Turret gear (G-TUR1)

Discussion in 'General Archive' started by -AdamantiumDragon-, Feb 17, 2015.

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  1. P.E.T Turret gear.

    1. Short introduction.
    2. Gear levels and prices.

    3. Special.
    4. Pros, and cons.


    1. Short introduction.

    When turret gear is activated, P.E.T will fly near to owner, if it has been doing tasks else where, and then activate gear when it reaches sight of owner.
    When gear is activated, Pet will only be able rotate around it self, defend it's owner, and shoot what ever you are shooting. Pet's damage, and shooting range will be increased.
    Amount of increase naturally depends on gear level. If you exit reach, when it's on turret mode, P.E.T wil go neutral, and fly to owners direction.


    2. Gear levels.

    Level 1.
    12% Damage increase, and 10% range increase.
    Uses 15% more fuel consumption / second.
    Reach 1500
    50% chance to be cancelled with emp. Cooldown 45 seconds.

    Price: 7.500 Uridium.

    Level 2.
    25% Damage increase, and 15% range increase.
    Uses 15% more fuel consumption / second.
    Reach 1500
    35%chance to be cancelled with emp. Cooldown 30 seconds.

    Price : 17.500 Uridium.

    Level 3.
    50% Damage increase, and 20% range increase.
    uses 15% more fuel consumption / second.
    Reach 1500
    20% chance to be cancelled with emp. Cooldown 15 seconds.

    Price: 50.000 Uridium.

    3. Special.

    -Gear can be shut down with emp. by enemy if he is lucky, and P.E.T will go to cooldown.
    -Turret gear has special feature: Owner can make P.E.T to draw alien fire for 5 seconds, by pressin button in lower section of P.E.T window.It's similar for citadels ability, but this works to one opponent at a time, and is better to aliens. When owner uses this ability against player. Enemy must just take back to aim, without delay.


    4. Pros ,and cons.

    Offers to player way to increase slightly P.E.T's damage, and reach of fire. Makes it good companion, when fighting against aliens or other players. Doesn't overpower kamikaze, but gives better set to fight against single opponent in small area.
    If P.E.T is succesfully cancelled with emp. It's disabled for few seconds, and cant be shut down, but you can set different gear.
    Gear has special feature, witch allows owner to make pet temporarily draw fire from one opponent at a time. Drawing fire gives better use for P.E.T's hullpoints, and shield, what it has before offered, but makes it also little vulnerable than before.


    Waiting for your feedback. What do you think about it?
     
    Last edited: Feb 17, 2015
  2. Interesting idea, kinda like it.
    Can't say much about the damage increase, I think it should be 12% -> 25% -> 50%
     
  3. Yeh i kinda agree, thats like having a vengie as a pet lol. The damage shouldnt be so high to the point where it gives you too great of an advantage againts players. A slight advantage is better. but I like the idea.
     
  4. So 50% would be then good for highest increase then ?

    Oh, and i forgot to mention, that draw fire works only to one opponent at a time. That makes it also different for citadels ability.
    I will update that now.
     
  5. yeh that sounds great. This can definitely work.
     
  6. I have updated damage values.

    from
    50% > 75% > 100%

    To
    12% > 25% > 50%
     
  7. Yah that's better cuz pets can hit 15k x4

    What if the pet locks on to your hull with this activated or when activated per is locked in current place?
     
    Last edited by moderator: Apr 12, 2015
  8. Your PET can't even target/shoot you in the first place, so it wouldn't be able to anyway.
    -Also, put all your posts together, mods will see it as a way to expand your post count, and either delete the excess or combine them.
     
  9. A: don't care if mods combine them for me they'd be doing me a favor

    B: I usually do this on a phone so it's not very practical but oh well

    C: I don't mean it locks you, I mean it attaches to your hull almost like it's trying to constantly kami you
     
  10. Kind of don't understand what you're saying.
    Like instead of it locking on the player/NPC shooting you, it tries to stay on you?
     
  11. I mean like it latches to your hull like that sticky mine used by the Santa bot, except it stays on for duration of gear - the definition of it is a turret, so it should be one. Instead of roaming around following you it should be stuck to you and if you die with it in this gear it has to be repaired, and it takes 10% of damage you take when in this mode
     
  12. Na.
    Not all turrets are designed to stick to vehicles. A turret is simply a "stationary" unit. It has no movement on its own.
    Military: a domelike, sometimes heavily armored structure, usually revolving horizontally, within which guns are mounted, as on a fortification, ship, or aircraft.


    Also, NO WAY should it latch on to you. It has a range bonus, so you will be clear out of sight of people (most people) and you will be able to shoot them with it, and they cannot shoot you if you manage to stay out of their range.
     
  13. I know that... That's why I said it could latch on to your ship to be stationary on your ship, but still moving with you or a turret mode where wherever it currently is when this gear is activated becomes it's stationary spot
     
  14. I like it...makes me wanna upgrade pet's hp :p
     
  15. Id say if it makes the pet stop moving it should gain some health as otherwise it will be destroyed almost instantly
     
  16. You can buy P.E.T hitpoints up to 200K, and have 17 pcs. shields. With that amount of shields it has at least 170K sieelds.
    Total of 370K protective power in one config.

    And that's how it can gain "some health", and can't be destroyed "almost instantly".
     
  17. Aye but if people have to rep their pet to use this it'll have to be OP, otherwise kami is better so...
     
  18. Reread the last part.

    That upgraded range will be OP
     
  19. I don't want it to be better than kami, otherwise BP. will never implement this.
    And as KilerStreak stated, it will be powerful tool due to range bonus, so upping it's hitpoint or shields over limits isn't propably wise.
     
  20. Eh. Don't like the range change I can feel bugs popping up from that like popcorn. Keep it simple give it a damage boost maybe even give it rockets but no range change
     
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