[TI] weapons quit firing in Pirate zone 5-2

Discussion in 'General Archive' started by souleater1, Aug 2, 2016.

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  1. souleater1

    souleater1 User

    on several ocassions I have experienced weapons malfunction they simply quit firing but the enemies continue to fire at u, is this a glitch of some kind.
     
  2. 007xs

    007xs User

    yes had this too
     
  3. If you go into the base area, its possible for your weapons to stop firing but you should be able to start again if the npc are still shooting you. Best not to go in too deep.
     
  4. -ЩarΛnt-

    -ЩarΛnt- User

    Known bug for a yr or 2 already. I guess they had other priorities. :confused: Just fly and lure the pirate in the open again, to be able to attack again.
     
  5. This has been going on as long as I can remember. If you go into the 5-2 base and the DMZ activates it disables your attack of anything. The only way it stays active is if you are taking damage from the attacked otherwise you have to restart the attack. It is just like the invisible mines (Baracuda explosions) that pop up frequently. It is something that is hard to re-create and therefore hard to pin down exactly what is causing it.