stated game values.

    In the GG percentage values it lists gate parts at 13%, which include multipliers for duplicates and parts. I noticed two weeks ago that I didn't seem to be getting parts equivalent to this percentage overall or even per spin, so I tested it this week.

    Based on 2000 spins from 14.09.2018 - 16.09.2018:
    Incremental spin percentage:
    100's ~ 9.0%
    10's ~ 8.8%
    5's ~ 8.5%
    1's ~ 7.9%

    If this isn't enough data, please let me know what value/number of spins is necessary to determine the percentage as stated in the GG tab.

    Overall after multipliers and gate parts were totaled my gate part/multiplier drop rate was 8.8% which is far less than the stated value of 13% per spin. I know that it is percentage per spin; however, I ran multiple 100's, 10's, 5's and 1's just to test the per spin rate as well and used the average mean from these values based on the total 2000 spins and it still doesn't add up. The difference between 13% and 8.8% is approximately 84 gate parts or multipliers which is quite substantial for a non-UFE player like myself especially when I'm using bought uridium to do spins.

    Can I get some clarification on the percentage value of 13% that is listed in the GG tab?
    PS. Please note that all these spins were used during the reduced spin event on Saturdays and Sundays!

    I could understand if it listed 9% from rounding in the GG tab, but there is a wide gap from 9% to 13% and I've not been seeing this reflected in the spins. I'd recommend an update to GG information if this value has changed either in general or during the event.

    Thank you for your time and response,
    amcendar
    #67939435
     
    Last edited: Sep 18, 2018
  2. EvilHotDog

    EvilHotDog User

    Without knowing your testing method. It is hard to give you guidance.
    However, Please note that each spin is an individual occurrence. It is not cumulative.
    In other words, if you have 100 spins you do not get 13 parts.

    There is a thread on this and I will post it below when I find it.

    I have also removed your poll.

    The below link is about the Alpha Gate, but the section on Spins is very dovetailed.

    >>Alpha Gate for Dummes (Reborn)<<

    Does the OP have any further questions?

    EHD
     
  3. amcendar

    amcendar User

    Thank you I was using probability formulas for spin prediction instead of occurrence per spin. My numbers are now making sense.

    Curious question: For the probability of ammo (67%), is this the combined probability based on the 6 types of ammo that can be received per spin or is the ammo chance per spin random?

    Thank you and you can close the thread after this.
     
  4. EvilHotDog

    EvilHotDog User

    The ammo chance is per spin.

    Closing as requested.

    EHD
     
Thread Status:
Not open for further replies.