[UI] Advanced Targeting: identification and automation

Discussion in 'General Archive' started by Nicvk, Jul 30, 2018.

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  1. Nicvk

    Nicvk User

    The game could become boring when you are physically and mentally less and less involved with it. But it could also be annoying, exhausting or too difficult for some when it's too demanding, complicated or repetitive. The right balance should be found.

    I think that when the player reaches a certain experience with the game, he/she can obtain a mechanism to automate some tasks. Such being choosing from the different types of ammo depending on the enemy ship.
    Meaning something that recognizes the target and establishes what type of ammo to use and when. For example you could establish in the configuration of the ship that whenever a Boss Kristallon is targeted then: first use SAB-50 PLT-2021 and ECO-10. Continue until it remains without shields than change the SAB-50 to MCB-50 until it remains with 20%HP, then change to UCB-100...

    It would have to be first practiced and learned by the player before it can become automated, and it would help if we could consult with some battle statistics regarding the weapons, ammo, shields used and timed by both parties.
     
  2. I see you are creating multiple threads that require a ton of database storage and programming to make work. You really need to think about what you are suggesting and how to implement them as in this case you require 51 entries with 3 choices and (using your example) 3 different levels of battle.

    YES this does automate the game for the LAZY, but then so do the third party programs that are known as Bots.
     
  3. Nicvk

    Nicvk User

    Not lazy, but bad with the keyboard. In an intense fight the moment I look away from the screen to see which key I need to push, is also the moment I die. I know there aren't many in my case, but not everyone can use a keyboard like they were born with it.

    I didn't see a limit on the number of posts I can make. And some might require a little work. You don't make a good game over night. And I'm not an 'All knowing oracle' so I don't know what an 'entry' is referring to. I'm just trying to help improve the game as well as provide some feedback.
     
  4. You are saying set a battle style depending on the Target, using just the IN-MAP NPC's you have 50 different NPC's seen all of the time, I added a Kuiper Streuner (Rocketeer) in my original count. Now I know a battle with any of the first 4 NPC's (x-1/2 maps) could be x1 ammo without any rockets, but some might want rockets for the Boss Lordakia. Then you add x-3 and now you want to add the Rocket Launcher or maybe x2 or SAB ammo. The variations are numerous and saving all of these for each server/player would require a lot of storage space plus could add to the LAG many players already see.

    The "LIMIT" to posts is when they become classified as "SPAMMING the forums" I commented on the first 2 ideas you posted that were similarly based thoughts (even thought one might be implemented) but found even more that all could have been combined into one more thought out idea, thus getting a much better response from the community.
     
  5. Nicvk

    Nicvk User

    In a thread for ideas, I post ideas, thus I'm spamming? Spam relies in the relevancy of the message and its repetition. I am not repeating myself and my posts are relevant. Even if those two are similar, am I to post just one and assume the reader will guess the other? Or should I post them together as I did with my first post here with a general title: '5 ideas'. I took the approach to divide the ideas, post them separately but clearer and in more details.
     
  6. Bakjam

    Bakjam User

    On hand I agree with the concept behind this idea but as HelpMeHelpYou suggested, the way you implemented it could require a lot of dev work. Now this by itself is not a bad thing. It is when you take into account what it brings us that it becomes questionable. Personally, I use the same ammo for every NPC, and don't care to much if I have to switch to x3 or x4 every now and then. That being said what I find the most annoying is the fact that as a non-premium user I simply do not have enough quickslots and that causes it to become annoying. Unfortunately I doubt they will ever change this as the quick-slot-bar (along with free PET repairs) are the main reasons to buy premium.

    What I do think they could do is make SAR-01 and SAR-02 deal regular damage when your enemy does not have shields left. That way, we do not have to constantly switch between rocket launcher ammo. Automatically switching when the locked enemy runs out of shield could also be possible although that may also require too much dev work. Moreover, if your enemy runs out of shield while your rocket launcher is full, it will be emptied when the ammo type is automatically changed.

    In conclusion: regular damage for SAR-01 and SAR-02 when your enemy has no shield left sounds great to me!
     
  7. What you just suggested, is what bots use, and bots are against rules, they're cheats. Also, it's not hard to change ammo, stop being lazy fool.