[TI] Hellstorm/UBR 100

Discussion in 'General Archive' started by ™ĢЯÏM~ЯΞΛPΞЯ™, Sep 21, 2016.

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  1. Not sure whether this is the right place to post this, feel free to move the Thread to the appropriate section.

    The Hellstorm rockets [@ 25 uri] are supposed to inflict 4,000 dmg points to players [perhaps same value applies to NPC] and the UBR 100 [@ 30 uri] should have the same dmg in PvP, while against NPC 7,500.

    Not 100% sure but I think they might be inflicting way higher dmg against players [PvP] than they should.
     
    МŐŃĶ24 and Term2050 like this.
  2. Term2050

    Term2050 User

    That is a result of one of the "bugs" after the update. It happens when the attributes of the citadel and the Goliath or ages are combine. What you are seeing is twice the normal number of hell storm rockets (citadel has double launchers) being fired by the bugged ship (or cheating ship as i call it) Hopefully tis will be addressed soon with bug fixes. Until then best bet is to stay clear of the questionable players.
     

  3. I agree lol but it isnt that easy to avoid glitch exploiters :) The thing is, I've noticed this while I was attacking players. It was easier to get the kill with UBR 100 than the traditional Hellstorm. At times, when I want to finish a cube fast or after a hades, I must have forgotten to switch back to hellstorm from UBR 100. Then attacked players and found was easier to get the kill. At times, when on cubes, I used hellstorm [again because I forgot to switch to eco] and after I see am launching yellow rockets I switch to eco. I havent found much difference between hellstorm and eco Vs cube....That shouldnt be that way !