[UI] Achievement and PVP Title Distinction

Discussion in 'General Archive' started by ventex1000, Nov 21, 2015.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. ventex1000

    ventex1000 User

    Can there be a distinction between achievement titles and pvp titles? As of right now, they look the exact same meaning no one really cares if you have a pvp title so there's no pint in holding it. For example, making pvp titles red or even making it so that you can display a pvp and achievement title at the same time. Or both ....just something so we can tell the difference. Both would probably be best but I'll leave that up to you guys to decide. Thank you :)
     
    Deidara_artist likes this.
  2. Thanks for posting vantex1000 :)
     
  3. What if the PVP titles gave a small boost or reward for the player who holds said title. When they first came out people were all about them and who had what etc.. Now people not only dont care about them but when they get one they ask to be popped as to get rid of them. The titles really dont mean anything in the game anymore. Here are some examples of boosts and rewards:

    Master of the Orbit= Experience boost
    Space Cleaner= Credits boost for alien kills
    Dark Pilot= Cargo box boost
    Emperor= Targeting guidance boost
    Newbie= Bonus box boost
    Goli Hunter= Speed boost
    Boss= Auto refine ore (for non prem)
    Alien Hunter= Uridium boost for alien kills
    Sharpshooter= Rocket boost
    Space Whiz= Rocket launcher boost
    Orbit King= Increase shield regeneration speed
    Phoenix Shock= Cargo bay increase
    Chaos Pilot= Decrease cool down times for ship abilities
    Most Wanted=Increase repair speed for ship
    Portal Guard= Shield boost
    Battle Master= Damage boost
    System Lord= HP boost
    The Legend= Honor boost

    The boosts can be a mix between 1% to 5%.
    These are only examples of what the titles could do. Also a player can only lose the title if killed by an enemy from another company. If killed by a member of the same company then the title goes to a random NPC. This will help stop any title sharing between allies. Also you keep the title if killed by an NPC. This idea could bring some new fun to the game and will make the titles mean something.
     
    Last edited: Nov 23, 2015
  4. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
Thread Status:
Not open for further replies.