[UI] Aegis Constructor

Discussion in 'General Archive' started by Bakjam, Jan 22, 2017.

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  1. Bakjam

    Bakjam User

    Base HP250,000
    Max base speed540
    Lasers8
    Generators14
    Hellstorm1
    PassiveIf this player has no active PBS, it suffers from a 5% damage vulnerability
    Quick fix
    Restores only 7,500 HP and 5,000 shield per second to both you and your outfitmembers
    Ability ends when switching to another target while healing.

    Can be used to heal friendly buildings (including CBS)
    Duration: 5 seconds
    Cooldown: 30 seconds


    Portable Base Station (PBS)
    Allows you to setup a small station that heals you and your outfitmembers and fires at enemies (similar to PET).

    · Can be upgraded by using the upgrade ability to increase its health, damage and healing per second
    · Owner can also destroy the PBS themselves else by triggering the ability again, doing so will reduce the cooldown to build a new one by 25%
    · The PBS is not destroyed by JAMX but can be temporarily disabled and can also be reversed causing it to shoot at you. You cannot destroy it while it is deactivated / reversed.
    · Owner can move its PBS elsewhere by double-clicking it.
    · PBS will have the same shieldabsorption, hitprobability and damage-loss as CBS modules.

    · Hauling a PBS will decrease the users speed by 10%. They will also suffer from a 10% damage vulnerability. Should they be killed the PBS will also be destroyed.
    · Redeploying takes time based on the level of the PBS
    · Can be targeted and destroyed (similar to P.E.T.)
    · Automatically is destroyed when owner is killed, jumps to another map, loses connection, or gets out of range.
    · Cannot be placed in a DMZ-zone
    · A PBS is automatically destroyed after 10 minutes.


    Construction time level 1 PBS: 5 seconds
    Cooldown: 3 minutes (starts upon destruction of current PBS)

    Level 1
    HP: 25,000
    Shield: 10,000
    Player damage per hit: 5,000
    NPC damage per hit: 1,000
    Heal per second: 1,000 HP + 1,000 shield
    Redeploy time: 2 seconds

    Level 2
    HP: 35,000
    Shield: 20,000
    Player damage per hit: 10,000
    NPC damage per hit: 2,500
    Heal per second: 3,000 HP + 3,000 shield
    Redeploy time: 3 seconds

    Level 3
    HP: 50,000
    Shield: 35,000
    Player damage per hit: 15,000
    NPC damage per hit: 5,000
    Heal per second: 5,000 HP + 5,000 shield
    Redeploy time: 4 seconds


    PBS-upgrade

    Allows you to upgrade your PBS
    Cannot upgrade other friendly PBS
    User must stay within range for the full duration while upgrading

    Duration upgrading: 5 seconds
    Cooldown: 1 minute 30 seconds
     
    Last edited: Jan 22, 2017
  2. VESPID

    VESPID User

    Ok so how would the base suffer if say the ship is destroyed while keeping at the distance needed to assist the base?
     
  3. the PBS function seems to be similar to the repair pod but rather a bit complicated, i dont even understand how you can even upgrade it, more over its better if you just buy it similar to the level gears of pet, 3 levels, so it wouldnt be confusing

    having a pbs shouldnt leave you with a duration, maybe it should be permanent if you're gonna be buying an equipment to upgrade the PBS ability, and if the station can shoot out players in stationary for 15k damage per volley, i do hope there is a distance to where you can only fly and when your ship goes too far from the distance of your pbs, it will be deconstructed and cooldown will proceed, after the CD of the ability, constructing it should cost a little uridium, like 500 uridium (similar to consumption of gas by pet when turning it on, depending on the equipments, for the pbs it should cost more uridium the higher the level of ability)

    the PBS will still be functional as long as you are in 1 spot and near its range, and the repairing of shield and HP should be low like 1% of max hp, and 0.5% of max shield repair so it would make up for its permanent construction.

    quick fix ability should be atleast 12.5k hp and 7.5k shield repairing per second, your suggestion is too low and the cooldown is just about right for the amount repaired


    about the passive ability, its not a good thing to have the ship receive 5% of the max ship's hp as damage per second when pbs is not deployed, i would suggest be it something like a 5% hp and 5% shield power.