[TI] UBA Related isues

Discussion in 'General Archive' started by BMλŋ916-ƒliesUSƒlaǧ, Sep 16, 2015.

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  1. Death screen respawn
    So apparently when you lose round 1 you`ve pretty much lost the whole fight thanks to the coders :p.When you are destroyed the game tries to disconnect you from game screen as it does everywhere else in the game but its like its loading a second command to not disconnect and then you get a hang up where technically your disconnected but then you see the other player, normally you lose connection twice and refresh before you can continue round 2....but then you were unable to repair so you cant fight.

    Matching
    Ive notice when I place havocs on my FE ship I get placed with UFE that have more shields than lasers and end up tanking me with 1 config, if I take off gear from my apis and zeus I fight sub UFE players who have maybe 10 lf4s at the most, but most the time they have drone designs.
    I was lucky enough to fight 3 ufe back to back with my bigboy that only has b01s and lf2s on it without any drone designs.I have been testing configs with my goli, aegis and bigboy and the results are repeating consistently.So my guess is there should be more in depth matching based on gear, upgrades and what not...My conclusion is that my lvl 16 upgrades on my drones are placing me with sub ufe to full ufe players and seems I only get fe when there is less action in uba towards the end of the day.

    DMG distribution in UBA with moth
    Crab is nearly useless when fighting in UBA unless its a smaller player doing less dmg.Say I have half hp on ring and swap to crab to save my hp but have full shields which on my server works fine normally its a close fight if they are good but in UBA i`m forced to moth those near my size when they are using heart then moth or id lose the fight.
     
    Last edited: Sep 16, 2015