[GI] Tractor Beam

Discussion in 'General Archive' started by CocasTheKiller, Mar 29, 2020.

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  1. I just reset my skill tree and was wondering how many skill points do you have to have on Tractor Beam I/II to reach the point where you get the 5 energies on 4-1, 4-2, 4-3 maps with doubler box and 12 salvage protocolgs on the pet.
     
  2. AbigailCat

    AbigailCat User

    Hi,

    This is the my first time on the forum xD

    I can recommend you to "Arge Demo". It is a app that you can form your skill tree whatever form you want. And that app was shared on Darkorbit Turkey Forum. I think sharing links is forbidden so I can not share the link but you can find it by google searching "Arge Demo Darkorbit TR". Then go second message.[​IMG]
     
  3. Mod-Rogue

    Mod-Rogue User

    Hello Pilots

    Thanks for helping out the OP @AbigailCat Btw you are allowed to post Forum links ;)

    Does the OP have any other question or may I close ? :)
     
    AbigailCat likes this.
  4. You can close. Thank you to both of you!
     
  5. Hey, just want to add in before it's closed;

    Tractor Beam I DOES NOT increase bonus box loot from bonus boxes, Spaceball cargo, etc. ONLY Tractor beam II does. Tractor Beam I is not worth it unless you want more resources from alien cargo boxes!!!

    Not the fastest, but the BEST route to Tractor Beam II is:
    • 1 PP in Ship Hull I
    • 1 PP in Engineering
    • 2 PP in Shield Engineering
    • 2 PP in Evasive Maneuvers I OR Bounty Hunter I (BH I route just leads to the thicker/fatter lasers faster)
    • 3 PP in Ship Hull II
    • 5 PP in Shield Mechanics
    TOTAL: 14 + 5 PP to max out Tractor Beam II (And yes, you do need all 5 points in Tractor Beam II :rolleyes:)
    NOTE: Tractor Beam I is NOT required for Tractor Beam II! Same names, but completely different mods!

    Enjoy the extra bonus box rewards. That's all you need + Doubler + 9 out of 12 Level 3 Salvage protocols to get 5 spins in a box! Definitely not the fastest, but it is the most effective route! Lets you keep the "junkier" pilot mods out!
     
    Last edited: Mar 31, 2020
    MRR likes this.
  6. Thank you, that was exactly what I wanted to know, spot on! Btw man, I watched your entire "Beginners to FE" and I think you should update it/continue it (since there´s a bunch of new stuff required to UFE status). You make a great job explaining the game mechanics and the dos and dont´s for beginners, great work! :D
     
    KilerStreak likes this.
  7. AbigailCat

    AbigailCat User

    Thank you Roger, have a nice day!
     
  8. Mod-Rogue

    Mod-Rogue User

    Thank you all

    closing as requsted :)

    Regards rogue
     
    AbigailCat likes this.
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