Tired of company killers?

Discussion in 'General Archive' started by GHOSTofMarz, Mar 12, 2015.

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  1. Here is what I propose. A player lets say named NOOBISH, pops your ship once or twice even though they are company player. There is a limit to how many times they can pop you before you can receive a pop up that allows you to send individual battle notice, this will make them red to you for a specific amount of time. The way this works is as follows. On the top there will be an icon that shows your ship in the company color, when you click on it, it will provide you with the names of company players that have attacked you and how much damage they have inflicted on you through the course of lets say a month. The points start out at say 5mil. Everytime they attack you, based on their damage rate, the points decline, once it reaches 0, you can send a battle notice, they have technically been warred as an individual. That way, the non clan players can finally get a taste of their own medicine. If that company ship attacks you and you pop, whether they get cred for the kill or not, the point deduction doubles.
     
  2. I am good with this. It would solve some troll issues.
     
    PuckerUp likes this.
  3. I like the idea. That will solve bunch of things.

    Just a short note, let's not be a month there. It is too much time, really. Make it a weak in the proposal or so. Basically, every week that point table resets. :)

    +1
     
  4. Company killers have been over running the game for the past couple of months for some reason and it truly is a game downer, they pop you for absolutley no reason.

    I like the idea but, I also think that a company killer should also sport a special Bulls Eye that allows any person who is in his/her company to pop them without penalty, this might make them stop and think before they feel the need to pop someone in their own company for no reason.

    Players with a Star: If a company killer is holding a star or two they should lose it. I hold these players with stars to a higher standard than most players and if they can't control their impulse to be dumb they should lose the star and be made to work to get that star back on their tag.
     
  5. Hmmm sounds good to me. It's about time some ignorant players go taught a lesson.
     
  6. Should they go down one star, or are you saying all stars?
     
  7. All stars would be extreme
     
  8. But the word would get out fast, LOL :p But I thought I would ask.
     
  9. True, but then the forums would flood with the hundreds of starred players who kill company xD
     
  10. Former starred...:p
     
  11. I think if you have a star, you shouldnt lose it, but you should lose it quicker than anything. So if you hold a star, the points are 1.5 as much as a reg ranked player. Meaning the points go down faster
     
  12. Does this apply to green tags too? I had a 5v1 today with my own company being company killers one strangely was a green tag.


    If you cant join them pop em!
     
  13. Shouldn't work like that. Should only happen to the instigator. To make things fair. What if the ally was only respecting the green tag and joined in? Or those 2 players are good friends?
     
  14. Thats correct, those players may be allied and thats why they jumped in.
     
  15. R3V3R4NT

    R3V3R4NT User

    I believe the penalty should be imposed with the first offense not the second or third.
    The first time a company killer kills not as a ally or outfit member but just as a single act to remove someone from an npc they have been working on first or to obtain any unearned benefits be it cargo, pally or hittac rewards.
     
  16. the only issue with this is, someone gets shot off a BBK for example, jumps port, reps, then pops the bully. This would throw so much off.
     
    GHOSTofMarz likes this.
  17. I agree with demon. First offenses should be warranted, a warning should pop up notifying you that you are at risk of being warred as an individual as you continue. Also, alot of non clan players tend to help the enemy too so this would help with that.
     
    CRAZYCATLADY1 likes this.
  18. Depends if the offender is sporting 1 star, then he/she loses it and if he is sporting 2 stars, the he loses 1 and if the 2 star does it again he loses both stars.
     
  19. Players that can't stop shooting players of the (same) company ...should be tagged as outlaw and be free to kill, they deserve it for ruining the play of the game.
     
  20. hmm good point would like to see something like this but alot of the scum are UFE too and this would not help newer players maybe add a change


    and after first kill on a player that automatically turns revenge on the attacker will stay red and count as an enemy till reset while the victim stays blue till he/she attacks the attacker after revenge is turned on . no honor lost for your revenge but after you attack to get your revenge both player's will continue to be red till server reset this gives the noob a chance to be passive to his own company by choosing not to attack and those that have a chance to fight back and have a little war for rest of the day without losing honor .

    reset every day at server reset back to first kill again
    its time to make these cocky players that are powerful and abuse it by bullying think twice.

    i also think that the higher ranks should get a bigger penalty for company kills they supposed be the top players for the company and get their rank from the company . therefore the company should hold them at higher standard simply put add an increase in amount of honor lose at each stage for each rank.
     
    Last edited: Mar 18, 2015
    CRAZYCATLADY1 and Tarron like this.
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