[TI] sep error!

Discussion in 'General Archive' started by »NÎGĦŦ»†«МΛЯΣ«, Oct 2, 2017.

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  1. i paid for 8998 seprom saw it say transfer complete 2 times since i insta purchased BUT STILL DIDNT GET SEP x( maybe was lag idk tho
    attached is user id, server and BALANCE confirmation of transfer THANK YOU !:)
      • server west
      • [​IMG]25711596
    • 01.10. 21:24 Skylab transport - 1,187 U.
     
  2. If you do not have the ore in your SkyLab it will charge you but not send anything to your ship. You have to remember you are not BUYING the ORE you are paying to transfer the ORE immediately instead of having to wait for it to arrive (500 per hour or 1000 if Premium).
     
    Sapphire likes this.
  3. naw i had it it jus glitched on me but it sent idk how but wen i warped 2 cyborg it was there but not wen i was warped in citadel
    NOW MY CHAT DONT WORK!!!X( doesnt say im banned eithr?
     
  4. I have had to relog several times to get my SkyLab Transfer to appear on the Ship, so yes there seems to be an issue with the interface between the Main and Client Servers, I have known of the delay from Client to Main as I have to wait to start my Transfer after applying the ores, but have not seen the issue in reverse like this. There were reports a year ago that ammo bought was not showing up in the client possibly this has jumped to the transfers now.

    Reports of broken CHAT have been seen this morning caused by updates for Calendar and computer cleaning is suggested to allow new content to be saved instead of old stuff.
     
  5. Everyday I acquire my shipments I have to relog to see it in my cargo bay, just another bug in the list of many bugs.This issue is also present in cpus, boosters, and credit returns from bids.
     
  6. Astraea68

    Astraea68 User

    I am having a seprom issue as well. I am not a premium player, and I use a Citadel with a cargo expander on board and a cargo protocol in pet, so my bay is 8900, which takes 17hrs and change to send. I do one transfer daily, and I got in the habit of keeping 150 seprom in my refining window on the game side, so I would never run out while playing- 150 should give me 25hrs of play- rather than load up the shields directly and have them using seprom even when I am not playing. This system has worked well for me for a long time. Til the last few days. I wave my cursor over my shields in the ship tab to see where I'm at and even full, I'm low, so I check refining tab, and my shields have promerium on them, and I'm hours away from my transfer coming in. It's frustrating. I will load up the shields, I guess, when my next shipment comes in, so I can mitigate this problem myself, but that's not my point. There is a glitch that is stealing my seprom, and while a few hours without it is annoying, it only gobbled up 150 seprom. If I load my shields up with 8900 seprom, and send a new transfer, which will take 17 hours, and then go back to the game to play and find I have promerium on my shields, I'm not really gonna like that, lol.

    I'm on US2
    User ID: 162246390
     
  7. Do you have the Generator Lab CPU assigned to your Citadel on either Config? IF you run out of Seprom then the CPU automatically applies the highest grade ore to the Generators. If you are carrying Seprom and get killed a percentage is left as a cargo drop for your killer to collect and even if you respawn in the same spot to repair and collect the drop it does not give you 100% of what you loss.

    As I never know when I am going to play in the maps, I send and assign 500 units to both my Generators every 3-4 days so I don't worry about not having my boost IF and WHEN I can get my computer/browser to run properly in the maps. I also will never carry any Seprom if playing in the maps as I do not give it away to bullies.
     
  8. Astraea68

    Astraea68 User

    Thank you, Help Me. 3 years and change playing this game, and I never knew that my cargo went to someone who popped me, lol. I am going to change my MO and put it directly on the shields then.
     
  9. There are very few items in D O that do not give a cargo box to collect minerals from (at least before Booty Boxes and the A.S. was created).

    In the DarkOrbit Bible you get informed;

    Players** - Players drop a portion of their Cargo (~20%) when killed. The exact amount depends on what they are carrying at the time they are killed.

    And has never changed, so if carrying 150 units Seprom you lose about 30 units when popped.