Tired of company killers?

Discussion in 'General Archive' started by GHOSTofMarz, Mar 12, 2015.

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  1. Being an All Company Clan is Currently permitted.. if you have been watching the Behavior of many players whatever makes Sence is Bashed.

    I like the Idea.. of a Vengence MARK on the Company Shooter, as frustrating as it is for those .. Trying to make sence of this game.. only to be BackStabbed by your own Side.. yet However.. the Purpose of Company, is worthless and should be removed.. Completely.. and let us all Be Privateers.. and the number of persons holding Membership in a Clan without number.. let Chaos loose Trying to Build friendships thru Loyalty.

    anywhere in any Social Heirarchy this would NOT exsist.. unless its within the Confinds of a Crimminal Circle..
    ohh SNAP.. now I Get it..
     
  2. Dreadlok

    Dreadlok User

    I believe that company killers should be held in an alternate status regarding outlaws, I suggest that the company members they betray should be granted a x5 damage bonus in concert with the warred or outlaw position they have earned. This would further assist when dealing with them in company maps only.
     
  3. well the point of this is to do 2 things, the first is to remind the offender that they are about to suffer a penalty, and the secon is to allow the person who has been offended an opportunity at revenge without loss of honor
     
  4. Uhr_Drago

    Uhr_Drago User

    I like everything about it, been plagued by real company killers too often.
     
  5. They are Just That... " Company Killers "

    their Goal is to Ruin a Company.. make its Faithful..

    Quit the Company OR the Game..
     
  6. what if UFE attack some por FE and that FE decide to start war, now war only can be like clan war if 1 start it is not fair that other one dont have war, so how will that be good for that por FE?
    current system is the best, repairs are free if someone wants to shoot you of off your npc let him to pop you, and sooner or later he will get outlaw tag. ofc if you are stronger you can shoot back and kill him with +honor.
     
  7. How about a negative honor modifier that is increased based on rank?

    For each first company kill then following the same standard base increase that occurs now:

    Based on X Damage to Y user by X same company (Excluding clans), if x damage is equal to 75% of total users HP over the course of x minutes, file a negative honor boost against the shooter, unless Y user is shooting back. This will allow 1v1's to occur without negative recourse, and punish users for filing damage against "x NPC stealers", etc.

    Starting out at 1.0x (-100) for BSP (Basic Space Pilot)
    Increasing by 0.1x for every rank in between
    Then at 2.0x(-200) for BSC (Basic Space Captain)
    Finally at 3.0x(-300) for GEN (General)

    As an addon: When a user reaches outlaw status:

    for every whole number multiple of 1000 negative honor ( - 0.01 )% HP, Shield, Damage, and ( -0.1 )% EP, Credit, and URI Gain. ( +1 )% Honor Gain for proper kills.

    Negative multiplier will be rounded up from (X499) to (X999).

    ex. [*PEACEKEEPER*] shoots down "cube stealer" X. Honor is now -70,000.
    New stats:
    ( - 0.7 )% HP, Shield, Damage
    ( - 7.0 )% EP, Credit, Uri
    ( + 70 )% Honor Gain when shooting enemy players
    ( 1x ) Honor multiplier on aliens.

    Also, in order to reduce your base negative honor back down like is now, the time span between kills must be 7 days (168 hours) of no company killing.

    - In secunda conclusione,

    This should discourage the widespread levels of company killing that occurs all the way to top clans / users on servers. It's at a point where company companionship is non-existent, and driving away new users. People need to be taught that the old way is going to be brought back with an iron fist, as I know for a fact there is no way I'm able to take on current users who shoot down me.
     
    Last edited: Mar 27, 2015
  8. Yeah I wuld love this Idea
     
  9. In addition.. to the Above.. What " IF " a Damage Reduction Nullifer was Added to the " Outlaw TAG " All Shared Damage, Shield or other BOOSTERS were Nullified, cancelled out, even the Standard Boosters wouldn't be of any Use.. then This Company or Bully Attitude would take on a Different perspective, currently a solo " Company Killer " is receiving Shared boosters from it's Cloaked Buddies or other Company Players.. doin untold amounts of Damage, furthering the DisHearting effect that occurs when One is shot down by one of our Own Company..

    What is the Current Down Side of being an Outlaw..
    If the Outlaw Is UFE, and has become such just for the Purpose of Being the Bully, gains the Benifits from Being Part of said company and uses this against the Same Company...
    WHO is at Fault here.. THE Programmers of this game..
     
    Tarron likes this.
  10. I kinda agree with it but here is the problem with that, if you do that, then how does the player get back to a reg player from the outlaw status. I think outlaw status and personal battle arrangement should be different. A personal battle arrangement is soley for the two players involved, while the outlaw status is an over all issue with the company and that one player.
     
  11. You bring up a good point on that, I would like to revise my new stats system based on your issue with the player damage.
    This Damage nerf from outlaw stat would only apply to PvP, with PvE remaining at the same base stat

    New stats:
    ( - 0.01 )% (Up to 25%) HP, Shield, Damage(PvP)
    ( - 0.1 )% (Up to 50%) EP, Credit, Uri
    ( + 1 )% (Up to 75%) Honor Gain when shooting enemy players
    ( 1x ) Honor multiplier on aliens.
     
  12. I was just tossin an " Eye-Dea " out into the Void and We are Tweekin it into a Playable Solution.. wonder IF the DO DO Writers are Reading this Stuff.. Out-Laws can have boosters for P v E.. but Nullified for P V P.. sounds reasonable.. If a player was unjustly tossed into OutLaw for a Bogus Cube Cargo Pick up Glitch.. then the Company should help him/her.. with a NAP.. not a KOS.. what is the Company for anyways.. We should be Pickin Up the Slack for the Good Guys and Pickin on the Slackers..
     
    Last edited: Apr 9, 2015
    GHOSTofMarz likes this.
  13. I agree, I sincerely think that when you allow one player to make another player red based on the amount of damage the have attacked you with over time, it helps people feel better about playing. And again, the count is only applicable when the initial ship does the shooting. Meaning, that if you shoot the ship first, and then they shoot you back, then they dont get the countdown yet. Its only when they initiate it.
     
  14. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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